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quicknet_message.h
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quicknet_message.h
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// Copyright (c) 2017 Santiago Fernandez Ortiz
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Message is one individual game or management mesage containing specific information
// Each Message has a MessageHeader with its sequence number and flags (reliable, etc)
//
#pragma once
#include <stdint.h>
#include <string>
namespace quicknet
{
class Stream;
// FLAGS
static const uint32_t s_flagSystem = (0x01);
static const uint32_t s_flagReliable = (0x01 << 1);
static const uint32_t s_flagOrdered = (0x01 << 2);
static const uint32_t s_flagUnsequenced = (0x01 << 3);
static void bitSet(uint32_t* bitfield, uint32_t bit) { *bitfield |= (1 << bit); }
static void bitClear(uint32_t* bitfield, uint32_t bit) { *bitfield &= ~(1 << bit); }
static void bitFlip(uint32_t* bitfield, uint32_t bit) { *bitfield ^= (1 << bit); }
static bool bitCheck(uint32_t bitfield, uint32_t bit) { return (bitfield & (1 << bit)) != 0; }
static bool flagCheck(uint32_t bitfield, uint32_t flag) { return (bitfield & flag) != 0; }
//
class MessageHeader
{
public:
MessageHeader();
MessageHeader(uint16_t size, uint16_t sequence, uint8_t flags, uint8_t id);
~MessageHeader();
bool FromBuffer(uint8_t* data, uint32_t length);
bool ToBuffer(uint8_t* data, uint32_t length);
bool FromStream(Stream& stream);
bool ToStream(Stream& stream);
// need to check the sequence?
bool IsUnsequenced() const;
// is it important?
bool IsReliable() const;
// should we care about its sequence?
bool IsOrdered() const;
// is it a management or a game message?
bool IsSystem() const;
// total header size
static uint32_t Size() { return (sizeof(uint16_t) * 2) + (sizeof(uint8_t) * 2); }
uint16_t m_size; // does not include header size
uint16_t m_sequence;
uint8_t m_flags;
uint8_t m_messageID;
};
class Message
{
public:
Message() : m_header() {}
virtual MessageHeader GenerateHeader() = 0;
bool FromBuffer(uint8_t* data, uint32_t length);
bool ToBuffer(uint8_t* data, uint32_t length);
virtual bool FromStream(Stream& stream) = 0;
virtual bool ToStream(Stream& stream) = 0;
virtual void CopyTo(Message* other) = 0;
virtual uint16_t Size() const = 0;
virtual std::string Name() const = 0;
MessageHeader m_header;
};
}