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Novacats_Log.txt
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NOTE:
r2908 - Republic Placeholder Flags
r2909 - Mercenary Placeholder Flags
r2913 - Akaviri/Atmora Placeholder Flags
r3194 - Fleet Placeholder Flags
To revert Khajiit COAs Delete:
claim_strong_muslim
shield_big_mask_pagan
shield_big_overlay_muslim
shield_medium_mask_pagan
shield_medium_overlay_muslim
shield_medium2_mask_pagan
shield_medium2_overlay_muslim
shield_small_mask_pagan
shield_small_overlay_muslim
1.1
- Fixed Raht Trait to have the same effect as Strong trait in event weighting
- Slightly buffed Raht trait to account for missing opinion bonuses and inability to purchase horse familiars
- Dremora trait no longer selectable on ruler designer
- Fixed Old Age, Infirm, and Incapable events hitting Vampires, Briarhearts, Clones, Thralls, and Liches
- Fixed impregnation events to check for culture group and fertility
- Religious heads will no longer make demands
- Buffed Martial, Intrigue, and Diplomacy slightly, nerfed Learning
- Briarheart Event now requires 750 Piety
- Religious offerings can now only be made once a week
- Buffed fertility of all races by 10%
- Reverted Khajiit and Argonian lifespans to roughly equivilant to that of men
- Disabled Learning Thuum until the event chain is completed
- Converting outside of culture group is no longer possible
- Converting outside of religion group is possible, but it is not possible to convert to Hist
- Removed levy_reinforce_rate from martial triggered modifiers, it does not work properly
- Fixed bug with Morrowind House Traits
- Fixed bug with Veteran traits
- Birthsigns are now selectable in ruler designer
- Removed scaled wealth from religious offerings, religious offerings now cost 25 gold
- Added new legion 'Imperial Knights', this legion is the one created by the Imperial Commune
- Tweaked Dragonborn Event MTTH
- You now have the option to refuse lifestyle events without picking a lifestyle
- If you have too many lifestyles (only doable with ruler designer) than you will lose all your lifestyles
- Fixed bug with events that give Veterancy traits
- Merged AI Minor Title Effects with Human Minor Title Effects, reducing lag
- Removed Martial Triggered modifier and merged its effects with static modifiers
- Put in a temporary bandaid fix for Fortify Magicka and Transmute
- Removed all instances of investiture_law
- Tweaked Cultural combat tactics so that at least all the Tamriel races have one unique combat tactic
- Removed duplicate Agile modifiers on maimed event
- Agile now affects chance of death, chance of wounding, and chance of serious head injury
1.2
- Added placeholder flags for counties that are missing them
- Fixed exploit with Chancellor ambitions
- Revamped Mercenary growth
- Removed broken building modifiers and replaced some with working, not balanced yet
- Replaced broken culture modifiers with working culture modifiers
- Fixed issue with Manes not having their mane, and non-Manes having manes
- Replaced Khajiit female portrait with something more appropriate
- Temporarily Removed Dunmer House Artifacts until the Artifact system is at a further stage
- Doubled the opinion penalty of various Dunmer Houses to encourage rebellion
- Loosened requirements for adoption
- Fixed High Kingdom inheritance of low Kingdom Laws
- Fixed rare issue with veterancy gain event
- Fixed issue that may have prevented Raht trait from appearing
- Scrubbed Religious definitions from Mercenaries file
- Removed Knightly Orders
- Removed some traces of Akaviri event/decisions
- Revamped Yokuda
- Added 'Hist Forest' building for Argonians, that provides 3 fort level
- Orisimer Stronghold now requires the province be Orisimer in order to be built
- Non-Khajiits will no longer become manes
- Fixed error in crown laws
- Added custom sacrifice event/decision for the Bosmer
- Tweaked Culture Conversion
- Rulers will no longer be assimilated by local culture
- You may no longer imprison/execute yourself through waylit siege events
- Tweaked Spellbook to use less CK2 resources
- Downgraded Legions to Counties, all vassal mercs will be counties from now on
- Changed color of Imperial Commune/Imperial Knights to a blueish color to match the new COA
- Rumare Fleet is no longer a vassal of the Imperial Commune
- Imperial Commune and Tribunal titles will no longer assimilate controlled duchies
- Overhauled Diseases and Epidemics (WIP)
- Removed Retinues from technologies
- Updated Mercenaries to keep up with new holdings
- Removed Ocean modifier from Desert trait
- Characters with Imperial Legions will now get a triggered modifier that provides a bonus
- Boosted Martial a bit
- Overhauled Artifacts
- Nerfed Divayth
- Adjusted holding slots of Yokuda and various provinces in Tamriel
- Placed Placeholder localisation for new diseases
- Ruins now last for 20 years, Discovered Resources last for 40 years
- Severely nerfed Argonian child death event, reduced Argonian fertility
1.2a
- For now, Dabbling Wizards can only cast Fortify Health, Transmute and Protective Wardings
- Male claimants can now push claims on holdings with agnatic succession
- Added decision to allow you to convert to the religion of the province you are in
- Fixed bug preventing the holder of c_pyrrahn from accessing the sea serpents fleet
- Khajiit now have a 25% chance of being born with the 'Raht' trait
- Fixed graphics of non-Nedic races so that they use all available clothing instead of the same three outfits
- Fixed Vassal merc successions having no culture
- Fixed Vassal merc game overs
- Fixed Ruler Designer characters not initializing properly
- Reverted Ruler Designer base attributes to normal
- Toned down Knahaten Flu, but it is still deadly!
- Added disease resistance for Argonian Cultures
- Tribunal religion group can now form independence factions
- Dunmer House relations penalties cut in half
- Fixed bug with some buildings having much longer build times than they should
- Fixed Undead not getting their undead trait properly
- Akaviri and Islander COAs set to random, since these places have no finished COAs
- Atmoran duchies will no longer de jure drift into 'Frozen Horde' titular Kingdom
- Reverted Yokuda holdings to older versions of EK
- Moved Malak back to Daedra Worship, moved Old Gods and Hagraven Cults to Old Faith
- Removed unused decisions
- Overhauled De Jure assimilation to Event-based
- Solstheim is no longer a de jure part of Eastmarch
- Removed AI Fealty events
- Fixed Event that removes Interracial Traits
1.3
- Attempted yet another Raht trait fix
- Fixed Assimilation Events
- Reduced Pirate infantry so that they will always fit on their boats
- Imperial Commune is reformable if the holder has a strong claim
- Removed event that kills landless old mer
- Fixed localization for Pneumonia
- Mer should not be getting infirm before 200 now
- Substantially reduced trait alterations from Waylit events
- Orgnum's coffer will now provide a scaled amount of wealth based on owner's learning
- Only Rulers should now be getting random artifacts
- AI Event that provides disease protection should no longer appear to the player
- Removed random culture from created characters to stop random Dremora culture courtiers from appearing
- White Gold Tower decision will now only fire for independent lords
- Made an attempt to fix Random Claim bug
- Removed Argonia Ambition Events, they were for a non-existant ambition
- Overhauled Magicka system, Dabbling is currently non-operational
- Changed Backend of Assassination system so that it is better optimised
- Fixed Skyforge
- Increased the contageousness of all diseases (minus Knahaten Flu, Black Death and Tuberculosis) by 0.05
- Reduced the frequency of tuberculosis by 50%, and yellow fever by 33%
- Rewrote infertility events to be more reliable
- Conquest CB now requires same culture group AND same religion group
- Cleaned up on_action somewhat so that it runs better
- Attempted fix of Childhood on_action events
- ESM Childhood events now function off of on_action instead of normal events
- Removed Duchy Petty Kingdoms (it is not possible to change the de jure status of counties)
- Moved Topal Mercenary Fleet from Leyawiin to Senchal, and increased its size to Large
- Fixed error allowing the empire of tamriel to be created multiple times
- Removed Infidel Free Revokation from crown laws
- Reduced MTTH for Priest cure wounds/cure disease to one day
- Changed religious icons of Greybeards, Old Gods, and Hagraven Cult
- Manes can no longer get the Raht trait
- New Duchy created: Leyawiin, Old Leyawiin formally renamed to Redman
- Bravil given a river connection to the rest of Nibenay
- Added new Khajiiti religion, Alkosh, that is popular in the desert wastelands of Elsweyr
- The Lord Spiritual can now only convert demense provinces
- Adjusted length/virility of all diseases
- AI Court Wizards will no longer be able to convert provinces
- Most randomly generated courtiers in events/decisions will now be of lowborn dynasty, to reduce save bloat
- Reimplimented Retinues, slightly modified
- Merged some EK terrains with vanilla terrains
- Removed High Hrothgar, Greybeards are now a landless title (Note: Temporary)
- Doubled MTTH of Chrondiasis and Pneumonia to make contracting these rarer
- Fixed localization error with landed titles involving Pellitine and Anequinas
- Added Berzerker trait and events for Nord and Skaal cultures
- Removed opposites opinion modifier from Skeleton Key
- Increased bankruptcy penalty
- Changed the COA shields for most religions
- Adjusted Diseases (Note: If you want to make your own adjustments to the event-based diseases like Chrondiasis, feel free, as those events are currently mostly placeholders)
- Removed Imperial Commune title, the Imperial Commune now uses the Heartlands title
- Detached Blackhand pirates from Breathren of the Gold Coast
- Breathren of the Gold Coast now has its own personal pirate squad now
- Fixed another loop error with decision to acquire imperial isle/white gold
- Reduced attrition with various diseases
- Made Mer more vulnerable to dying from disease
1.3a
- Increased Modifiers for various job actions
- Added completely_controls to de jure assimilation events
- Mer will now only get pregnant through event
- Great Houses of the Dunmer will no longer plot independance against Morrowind
- Reduced penalty to tech spread from -66% to -33%
- Removed Long Reign opinion bonus
- Reverted some pregnancy modifiers to vanilla
- Made bad events less reliant on extreme MTTH, which should make them more spread out
- Fixed Cabals
- Finding Ayleid/Dwemer ruins will now provide a random tech bonus
- Fixed indefinite heretic stronghold bug
- Tweaked Settlement gfx
- Imperial Legion modifier now scales every 200 years
- Removed Moon Court Spread Modifier
- Removed Monthly character wealth from triggered modifiers (no point having a borked modifier confuse people)
- Overhauled Artifact Confiscation
- Merged 150000-series event with 149000-series events
- Added additional checks to marriage maintenance events
1.4
- Made Orgum's religious title a caliphate
- Removed event where religious head requests removal of heathen
- Fixed errors with mer pregnancy event
- Tweaked MTTH of various 'Bad events'
- Substantially nerfed Cabals
- Integrated Zoroastrian UI with Khajiits
- Fixed bug with gifting artifacts
- For religions without religious heads, they will now get Charity job action
- The Mane is now playable, and is a feudal lord with custom succession
- Removed vanilla religion checks from many events and decisions
- Fixed obscure bug preventing some Altmer marriages from getting Royal Marriage Aid Duty
- Mane's relations bonus now applies to all Khajiit
- Solstheim will now only drift de jure if under direct control of either Skyrim or Morrowind
- Increased prestige income from holding a high kingdom
- Added techpoints to some events, but halved all techpoint gain from events by 50%
- Added failsave to decrease chances of Argonians contracting and dying from Knahaten Flu
- Overhauled mundane artifact traits
- Fixed bug with de jure assimilation of Nibenay
- Updated Events and Decisions from CK version 1.102
- Doubled MTTH on Mer dying from old age, reduced factor of illness in Mer death
- Mer that die from old age are now properly reported as dying from natural causes
- Converted all instances of custom_tooltip in events to the new format
- Deactivated Knights Legion
- Removed Imperial Legions
- Added 'Sabrecats' Mercenary group, based out of Leyawiin
- Reduced the minimum requirements of Khajiit special combat tactic
- Fixed some traits appearing in ruler designer incorrectly
- Converted events to be compatable with CK2 version 1.2
- Overhauled Martial Effects
- Fixed bug preventing Amulet of Kings event from firing
- Fixed bugs involving trait checks in other events
- A Khajiit Mane without the Mane title will be able to claim it, so long as the title is unclaimed
1.4 Subrevisions
- Sabercats are now vassals of the Duchy of Topal Sea instead of Rimmen for balance reasons
- Fixed some parse failure errors (a_orgnum.txt and TASOutcome.txt)
- Reset Ruler Designer costs back to zero
- Fixed an issue preventing ruler designer from working with Sabercats leader
- Tweaked Darkfathom to fix a bug with the Sabrecats
- Sabercat upgrade menu is no longer visible if you have any of the other menus open
- Fixed macro-related error in mercenary file
1.4a
- Doubled effectiveness of Morag Tong/Dark Brotherhood
- Pretender Manes (without the mane trait) will switch to normal successions
- Manes can now be born during a Pretender Mane's reign, and a Mane can usurp the Mane title from the pretender
- Some triggers were missing vampire and secret_vampire_trait traits, and some triggers were missing vampire_c and secret_vampire_c traits
- Sabrecats are no longer free to hire
- Substantally reduced chance of paitent trait event adding traits
- Fixed minor history bugs with Khajiit
- Fixed up and improved Marriage maintenance events
1.4b
- Increased MTTH of infection events from 3000 months to 30000 months
- AI will now only have a 25% chance of choosing to get infected
- Battles to remove vampire infestations are now based on location scope instead of capital scope
- Vampires will now only infect others they are very close with, 100 opinion and 100 reverse opinion required
- Curing vampirism will cost a flat 5 gold instead of 1 scaled wealth
- Fixed parse failure in vamipre events
- Reduced stat bonus from vampire aging event
- Added vampire fertility penalty
- Changed duration to years on familiar events
- Deleted Ysgramor's Tooth decision/event (not sure what they were designed for...)
- Fixed bug with Necromancer trait dissapearing
- Fixed bug with title laws not being properly transferred over
- Fixed loop error with vampire events
- Fixed parse failure with vampire events
- Reverted some parts of succession laws to vanilla to fix some bugs
- Nerfed Mages and substantially reduced mage maintenance costs
- Mane can now utilise both Pellitinian and Anequinian retinues
1.5
- Upgraded Mane title to duchy level due to unfixable bugs at county level
- Cleaned up succession laws
- Boosted Khajiit opinion towards the Mane
- Tweaked personality traits
- Slightly boosted Nedic, Yokudan, and Ambitious characters chances of picking warlord ambition
- Removed Primary flag from Morrowind Great Houses and Republics, preventing them from switching to Agnatic Open
- Gifts will now cost more gold
- Reduced Republic Trade Post techs
- Reduced passive effect of minor job actions
- Disabled Minor Title ambition to troubleshoot a bug
- Changed temporary Sabercats flag to a non-Empire one
- Removed Old Age, War, and Defensive War triggered modifiers
- Fixed bug with artifact removing event
- Dragonborn descendants should now properly display
- Reduced Chance of NPCs to suicide
- Temple settlement pictures fixed
- Slaver Event now assigns slave raid modifier correctly
- Fixed loop error with Racial trait events and Potuns
- Added new racial trait event that triggers on birth
- Fixed trigger bug with minor title ambition
- Khajiit COAs now use the standard shield instead of hexagon
- Morrowind Great Houses can no longer form duchies and kingdoms inside of Morrowind
- Merged Beard and Whisker layers for Khajiit
- Activated Female Khajiit whiskers, using unused Beard layer
- Eight and Nine Divines are now less suseptible to random heresy
- Mane trait is now cached, fixing a bug related to the mane spawning event
- Slightly boosted Crimson Plague (it seems to burn out without spreading to any provinces)
- Added Adjacency between Baut and Sora
- Increased cost of holdings to 1000 gold
- Removed Settlement event
- Removed Imperial Melting Pot events
- Overhauled Cultural conversion event, will only fire for AI
- It is now much easier to convert same culture provinces
- Fixed trigger bug with cyberxhan event
- Warlord suppression CB now works
- Loosened requirements of Warlord Suppression CB
- Legendary Towers now provide Retinue
- Nerfed Anvil's leader
- Arcane University is now a Temple
- Fixed bug with conversion decisions
- Fixed another parse failure with vampire events
- Removed Dabble, Sabotage Research, Sabotage Economy job actions
- Merged Heal Wounds and Cure Disease job actions
- Removed Mage job title, distributed remaining job actions to other jobs
- Fixed typo in minor title events
- Make a Friend ambition is no longer selectable if you have a friend
- You can only get one diplo point from Make A Friend Ambition
- Removed opinion penalty from homosexual trait
- Pilgrimage trait will no longer dissapear from nords
- Reset portrait properties back to vanilla
- Mana no longer is replenished with potions, but instead regenerates based on character's learning
- Magicka max determined by learning now
- Added Ayleid trait and adjusted events to support it
- Overhauled Spells
- Removed Primary and Landless flags from Brethren of the Gold Coast
- Mane title is now destroyed if a non-mane acquires it
- Split off the duchy of Bhoriane from the duchy of Balfiera
- Balfiera now has 6 holding slots
- Removed some erroneous opposites from Trait file
- Added Necromancer Spells and Lichdom
- Removed unused Thrall trait
- Adjusted Lich trait (Note: Lich and Undead are supposed to be seperate now)
- Warlord Suppression and High Kingdom CBs now only grant weak claims to same culture group
- Prepared Invasion CB no longer converts the culture and religion of a random province
- Losing a prepared invasion now grants a weak claim on your primary title
- Disabled TESO Empire creation due to certain bugs with it
- Added delayed racial trait event to hopefully solve the elf rapid aging problem
- Zealous characters can no longer use the province conquest CB against everybody
- Removed 3 kingdom requirement from Cyrodilic Empire
- Magisters can no longer convert subjects or cause religious tension outside of demesne provinces
- Possessing a religious head title will no longer allow you to convert
- Orgnum's death will now destroy the High Fane of Abbarbas religious head title
- Relations between the Orisimer and other races have been reduced
- Reset some defines values back to vanilla
- Slightly buffed base reinforcement rates
- Nerfed Trade Post Upgrades
- AI will no longer select the suicide decision
- Newborns of mixed-race marriages will now inherit the culture and religion of the race they are born as
- Adjusted base stats of legendary towers
- Changed primary holding of the Mane into a Barony (bugfix)
- Added a 'Mane' dynasty to the Mane
- Marriages for rulers, heirs, and pretenders will be broken if racially incompatable
- Pirate Raid CB now can only be used by non AI
- Orgnum's death event no longer uses global flags
- Orgnum's death event now only converts owned provinces
- Dragonblood can now take the pilgrimage to High Hrothgar regardless of religion or culture
- Opinion modifiers for selling family members into slavery should work
- Argonians are now merely resistant, instead of immune to diseases (Note: Argonian provinces are still immune to plagues)
- Argonians are restricted from colonizing outside Black Marsh, Marsh, Mangrove Swamp, Jungle, and Valenwood Forest terrain
- Bosmer are restricted from colonizing outside Wood, Forest, Black Marsh, Marsh, Mangrove Swamp, Jungle, and Valenwood Forest terrain
- Removed health bonuses from all races
- Removed fertility malus from Orsimer
- Reduced Khajiit/Argonian revoltrisk reduction to 1% (from 2.5%)
- Removed Direnni Hegemony titular title
- High Kingdom of High Rock will be named 'Direnni Hegemony' if held by an Altmer
- heretic_stronghold modifier will no longer be permanent for heathen realms
- Adapted for Rajas of India
- Certain events will now check for bankruptcy instead of demesne efficiency
- Reduced impact of bankruptcy triggered modifier
- Bug involving interracial trait script and tangmo fixed
- Rewrote lover pregnancy event, EK will continue to use event-based pregnancy
- Removed vassal king opinion malus
- Barony of Falinesti has been renamed to Green-Sap
- Argonians no longer recieve stat maluses for having Knahaten flu
- Adapted for patch 2.1.3
- Reduced penalty for chaste to -0.1 fertility
- Pilgrimages are now hidden if you have a menu open
- Increased Base max trade posts to 2
- De Jure barony claim now works for top lieges as well
- Automated Riddlethar tribute event
- Buffed up crown levy laws
- Tweaked AI evaluation of crown laws
- Changed Akaviri racial stat from -1 martial to +1 martial
- Made it slightly easier to convert your own culture/culturegroup
- Akaviri can now become divine
- Warlord CB can only be used over land unless the holder is High King or Emperor
- Tanistry requirements fixed
- Reduced cost of disease resist from 3.00 scaled wealth to 1.00 scaled wealth
- AIs will no longer be charged for disease resist modifier
- Reduced MTTH of disease resist event from 600 months to 100 months
- Reduced effectiveness of disease resist from 100% to 75%
- Reduced MTTH of events to cure character disease/wounds
- Removed Morrowind House titular duchies
- Doubled the MTTH of adventurer events
- Reduced weighting for some flavor events to make them a bit more uncommon
- Healing/Wound curing bad events will no longer kill or permanently reduce health
- Exiled characters will now refuse to convert
- Rulers, pretenders, and heirs will no longer convert to a friend's religion
- Patricians without any holdings will now get a modest economic boost
- Fixed error with married life events
- Nerfed revoltrisk reduction of various officials
- Mer will now progress much more quickly to incapable if they are infirm
- Removed d_mothist and e_daedric titles, will be readded when actually used
- Removed cultural defines from all religious titles
- All religions can now raid eachother
- Added script to allow mer to age
- Removed unused Kamal Invasion script
- Changed requirements to be invited to epic tournaments, inclined towards high martial
- AI will now attempt to lower crown laws if it feels threatened by a faction
- Changed military organization demesne law to provide clearer benefits/penalties
- Mer religions now have twice the short reign penalty, Men religions have half, others are normal
- Buffed High Kingdom strategic effect
- Different culture group vassals will no longer accept religious conversion demands
- Lord spirituals will no longer give polymorph potions to children
- Implimented Khajiit portraits made by Saffron
- Removed religious clothing for the time being
- Cut revoltrisk from religious tension/heretic stronghold modifiers in half
- Reduced fertility bonus for lustful to 0.1
- Reduced fertility malus of homosexual to 0.2
- Slightly buffed amulet of kings
- Doubled prestige bonus of unique artifacts
- Doubled command modifiers of unique artifacts
- Nerfed bonuses and penalties of mundane armor
- Fixed bug with Banquette event (4110) not properly sending invitations
- Reduced the probability of military accidents wounding/maiming the martial
- Buying something nice in the market for a lover will now subtract wealth as it is supposed to
- Adjusted Patrician marries foreign woman event
- There may be the possibility of multiple dragonborns
- Made it less likely for mer races to become dragonborns, on account of their lifespans
- Reunification CBs now work if de jure assimilation has taken place
- Overhauled portrait properties to support new clothing sets
1.5 Subversion
- Sheogorath Money event will not fire past 4000
- For future reference, putting multiple items in a single NOT = { } is a bad idea
- Changed Imperial Guard event to a province event to fix a bug (hopefully)
- Fixed some minor display errors for decision file contents
- King of Worms conversion disabled due to bugs
- Removed 8 spells due to problems with the commands/modifiers used
- Set up a template for clothing and headgear, first 12 frames are vanilla
1.6
- Overhauled High Kingdom system
- Factions can now form against tribal title holders
- Removed 20 religions and 1 religion group that were not really being used
- Fixed bug with lover pregnancy event
- Arch-Mage of the Mages guild is now Altmer culture
- You may now have a Retainer, a Mount, and a Pet at the same time
- You may no longer cast immortality or lichdom spells if you already have an immortality-giving trait
- Novice mages can now become necromancers
- Healing wounds will no longer lock you out of the spellbook
- kprov.17 now properly deducts money as intended
- Removed Horse Archers
- Converted Pikemen to Mages
- Added Battlemages, Pikemen, Dragon, and Numidium special infantry types
- Added support for raising and lowering a special 'dragon' levy that might be acquired through event
- Readded remove disease spell and spread disease spell (for testing purposes)
- Removed Petty Kingdom rebel events
- Fixed abort conditions for find lover
- Removed disabled TESO events/decisions
- Orgnum's chest event will no longer use global flags
- You can no longer recieve orgnum's chest if you are already above your artifact limit
- Removed unused global flag from ninth divine event
- Removed primary tag from all Republic titles
- Autoassign now works autonomously without spamming the player with popups
- Common, Events, and Decisions compatable with 2.1.5
- Common, Events, and Decisions compatable with 2.2
- Removed Custom Assassination system
- Overhauled Retinues, for now, there are only generic retinues, culture ones will be added later
- Removed outdated religious titles
- Newborns now inherit race and culture from their mother
- Narrative events now spawn immediately after game starts
- Fixed polygamy event firing for non-polygamy religions
- Lifestyle traits no longer cost any ruler designer points
- Added spells for transforming into other races
- Abomination check now only checks on_birth (to avoid issues with race transformation)
- Eunuch event only fires for those whom have access to the Imperal Eunuch minor title
- Menopause for non-mer species now functions correctly
- Tweaked faction membership
- Fixed trigger requirements for minor elven races
- Nickname restrictions for elves have been loosened
- Implimented clothing for Anequinian and Pellitinian Khajiit made by Saffron
- Implimented Tsaesci made by Saffron
- Common, Events, and Decisions compatable with 2.2.1
- New Factions for Tanistry and Ultimogeniture succession
- Claimant factions now check for enatic succession
- b_alcoman (in Torval) changed from castle to city
- Erasmo (Bosmer ruler of Falinesti) is now knight_4
- Arctur (Colovian ruler of Anvil) is now warrior_4
- Petty kingdom/emperor titles can be created, but they will not start with or be able to acquire de jure territory
- Added start dates for Charlemagne and Old Gods DLC, to fix a CTD bug
- Renamed special titles to petty titles
- Warlords may now choose the 'Become King' Ambition
- 'Become King' ambition will now only count de jure titles (Usually High Kingdoms)
- Temporary Emperor titles will no longer complete 'Become Emperor' ambition
- Made some changes to the initiating romance event chain (Now with less incest!)
- City of Glassbarrow is now owned by Falinesti
- AI will now choose Imperial Isle as a primary duchy title if it is available
- Decoupled Raht and Strong traits, Khajiit can now get Strong trait
- Base supply limit increased to 4K (from 3K)
- Fixed autoassigner event spamming
- Doubled the number of galleys from docks, and increased cost by 50%
- Mane's palace is no longer tied to b_torval, but rather is built at the capital holding of the mane
- Undead can no longer choose the 'Make a friend' ambition
- Fixed some possible problems with friends/rivals events
- Tribal loyalty event now checks if the vassal is already a friend of the liege
- Removed Check Dragonborn decision/event, as it does not work and is obsolete anyway
- Basic event chain added for Tiber Septim
- Fixed a bug which theoretically allowed arcane students to join other guilds
- Guild student traits can now be picked in ruler designer
- Fixed bug preventing tangmo male beards from displaying
- Removed parts of the family relations mod made redundant by additions of vanilla opinions
- Converted many vanilla events over to use Sora's maimed system
- Reduced the cost of titular titles to create
- Investment and Menopause timers should now be hidden
- Characters no longer get opinion modifiers for education based on 'proper' culture
- Khajiit vassals of the Mane now get a positive opinion modifier of newborn manes that lasts until adulthood
- Decreased probability of powerful manes and weak manes, should be more traditional manes
- Removed SoA Province heresy event
- Reduced the chances of non-zealous and cynical courtiers of minority religions from attempting to convert
- Effectiveness of AI assassins against spymasters now scales based on spymaster intrigue
- Weak claims will no longer work against female rulers
- It is now possible to sell artifacts you own and do not want
- Amulet of Kings is now grantable, but can only be given to those with dragonblood
- Fixed a bug that might have prevented Amulet of Kings from passing down if the previous holder had no other artifacts
- Quadrupled the MTTH for the Dragonborn event
- Amulet of Kings is properly transferred if seized from a prisoner
- Health/fertility penalty from Crimson Plague reduced by 25%
- Reduced the number of summoned lesser daedra by 50% and greater daedra by 33%
- All summoning spells now consume a modest amount of favor
- Battle maim event now only maims once (But may maim the same body part multiple times)
- Effects of winter slightly reduced
- Reduced the chances of a vampire to infect prisoners
- Vampires will no longer infect people they dislike, and eat people they like
- Tweaked requirements of Amulet of Kings ambition
- Nerfed mundane artifacts
- Buffed prestige gain from unique artifacts
- Reduced the cost of family palace upgrades
- Replaced incorrect feudal_opinion with the proper modifier castle_opinion
- Tweaked AI decisionmaking on torture
- Removed unused torture decisions
- Readded LoR requirement for Castrate/Blind decisions
- Common, decisions, events compatable with 2.2.3.2
- Removed many unused and obsolete traits (strange trait)
- White-Gold Tower now has Heavy Cavalry in its buildings
- Implimented Argonian portraits made by Saffron
- Common, decisions, events compatable with 2.2.3.4
- Bloodline ambition conditions fixed
- Implimented Kamal portraits made by Saffron
- Removed Sabercats until I can figure out how to fix them
- Reverted some combat changes back to vanilla
- Converted Breathren of the Gold Coast to a normal Republic to make it playable
1.6 Subversion
- Added racial checks to pregnancy triggers in Sanguine events
- Removed artifact count checks and additions in Hiricine and Sanguine events
- Removed some erroneous script in Sora's maimed system
- Increased MTTH of Sanguine/Hiricine events, they should be fairly rare events imho
2.0
- Compatched some events for 2.6.1.1
- Updated spell system, changed it to targeted decision
- Fixed Redguard portraits
- Removed some unused traits
- Remove cost of same trait opinion
- Lifestyle traits now all cost 10 years
- Magistrate now provides global tax income
- Player dragonborns are now much more likely
- New scripted check for immortal characters
- Readded Tiber Septim Events
- Readded interracial marriage fertility event
- Did some 2.6.2 compatch stuff
- Increased the penalty of daedric summoning
- Increased the stat requirements of greater daedric summoning by 10 learning
- Removed obsolete triggered modifier for Argonians and the Knahaten flu
- Spell targets will now react to having spells casted on them
- Construct Building Spell added
- Combat Rating spell added
- Charm spell added
- Trade routes removed due to balance and inflation issues
- Nuke/Heal army spells added
- Most personal buff spells now have debuff versions added
- New spell to remove curses to both provinces and people
- Spell ward to protect against hostile mages
- Necromancers now get a new spell to summon plagues
- Physicians can be summoned by mages (The Khajiit is just a placeholder)
- Argonian transformation has a new option
- Artifact backend re-implimented into the mod
- Give Artifact minor title decision changed to targetted decision
- Updated artifact system to cover new artifacts
- Quicken spell can now cure sickly and add Fortitude traits
- Decisions now properly checks for submenu flags
- Auto-divorce readded and organized
- Re-implimented a bunch of events and decisions from the old SVN
- Converted submenu system to using scripted triggers
- Added additional weights to battle_events
- Combat rating is now checked for many spymaster events, should reduce chance of death
- Added additional weights to all job actions
- Removed some female checks in CBs
- Holy war CB now costs 500 Prestige, and requires 1,000 prestige, 500 piety, and the Zealous trait
- Your Magister now has to be consulting grimoires for non-mages to gain magicka and cast spells
- Old Alchemist Job Action exported to a series of events and decisions for alchemy
- Ported over non-mer fertility reduction events and menopause event, merged Argonians with non-mer
- Lover pregnancy event ported over
- Default gender law now set to true cognatic
- Deepscorn, Blackwood, and Topal are now Marsh instead of Black Marsh
- Sabercats are back, unfortunately unplayable, as a vassal of the Gold Coast
- Can no longer convert to a spouse's religion if you already have it
- New personality traits now have removal events if the character has too many personality traits
- Age is no longer a factor in Merchant republic elections
- Merchant Republics may now move their capital, for a steep price of ten years of income
- Updated character modifier icons for Reapers Due
- Updated Tamriel to now support 7 holdings per province (due to Reclaim event)
- Fixed bug with Land Reclaim event that could potentially cause the holding's maximum slots to exceed 7
- Added functions of Build Legend with Research Economic Tech
- Added functions of Build Zeal with Research Cultural Tech
- Replaced Incite Revolt job action with Organize Raid
- Adjusted education weights of AI, Mages will be rarer
- New settlement decisions to convert castles, cities, and temples between eachother
- Converted future ruins system into using province modifiers instead of hospitals
- Nerfed disease resistance spell due to hospitals being buildable again
- Tiber Septim is now true nord (Blame CHIM)
- Reduced all 7-slot provinces and Pyrrahn by 1 slot, Imperial Isle is exempted
- Reduced Ascadian Isles, Pontu, and Abbarbas by 2 slots
- Doubled the amount of time raiders stick around before disbanding
- Taxes now increased by 10% across the board, to provide more money for liege lords
- Due to greater stat inflation, more stewardship is needed for regular prosperity increases
- Readded Bubonic plague as an extremely localized disease, reorganized some icons
NOTE TO KORBA: 9 is Dancing Plague, 10 is Pyrite's Plague
- Nerfed heresies. Again.
- Updated samesex marriage decision to be a targeted decision
- Removed samesex trait
- Homosexual characters can now seduce members of the opposite sex, on extremely rare occasions
- Heterosexual characters can now seduce members of the same sex, on extremely rare occasions
- Cure Symptom spell added
- Polymorph Chicken spell added
- Compatch for 2.6.3
- Readded hospital events and enabled them
2.1
- Common/Decisions/Event Folder compatch for 2.7.2
- Taxes now increased by another 10% across the board, to provide even more money for liege lords
- Reorganized traits, and deleted many unused traits (Still slightly WIP, open for feedback)
- Married Life events have had their ages opened somewhat
- Removed Daedric lords (Societies makes them a bit redundant)
- Education traits now refund some points, with higher educations refunding less points
- Merged Survey job action with oversee construction job action
- Removed Root Cabal and Incite rebellion job actions
- Moved Grimoire job action to its own minor title, which requires someone with 15 learning and mage_3 or higher education
- Colonize now can be toggle-replaced (accessible in the intrigue decisions menu), allowing for 5 job actions in the space of 4
- Added Monks and Mystics job actions
- Magicka is only visible to the character that has it
- Spell effects are only visible to the people that it is relevant to
- Events folder compatch for 2.8.1
- Added Book crafting decision and event chain
- Added Glitterhoof and Mittens characters and event chains from vanilla
- Removed Colonization job action
- Removed AI colonization random event
- Added Colonization settlement decision, which assigns a foreign enclave modifier that enables colonization events
- Fixed spellbook having the incorrect filters
- Changed default succession law to tanistry
- Kings get +1 Commanders, Emperors get +2 Commanders
- Leadership trait limit lowered, all classes get 1 max, warriors can get up to six, depending on education level
- New decision added to remove unwanted leadership traits
- Mer aging event now stops firing for mer over 255 years old
- Veterancy and Mane traits are no longer leader traits
- Martial educations can only start with level one traits, but can now start with terrain expertise traits
- Culture Conversion can only happen out of the capitals of independant rulers, otherwise it requires a port or adjacency
- Increased the revoltrisk for Foreign enclaves to +5% (from +1%)
- Removed Vassalage law, switching to/from a confederacy is now handled by decision
- Cleaned up government script a bit, removed global modifiers from imperial commune
- Error log fixes (Still a work in progress)
- Holy Wars can now only be waged by fringe religions, and everyone against fringe religions (Daedra worshippers, Ideal masters, Hagraven cultists, etc)
Todo Compatability
Spells to write
- force friend/lover?
- Turn undead
- New transformations?
Todo2
Todo
- birth_events
- court_events
- feast_events (Fertility stuff)
- health_events (Elder Kings Diseases)
- plot_events (compatability issues?)
- New conclave events (Not properly made compatable?)
- New Reapers Due events
Pilgrimage System. Minor title decisions (Surveys, chronicles), White-Gold Coronation, Artifact system, Daedric System (unique events, artifacts), Edicts, Empire creation decisions, Religious offering decisions
Employ adventurers/bandits/Nafaalilargus, Special objectives and decisions (Amulet of Kings, Sora's refute claim, escape prison, etc.), EK CBs (Warlord, Liberate Countrymen, etc.), Adventure System for Amulet of Kings, Story events (Orgnum, Ayrenn, Durcorach, etc.), Mer causes of death, incapable and Argonia health, Automatic break of incompatible unions
Lich and undead events (as well as undead war events), Blackreach system, Redguard holidays, Events to remove warlord, Familiar system, Friends/Rivals system, Various financial events including Republics, Maintanence events, Notification events, On_birth events, Regency events, Hagravens and Briarhearts stay forsworn heresy, Necromancer events, EK childhood events (Idun's reworked childhood events, adventurous child, EK trait acquisition), Events for very rich characters, Other adventure system
Suggestions
- Likes/Dislikes X Race traits?
Notes
'primary = yes' - Impossible to claim or inherit claims
'independant = yes' - Used for non-Special Titles that should not be vassalizable