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[Feat]: 养成计划可以考虑低级素材合成到高级的情况 #1753

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retaker opened this issue Jun 20, 2024 · 0 comments
Open

[Feat]: 养成计划可以考虑低级素材合成到高级的情况 #1753

retaker opened this issue Jun 20, 2024 · 0 comments
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area-Cultivation 养成计划 feature request Feature request priority:low Not user noticeable; brand new feature request

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@retaker
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retaker commented Jun 20, 2024

背景与动机

在最新版本中解决了此issue:#1651,目前我们可以直接获取到背包的所有物品。
在养成计划中,我希望能够提供一个开关选项,开启后可以自动计算背包中的低级别的物品合并到高级之后还差多少个物品,方便玩家刷取。

想要实现或优化的功能

假设目前我需要天赋材料,从低级别到高级别分别是2, 5, 10个。目前我拥有对应天赋材料,从低级别到高级别5,21,3个,那么程序可以计算出我最低级的材料足够,第二级的材料足够,第三级的材料差1个第三级的材料和1个第二级的材料

@retaker retaker added feature request Feature request needs-triage 需要诊断问题类型 priority:none Priority not set labels Jun 20, 2024
@qhy040404 qhy040404 added area-Cultivation 养成计划 and removed needs-triage 需要诊断问题类型 labels Jun 20, 2024
@Masterain98 Masterain98 added priority:low Not user noticeable; brand new feature request and removed priority:none Priority not set labels Jun 28, 2024
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Labels
area-Cultivation 养成计划 feature request Feature request priority:low Not user noticeable; brand new feature request
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