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CustomLoadingScreens.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4E71C37A-47B1-4E5F-9E1E-D3E056A914DF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CustomLoadingScreens</RootNamespace>
<AssemblyName>CustomLoadingScreens</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=2.0.0.668, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Core, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnhollowerBaseLib, Version=0.4.18.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Steam\steamapps\common\Muse Dash\MelonLoader\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CustomBackgrounds\ChangeableTexture.cs" />
<Compile Include="CustomBackgrounds\HomeScreenPatch.cs" />
<Compile Include="CustomBackgrounds\PnlMenuPatch.cs" />
<Compile Include="CustomBackgrounds\PnlStagePatch.cs" />
<Compile Include="LocalLoadingTipsInfo_Patch.cs" />
<Compile Include="ModMain.cs" />
<Compile Include="Settings.cs" />
<Compile Include="TextureData.cs" />
<Compile Include="LoadingImg_Patch.cs" />
<Compile Include="ImageRegistry.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>robocopy "D:\Projekte\MuseDashMods\CustomLoadingScreens\bin\Debug" "D:/Steam/steamapps/common/Muse Dash/Mods" "CustomLoadingScreens.dll"</PostBuildEvent>
</PropertyGroup>
</Project>