Blender Cursor Problem #83
Replies: 3 comments
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Adding additional context, just hold middle mouse and move to rotate (in the viewport), after releasing the mouse returns to where it was before pressing middle mouse. |
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I'll review this tonight and let you know. In the meantime, I suspect Blender might be using the pointer constraints protocol to lock the cursor position. Maybe there's an option in Blender to disable it? |
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I tested it and found that Blender is in fact using pointer constraints, so To disable it, uncheck the |
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When rotating, scaling, etc after finishing the operation my mouse goes back to where it was before the operation (in louvre-views) is there a way for me to not have the mouse go back? additionally shouldn't it be precedence for it to not do that considering kde and gnome don't
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