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Tutorial07.h.old
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////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not
// use this file except in compliance with the License. You may obtain a copy
// of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
////////////////////////////////////////////////////////////////////////////////
///DRE 2024 - ADDED CONFIGURE
#ifndef HAVE_ALARM
#include "config.h"
#endif
#if !defined(TUTORIAL_07_HEADER)
#define TUTORIAL_07_HEADER
#include "VulkanCommon.h"
#include "Tools.h"
namespace ApiWithoutSecrets
{
// ************************************************************ //
// VertexData //
// //
// Struct describing data type and format of vertex attributes //
// ************************************************************ //
struct VertexData
{
float x, y, z, w;
float u, v;
};
// ************************************************************ //
// RenderingResourcesData //
// //
// Struct containing data used during rendering process //
// ************************************************************ //
struct RenderingResourcesData
{
VkFramebuffer Framebuffer;
VkCommandBuffer CommandBuffer;
VkSemaphore ImageAvailableSemaphore;
VkSemaphore FinishedRenderingSemaphore;
VkFence Fence;
RenderingResourcesData() :
Framebuffer( VK_NULL_HANDLE ),
CommandBuffer( VK_NULL_HANDLE ),
ImageAvailableSemaphore( VK_NULL_HANDLE ),
FinishedRenderingSemaphore( VK_NULL_HANDLE ),
Fence( VK_NULL_HANDLE )
{
}
};
// ************************************************************ //
// VulkanTutorial04Parameters //
// //
// Vulkan specific parameters //
// ************************************************************ //
struct VulkanTutorial07Parameters
{
VkRenderPass RenderPass;
ImageParameters Image;
BufferParameters UniformBuffer;
DescriptorSetParameters DescriptorSet;
VkPipelineLayout PipelineLayout;
VkPipeline GraphicsPipeline;
BufferParameters VertexBuffer;
BufferParameters StagingBuffer;
VkCommandPool CommandPool;
std::vector<RenderingResourcesData> RenderingResources;
static const size_t ResourcesCount = 3;
VulkanTutorial07Parameters() :
RenderPass( VK_NULL_HANDLE ),
Image(),
UniformBuffer(),
DescriptorSet(),
PipelineLayout(),
GraphicsPipeline( VK_NULL_HANDLE ),
VertexBuffer(),
StagingBuffer(),
CommandPool( VK_NULL_HANDLE ),
RenderingResources( ResourcesCount )
{
}
};
// ************************************************************ //
// Tutorial04 //
// //
// Class for presenting Vulkan usage topics //
// ************************************************************ //
class Tutorial07 : public VulkanCommon
{
public:
Tutorial07();
~Tutorial07();
bool CreateRenderingResources();
bool CreateStagingBuffer();
bool CreateTexture();
bool CreateUniformBuffer();
bool CreateDescriptorSetLayout();
bool CreateDescriptorPool();
bool AllocateDescriptorSet();
bool UpdateDescriptorSet();
bool CreateRenderPass();
bool CreatePipelineLayout();
bool CreatePipeline();
bool CreateVertexBuffer();
bool Draw() override;
private:
VulkanTutorial07Parameters Vulkan;
bool CreateCommandBuffers();
bool CreateCommandPool(uint32_t queue_family_index, VkCommandPool *pool);
bool AllocateCommandBuffers(VkCommandPool pool, uint32_t count, VkCommandBuffer *command_buffers);
bool CreateSemaphores();
bool CreateFences();
bool CreateBuffer(VkBufferUsageFlags usage, VkMemoryPropertyFlagBits memoryProperty, BufferParameters &buffer);
bool AllocateBufferMemory(VkBuffer buffer, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory);
bool CreateImage( uint32_t width, uint32_t height, VkImage *image );
bool AllocateImageMemory( VkImage image, VkMemoryPropertyFlagBits property, VkDeviceMemory *memory );
bool CreateImageView( ImageParameters &image_parameters );
bool CreateSampler( VkSampler *sampler );
bool CopyTextureData( char *texture_data, uint32_t data_size, uint32_t width, uint32_t height );
const std::array<float, 16> GetUniformBufferData() const;
bool CopyUniformBufferData();
Tools::AutoDeleter<VkShaderModule, PFN_vkDestroyShaderModule> CreateShaderModule( const char* filename );
const std::vector<float>& GetVertexData() const;
bool CopyVertexData();
bool PrepareFrame( VkCommandBuffer command_buffer, const ImageParameters &image_parameters, VkFramebuffer &framebuffer );
bool CreateFramebuffer( VkFramebuffer &framebuffer, VkImageView image_view );
void DestroyBuffer( BufferParameters& buffer );
bool ChildOnWindowSizeChanged() override;
void ChildClear() override;
};
} // namespace ApiWithoutSecrets
#endif // TUTORIAL_07_HEADER