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gembowinfo.txt
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gembowinfo.txt
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MORE THAN YOU EVER WANTED TO KNOW REGARDING CREVS' AND QUARTZ' MARVELOUS … GEM BOW!
=========================
OUTLINE
=========================
In the depths of the Firewine Ruins, you will find four halfling ghosts inside the largest room.
Wenwan - Level 5 Fighter. Male halfling fighter model, no armor. Base AC 1, base 50 HP.
STR 17
DEX 14
CON 15
INT 10
WIS 10
CHA 10
Wields Uncharged Gem Bow.
Behavior: Shoot hostiles with arrows.
Calna - Level 5 Fighter. Female halfling fighter model, no armor. Base AC 3, base 40 HP.
STR 16
DEX 15
CON 13
INT 10
WIS 10
CHA 10
Dual-wields two Daggers.
Behavior: Get in hostiles' faces and shank them repeatedly.
Yola - Level 7 Cleric. Female halfling cleric model, no armor. Base AC 4, base 40 HP.
STR 15
DEX 16
CON 12
INT 10
WIS 18
CHA 10
Wields War Hammer, Small Shield, and Sling +1. She should prefer ranged combat.
Spells: Bless, Cure Light Wounds, Hold Person, Silence, Miscast Magic, Animate Dead, Cloak of Fear.
Behavior: Auto-cast Bless first. Then begin casting Animate Dead, Cloak of Fear, Silence, Hold Person, Miscast Magic. Then pelt people with rocks.
Jovias - Level 6 Thief. Male halfling thief model, no armor. Base AC 6, base 30 HP.
STR 13
DEX 17
CON 13
INT 10
WIS 10
CHA 10
Wields Short Sword, Cyrrollalee's Gift. (Buckler +1, with Protection from Fear)
Behavior: Invisibility, stab.
=========================
PLOT
=========================
TALKING TO OGRE MAGE AFTER ACCEPTING HIS OFFER:
Ogre Mage: What you want? Halfling ghosts not dead!
1. I've decided to rescind your offer when I should really be killing you. Any last words?
Ogre Mage: HAHA! You think you clever, but now you DIE! <END DIALOGUE, SET OGRE MAGE AND ALL OTHERS HOSTILE>
2. Never mind, I must be getting back to that.
Ogre Mage: Good, now get going! <END DIALOGUE>
TALKING TO OGRE MAGE AFTER KILLING HALFLING GHOSTS:
Ogre Mage: HAHAA! Ghosts is dead, and me own dungeon now!
1. Yes, yes. You mentioned payment?
Ogre Mage: But of course! Puny adventurers want treasure from dungeon. HAH! Here, take this. <Party gains Chrysoberyl Gem>
1. This is a single gem. That's not good enough.
Ogre Mage: MMMaaaahaha! Then me kill you, me take treasure! <END DIALOGUE, SET OGRE MAGE AND ALL OTHERS HOSTILE>
2. Thank you. I'll be on my way.
Ogre Mage: Yeeesss. You leave, me take ruins all for self. You tell wealthy "heroes" to come here, okay? HAHA! <END DIALOGUE>
2. Yes, the deed is done. I'll be on my way now.
Ogre Mage: Yeeesss. You leave, me take ruins all for self. You tell wealthy "heroes" to come here, okay? HAHA! <END DIALOGUE>
<Coming within view of Wenwan for first time, Ogre Mage alive>
Wenwan: Hello then. How very refreshing to see the face of someone other than a kobold. My apologies for pointing an arrow at your face, I'm afraid it's become second nature as of late. I am Wenwan, and these are my comrades-in-arms. To what do I owe the honor?
1. Greetings. Gullykin, the village above, is a troubled town as of late, and I am seeking out the source.
Wenwan: Then you need look no further. There is an ogre mage who stalks these halls, commanding kobolds to rob the village in waves. Dispose of him, and the crisis will quickly subside.
1. You lot look plenty powerful yourself. What stops you?
Wenwan: That human mage, Lendarn, has cast a spell that bars our entrance beyond a certain distance. While the four of us have maintained a far greater semblance of our former selves compared to many undead, we still carry such weaknesses. I've no idea what manner of man would associate himself with such scum, but that is irrelevant.
1. Very well then. Could you point the way?
Wenwan: Certainly. The passage to the Northeast will get you there. Do be cautious. Return to us when the deed is done, it will be a relief to hear of your success. <END DIALOGUE>
<option available if OGREQUEST=1>
2. That's all very well and interesting, but that ogre mage has a price on your head.
Wenwan: Oh really? Shall I give you the benefit of the doubt in assuming that you were coerced into hunting us, or are you just as much a cur as that Lendarn tool?
1. We were given little option, but truth be known, I rather like the option. Your bow catches the light quite nicely, I can only assume it's extremely valuable.
Wenwan: You fool. We've been guarding these halls for centuries, and so it shall remain. <END DIALOGUE, SET HALFLING GHOSTS HOSTILE>
2. It's true, we bargained for our lives. Could you help us turn the tide somehow?
Wenwan: Since you asked, we are in possession of an Arrow of Slaying. This particular one just so happens to be attuned to ogre mages. If it helps you, we shall give it to you.
1. You have been more than reasonable. Thank you.
Wenwan: Indeed. One last piece of advice?
Wenwan: Don't miss. <END DIALOGUE, PLACE ONE ARROW OF SLAYING IN SPEAKER'S INVENTORY>
2. Very well then. Could you point the way?
Wenwan: Certainly. The passage to the Northeast will get you there. Do be cautious. Return to us when the deed is done, it will be a relief to hear of your success. <END DIALOGUE>
2. I'm not entirely sure why I'm here. Just crawling through a dungeon, really.
Wenwan: Is that so? Well, you seem the adventurous sort. How fond are you of ogre mages?
<KIVAN INTERJECT> Kivan: I thought I smelt one of those beasts when we crawled in here.
1. Not very fond. Why do you ask?
Wenwan: An ogre mage has recently fortified itself in these ruins, and has made itself quite a pest. With his raids of Gullykin, I'm sure he's amassed a fair share of treasure. I may offer you something of my own as well if you disposed of him.
1. Deal. Could you point the way?
Wenwan: Certainly. The passage to the Northeast will get you there. Do be cautious. Return to us when the deed is done, it will be a relief to hear of your success. <END DIALOGUE>
2. Not really feeling the need to hunt down an ogre, but thanks for the information.
Wenwan: Very well then. <END DIALOGUE>
2. I suppose there are worse critters out there.
Wenwan: Yes well, I don't believe we're holding a contest. The point is, an ogre mage has recently fortified itself in these ruins, and has made itself quite a pest. With his raids of Gullykin, I'm sure he's amassed a fair share of treasure. I may offer you something of my own, as well, if you dispose of him.
1. Deal. Could you point the way?
Wenwan: Certainly. The passage to the Northeast will get you there. Do be cautious. Return to us when the deed is done, it will be a relief to hear of your success. <END DIALOGUE>
2. Not really feeling the need to hunt down an ogre, but thanks for the information.
Wenwan: Very well then. <END DIALOGUE>
<option available if OGREQUEST=1>
3. How about I point an arrow at your face instead?
Wenwan: Well now, I've already apologized. What could possibly warrant such hostility?
1. A certain ogre mage has a price on your head, and I'd like to collect it.
Wenwan: Ahh, consorting with ogre mages, are we? Then you are just as low as that tool, Lendarn. We've been guarding these halls for centuries, and so it shall remain. <END DIALOGUE, SET HALFLING GHOSTS HOSTILE>
2. A certain ogre mage has a price on your head. But perhaps you fetch a more fair price for his? I notice you've your fair share of magical treasure.
Wenwan: If you think I'm about to hand over one of the few remaining gem bows in Faerun to a traitorous cur as yourself, you're mistaken. Draw steel. <END DIALOGUE, SET HALFLING GHOSTS HOSTILE>
<Coming within view of Wenwan first time, Ogre Mage is dead>
Wenwan: Hello then. How very refreshing to see the face of someone other than a kobold. My apologies for pointing an arrow at your face, I'm afraid it's become second nature as of late. I am Wenwan, and these are my comrades-in-arms. To what do I owe the honor?
1. Greetings. I have been venturing this dungeon in hopes of helping Gullykin.
Wenwan: Well now, I sense that you have already done the deed. I appreciate you giving the place a once-over though. Your service to Gullykin and these ruins will not soon be forgotten. It only seems appropriate, then, that I bestow this bow unto you, that it may be put to better use than it is locked away in a dusty old tomb such as this. You have proven yourself worthy. Use it well. <END DIALOGUE, TALKING CHARACTER GIVEN "UNCHARGED GEM BOW">
2. I'm not entirely sure why I'm here. Just crawling through a dungeon, really.
Wenwan: Seems like your aloof dungeon crawling is quite profitable, since you've already killed the ogre mage menace. Your service to Gullykin and these ruins will not soon be forgotten. It only seems appropriate, then, that I bestow this bow unto you, that it may be put to better use than it is locked away in a dusty old tomb such as this. You have proven yourself worthy. Use it well. <END DIALOGUE, TALKING CHARACTER GIVEN "UNCHARGED GEM BOW">
<TALKING TO WENWAN AFTER KILLING OGRE MAGE>
Wenwan: Well, it seems the beast has met its end. Your service to Gullykin and these ruins will not soon be forgotten. It only seems appropriate, then, that I bestow this bow unto you, that it may be put to better use than it is locked away in a dusty old tomb such as this. You have proven yourself worthy. Use it well. <END DIALOGUE, TALKING CHARACTER GIVEN "UNCHARGED GEM BOW">
=========================
DESCRIPTIONS
=========================
Uncharged Gem Bow
Created long ago by a prestigious halfling bowyer and the Archmage Bendalyre, gem bows were developed to help halfling societies combat their enemies. Over the years, the gem bows have disappeared from halfling realms. They are now lost and all but forgotten by the race that created them. All are of excellent craftsmanship, and have the ability to gain additional powers. On the face of each bow is an indentation above the handgrip. If certain gemstones are set into this notch, the bow is then capable of bestowing one of numerous special powers on any arrow fired. Its abilities do not stack with magically imbued arrows.
Weapon Type: Short Bow
Damage: +1
THAC0: +1
Glittering Gem Bow
Currently, there is a Turquoise gem affixed to it. The Gem Bow glitters more than ever, making its wearer appear to be incredibly desirable.
STATISTICS:
Damage: +1
THAC0: +1
Charisma: +1
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Infernal Gem Bow
Currently, there is a Fire Agate gem affixed to it. The result is that any arrows shot from the Gem Bow catch fire, doing additional damage upon impact.
STATISTICS:
Damage: +1, +2 Fire Damage
THAC0: +1
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Dead Eye Gem Bow
Currently, there is a Lynx Eye gem affixed to it. Enhanced with this gem, the Gem Bow is even more deadly and likely to make its mark.
STATISTICS:
Damage: +2
THAC0: +2
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Bright Light Gem Bow
Currently, there is a Sunstone gem affixed to it. Each arrow fired has a chance to blind its target for two rounds unless a successful Save vs. Spell is made.
STATISTICS:
Damage: +1
THAC0: +1
Special: Blindness on hit
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Blasted Gem Bow
Currently, there is an Andar gem affixed to it. Arrows fired from the Gem Bow crackle with magical energy as they assault their target.
STATISTICS:
Damage: +1, +2 Magic Damage
THAC0: +1
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Gem Bow of Tasloi Slaying
Currently, there is a Jasper gem affixed to it. Any tasloi unfortunate enough to be struck by your arrow will explode into bloody chunks, its soul condemned to the Nine Hells for all eternity, Save vs. Death at -2 penalty to avoid.
STATISTICS:
Damage: +1
THAC0: +1
Special: Slays Tasloi on hit
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Vengeful Gem Bow
Currently, there is a Tchazar gem affixed to it. Each arrow fired pelts its targets with such force it incurs an additional 3 Crushing Damage.
STATISTICS:
Damage: +1, +3 Crushing Damage
THAC0: +1
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Rainbow Gem Bow
Currently, there is a Iol gem affixed to it. Each arrow fired incurs the Mage spell Color Spray upon its target.
STATISTICS:
Damage: +1
THAC0: +1
Special: Color Spray is casted on the target upon hit
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
White Gem Bow
Currently, there is a Skydrop gem affixed to it. Whether a blessing or a curse, each arrow that makes its mark slows poison.
STATISTICS:
Damage: +1
THAC0: +1
Special: Slow Poison is casted on the target upon hit
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Stone Gem Bow
Currently, there is a Zircon gem affixed to it. The wielder is protected from petrification.
STATISTICS:
Damage: +1
THAC0: +1
Special: Protection from Petrification while equipped
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Crimson Gem Bow
Currently, there is a Bloodstone gem affixed to it. Upon hit, it causes additional bleeding in its targets.
STATISTICS:
Damage: +1
THAC0: +1
Special: Bleeding effect on hit for 2 rounds
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Lunar Gem Bow
Currently, there is a Moonstone gem affixed to it. Upon hit, it confuses its targets for 1 round.
STATISTICS:
Damage: +1
THAC0: +1
Special: Confusion effect on hit for 1 round (save vs. spell)
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Seductive Gem Bow
Currently, there is a Ziose gem affixed to it. Upon hit, a humanoid target must save vs. spell at +4 or be charmed.
STATISTICS:
Damage: +1
THAC0: +1
Special: Charm Person effect on target when hit (lasts 4 rounds)
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Pernicious Gem Bow
Currently, there is a Chrysoberyl gem affixed to it. Upon hit, the target must save vs. spell or be polymorphed into a Tasloi, the poor bastard.
STATISTICS:
Damage: +1
THAC0: +1
Special: Polymorphs target into a pathetic Tasloi unless a save vs. spell is made
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Blessed Gem Bow
Currently, there is a Waterstar gem affixed to it. The wearer is protected from evil.
Weapon Type: Short Bow
Damage: +1
THAC0: +1
Special: Protection from Evil while equipped
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Gem Bow of Liberation
Currently, there is a Shandon gem affixed to it. Whether a blessing or a curse, the wearer is granted Free Action.
STATISTICS:
Damage: +1
THAC0: +1
Special: Free Action while equipped
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Withering Gem Bow
Currently, there is a Star Diopside gem affixed to it. Arrows fired from the Gem Bow are coated in poison.
STATISTICS:
Damage: +1
THAC0: +1
Special: Poison target on hit unless successful save vs. death is made
(Poison lasts 2 rounds and deals 2 damage every 2 seconds)
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Black Gem Bow
Currently, there is a Horn Coral gem affixed to it. Upon hit, the target must save vs. spell or be struck with fear, as if being struck with an arrow isn't enough to ruin someone's day.
STATISTICS:
Damage: +1
THAC0: +1
Special: Upon hit, the target must save vs. spell or be struck with Fear for 5 rounds.
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Vampiric Gem Bow
Currently, there is an Aquamarine gem affixed to it. Upon hit, the target will be drained of a further 1d4 hit points, which is returned to the Gem Bow's user.
STATISTICS:
Damage: +1
THAC0: +1
Special: Larloch's Minor Drain on hit
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Jinxing Gem Bow
Currently, there is a Garnet gem affixed to it. The target is struck with the mage spell Greater Malison upon a successful hit.
Get Jinx'd.
STATISTICS:
Damage: +1
THAC0: +1
Special: Greater Malison on hit
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Sirine's Gem Bow
Currently, there is a Pearl affixed to it. The wearer is protected from alluring charm magics.
STATISTICS:
Damage: +1
THAC0: +1
Special: wearer is protected from Charm and similar spells while equipped
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Nature's Gem Bow
Currently, there is a Sphene gem affixed to it. Enemies struck must successfully save vs. spell or be entangled, unable to move.
STATISTICS:
Damage: +1
THAC0: +1
Special: Entangle on hit (save vs. spell), lasts 2 rounds.
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Molasses' Gem Bow
Currently, there is a Black Opal gem affixed to it. Enemies hit must successfully save vs. spell or be coated in a black ichor, greatly slowing their movement speed.
STATISTICS:
Damage: +1
THAC0: +1
Special: Grease on hit (save vs. spell), lasts 5 rounds.
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Soothing Gem Bow
Currently, there is a Water Opal affixed to it. The wielder slowly regenerates health.
STATISTICS:
Damage: +1
THAC0: +1
Special: the wearer regenerates 1 HP every 3 rounds.
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Freezing Gem Bow
Currently, there is a Moonbar gem affixed to it. Arrows fired from the Gem Bow sizzle with a chilling frost effect.
STATISTICS:
Damage: +1, +3 Cold Damage
THAC0: +1
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Thunderous Gem Bow
Currently, there is a Diamond affixed to it. Arrows fired from the Gem Bow are quite striking, if you catch my drift.
STATISTICS:
Damage: +1, +4 Electrical Damage
THAC0: +1
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Stinging Gem Bow
Currently, there is an Emerald affixed to it. Arrows fired from the Gem Bow are coated in a rapid and potent acid.
STATISTICS:
Damage: +1, +4 Acid Damage
THAC0: +1
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Boring Gem Bow
Currently, there is a Star Sapphire affixed to it. The Gem Bow fires arrows at breakneck speed, penetrating deeper into its unfortunate targets.
STATISTICS:
Damage: +1, +3 Piercing Damage
THAC0: +1
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Gambler's Gem Bow
Currently, there is a King's Tear affixed to it. This exotic Gem Bow seems to hum slightly with powerful and strange magics. Upon hitting a target, the wielder will find they have either lost or gained 5 Gold Pieces. It may also compensate its victims with gems.
Do you feel lucky, punk?
STATISTICS:
Damage: +1
THAC0: +1
Special: On hit, 50% chance of adding 5 GP, 50% chance of removing 5 GP. 10% chance of "Gems!" wild magic effect on target.
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Rogue's Gem Bow
Currently, there is a Rogue Stone affixed to it. This magnificent bow grants its user additional dexterity and accuracy.
STATISTICS:
Damage: +1
THAC0: +2
Special: +1 Dexterity while equipped
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
Exotic Gem Bow
Currently, there is a Glittering Bejurril Stone affixed to it. You think yourself quite clever, don't you?
STATISTICS:
Damage: +1
THAC0: +1
Special: Wild Magic incurred on target for the next five rounds upon hit
Speed Factor: 5
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength
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NOTES
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MISC19 - Turquoise Gem - 2 GP - Glittering Gem Bow: +1 Charisma while equipped.
MISC16 - Fire Agate Gem - 5 GP - Infernal Gem Bow: +2 Fire Damage.
MISC17 - Lynx Eye Gem - 7 GP - Dead Eye Gem Bow: Further +1 THAC0, +1 Damage.
MISC18 - Sunstone Gem - 12 GP - Bright Light Gem Bow: Blind target for 2 rounds on hit. (Unless successful save vs. spell is made)
MISC22 - Andar Gem - 15 GP - Blasted Gem Bow: +2 Magic Damage. (Needs a pretty cool effect on the flying arrow, if possible)
MISC23 - Jasper Gem - 17 GP - Gem Bow of Tasloi Slaying: Instantly slays tasloi on hit save vs death at -2. (Into bloody chunks. Also, the "soul leaving" effect from Finger of Death" would be proper if doable.)
MISC24 - Tchazar Gem - 17 GP - Vengeful Gem Bow: +3 Blunt Damage.
MISC26 - Iol Gem - 20 GP - Rainbow Gem Bow: Color Spray effect on target when hit.
MISC21 - Skydrop Gem - 20 GP - White Gem Bow: Slows Poison on hit.
MISC25 - Zircon Gem - 22 GP - Stone Gem Bow: Protection from Petrification while equipped.
MISC20 - Bloodstone Gem - 25 GP - Crimson Gem Bow: Bleeding activated on hit, adding 1 extra damage for 2 rounds.
MISC27 - Moonstone Gem - 25 GP - Lunar Gem Bow: Confuse target for 1 round on hit. (Unless successful save vs. spell is made)
MISC29 - Ziose Gem - 30 GP - Seductive Gem Bow: Charm Person effect on target when hit.
MISC30 - Chrysoberyl Gem - 35 GP - Pernicious Gem Bow: Polymorph target into Tasloi on hit. (Unless successful save vs. spell is made at +4) (Victim adopts tasloi armor class, attacks, basically everything except hit points.)
MISC28 - Waterstar Gem - 40 GP - Blessed Gem Bow: Protection from Evil on wearer.
MISC32 - Shandon Gem - 45 GP - Gem Bow of Liberation: Free Action on wearer.
MISC31 - Star Diopside Gem - 47 GP - Withering Gem Bow: Weak poison incurred on hit unless Save vs. Death is made. Should not stack with itself.
MISC35 - Horn Coral Gem - 67 GP - Black Gem Bow: Low level Spook on target.
MISC33 - Aquamarine Gem - 75 GP - Vampiric Gem Bow: Heals 1 HP on hit.
MISC34 - Garnet Gem - 87 GP - Jinxing Gem Bow: Greater Malison effect on target when hit. (Lasts 4 rounds)
MISC36 - Pearl - 100 GP - Sirine's Gem Bow: Protection from Charm while equipped.
MISC37 - Sphene Gem - 112 GP - Nature's Gem Bow: Entangle target on hit. (Unless successful save vs. spell is made)
MISC38 - Black Opal - 150 GP - Molasses' Gem Bow: Grease target for 2 rounds on hit. (Unless successful save vs. spell is made)
MISC39 - Water Opal - 175 GP - Soothing Gem Bow: Regenerate 1 HP every 3 rounds.
MISC40 - Moonbar Gem - 187 GP - Freezing Gem Bow: +3 Cold Damage.
MISC42 - Diamond - 500 GP - Thunderous Gem Bow: +4 Electrical Damage.
MISC43 - Emerald - 750 GP - Stinging Gem Bow: +4 Acid Damage.
MISC41 - Star Sapphire - 1000 GP - Boring Gem Bow: +3 Piercing Damage.
MISC44 - King's Tear - 2000 GP - Gambler's Gem Bow: On hit, 50% chance of adding 5 GP, 50% chance of removing 5 GP; 10% chance of "Gems!" wild magic effect on target.
MISC45 - BGMISC45 - DMGEM1 - Rogue Stone - 2500 GP - Rogue's Gem Bow: +1 Dexterity while equipped, further +1 THAC0.
MISC6Z - MISC1J - Glittering Bejurril Gemstone - 600 GP - Exotic Gem Bow: On hit, incur Wild Magic on target. (Make warden in Durlag's drop the Bejurril when killed)