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Menu.java
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package Game.main;
import java.awt.Color;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.File;
import java.util.Random;
import Game.main.Game.STATE;
import Enemies.BasicEnemy;
public class Menu extends MouseAdapter{
private Game game;
private Handler handler;
private Random r = new Random();
private boolean[] mouseDown = new boolean[2];
private Font MU;
private FontMetrics MU_SIZE;
private Font title;
private Font mainMenu;
private int HP_UP = 0;
public Menu(Game game, Handler handler){
this.game = game;
this.handler = handler;
mouseDown[0] = true;
mouseDown[1] = false;
}
public void mousePressed(MouseEvent e){
int mx = e.getX();
int my = e.getY();
if(Game.gameRun == false){
if(mouseDown[0] == true){
//PLAY BUTTON
if(mouseOver(mx, my, Game.WIDTH/4, Game.HEIGHT * 2/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20)){
game.gameState = STATE.GAME;
handler.clear(); // INSTA DEATH
Game.FPStrace = 0;
handler.addObject(new Player(Game.WIDTH/2-30, Game.HEIGHT/2-30, ID.Player, handler));
handler.addObject(new BasicEnemy(Game.WIDTH / 2 + 40, Game.HEIGHT / 2 - 30, ID.Enemy, Color.red, handler));
mouseDown[0] = false;
mouseDown[1] = true;
}
//INFO BUTTON
if(mouseOver(mx, my, Game.WIDTH/4, Game.HEIGHT * 3/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20)){
game.gameState = STATE.INFO;
mouseDown[0] = false;
mouseDown[1] = true;
}
//EXTRA BUTTON
if(mouseOver(mx, my, Game.WIDTH/4, Game.HEIGHT * 4/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20)){
game.gameState = STATE.EXTRA;
mouseDown[0] = false;
mouseDown[1] = true;
}
//EXIT BUTTON
if(mouseOver(mx, my, Game.WIDTH/4, Game.HEIGHT * 5/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20)){
System.exit(1);
mouseDown[0] = false;
mouseDown[1] = true;
}
}
else{
//BACK BUTTONS
if(mouseDown[1] == true){
if(mouseOver(mx, my, Game.WIDTH/3, Game.HEIGHT * 5/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH / 3, MU_SIZE.getHeight() + 20)){
if(game.gameState == STATE.END){
Game.gameOver = true;
}else{
game.gameState = STATE.MENU;
}
mouseDown[0] = true;
mouseDown[1] = false;
}
}
//SHOP BUTTON
if(mouseDown[1] == true){
if(mouseOver(mx, my, Game.WIDTH/4, Game.HEIGHT * 4/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20)){
game.gameState = STATE.SHOP;
mouseDown[0] = false;
mouseDown[1] = false;
}
}
}
}
}
public void mouseReleased(MouseEvent e){
}
private boolean mouseOver(int mx, int my, int x, int y, int width, int height){
if(mx >= x && mx <= x + width){
if(my >= y && my <= y + height){
return true;
} else return false;
} else return false;
}
public void tick(){
}
public void pauseTick(){
}
public void renderPause(Graphics g) {
if(Game.gameRun){
handler.hide(g);
Game.gameRun = false;
System.out.println("gameRun reached");
}
try{
MU = MU.createFont(Font.TRUETYPE_FONT, new File("Mestizos Unidos.otf"));
}
catch(Exception e){}
Font fnt = MU.deriveFont(Font.PLAIN, 85);
g.setColor(Color.WHITE);
g.setFont(fnt);
g.drawString("PAUSE", Game.WIDTH/2 - MU_SIZE.stringWidth("PAUSE") / 2, /*Game.HEIGHT/7*/ Game.HEIGHT/2);
}
@SuppressWarnings("static-access")
public void render(Graphics g){
if(game.gameState == STATE.MENU){
try{
MU = MU.createFont(Font.TRUETYPE_FONT, new File("Mestizos Unidos.otf"));
}
catch(Exception e){}
g.setColor(Color.white);
title = MU.deriveFont(Font.BOLD, 100);
mainMenu = MU.deriveFont(Font.PLAIN, 75);
MU_SIZE = g.getFontMetrics(title);
g.setFont(title);
g.drawString("KYMA", Game.WIDTH/2 - MU_SIZE.stringWidth("KYMA") / 2, Game.HEIGHT/7); //TITLE
g.setFont(mainMenu);
MU_SIZE = g.getFontMetrics(mainMenu);
g.drawRect(Game.WIDTH/4, Game.HEIGHT * 2/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20); //PLAY
g.drawString("PLAY", Game.WIDTH/2 - MU_SIZE.stringWidth("PLAY") / 2, Game.HEIGHT * 2/6);
g.drawRect(Game.WIDTH/4, Game.HEIGHT * 3/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20); //INFO
g.drawString("INFO", Game.WIDTH/2 - MU_SIZE.stringWidth("INFO") / 2, Game.HEIGHT * 3/6);
g.drawRect(Game.WIDTH/4, Game.HEIGHT * 4/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20); //EXTRA
g.drawString("EXTRA", Game.WIDTH/2 - MU_SIZE.stringWidth("EXTRA") / 2, Game.HEIGHT * 4/6);
g.drawRect(Game.WIDTH/4, Game.HEIGHT * 5/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20);
g.drawString("EXIT", Game.WIDTH/2 - MU_SIZE.stringWidth("EXIT") / 2, Game.HEIGHT * 5/6);
}
if(game.gameState == STATE.INFO){
try{
MU = MU.createFont(Font.TRUETYPE_FONT, new File("Mestizos Unidos.otf"));
}
catch(Exception e){}
//Font fnt = new Font("MESTIZOS UNIDOS -URBAN HOOKUPZ", 1, 70);
Font fnt = MU.deriveFont(Font.PLAIN, 85);
//Font fnt2 = new Font("MESTIZOS UNIDOS -URBAN HOOKUPZ", 1, 50);
Font fnt2 = new Font("Papyrus", 1, 25);
g.setColor(Color.white);
MU_SIZE = g.getFontMetrics(fnt);
g.setFont(fnt);
//g.drawString("INFO", 270, 110); //INFO
g.drawString("INFO", Game.WIDTH/2 - MU_SIZE.stringWidth("INFO") / 2, Game.HEIGHT/7);
MU_SIZE = g.getFontMetrics(mainMenu); //BACK
g.setFont(mainMenu);
g.drawRect(Game.WIDTH/4, Game.HEIGHT * 5/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20);
g.drawString("BACK", Game.WIDTH/2 - MU_SIZE.stringWidth("BACK") / 2, Game.HEIGHT * 5/6);
//INSTRUCTIONS & INFO TEXT
g.setFont(fnt2);
g.drawString("Use the WASD keys to move the player and evade all enemies", 60, 175);
g.drawString("Each bullet trail does no damage, only the bullet point", 60, 205);
g.drawString("Every 10th wave has a unique STAGE BOSS", 60, 235);
g.drawString("Once you defeat a boss, a checkpoint will appear", 60, 265);
g.drawString("The final wave is wave 100", 60, 295);
g.drawString("Have Fun!", 340, 495);
try{
MU = MU.createFont(Font.TRUETYPE_FONT, new File("aaron.ttf"));
}
catch(Exception e){}
//Font fnt4 = new Font("aaronfaces", 1, 60);
Font fnt3 = MU.deriveFont(Font.PLAIN, 60);
//EMOJI
g.setColor(Color.yellow);
g.setFont(fnt3);
g.drawString("flx", 480, 515);
}
if(game.gameState == STATE.EXTRA){
Font fnt = MU.deriveFont(Font.PLAIN, 85);
g.setColor(Color.white);
g.setFont(fnt);
g.drawString("EXTRA", Game.WIDTH/2 - MU_SIZE.stringWidth("EXTRA") / 2, Game.HEIGHT/7); //EXTRA
g.setFont(mainMenu);
g.drawRect(Game.WIDTH/4, Game.HEIGHT * 4/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20); // BACK
g.drawString("SHOP", Game.WIDTH/2 - MU_SIZE.stringWidth("SHOP") / 2, Game.HEIGHT * 4/6);
g.drawRect(Game.WIDTH/4, Game.HEIGHT * 5/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20); // BACK
g.drawString("BACK", Game.WIDTH/2 - MU_SIZE.stringWidth("BACK") / 2, Game.HEIGHT * 5/6);
}
if(game.gameState == STATE.SHOP){
g.setColor(Color.white);
try{
MU = MU.createFont(Font.TRUETYPE_FONT, new File("Mestizos Unidos.otf"));
}
catch(Exception e){}
Font fnt = MU.deriveFont(Font.PLAIN, 85);
g.setFont(fnt);
g.drawString("SHOP", Game.WIDTH/2 - MU_SIZE.stringWidth("SHOP") / 2, Game.HEIGHT/7);
Font fnt2 = MU.deriveFont(Font.PLAIN, 50);
g.setFont(fnt2);
g.drawString("HEALTH", 50, 220);
g.drawString("SPEED", 50, 320);
//g.drawString("DEFENCE", 50, 420);
//g.drawString("TELEPORT", 50, 520);
try{
MU = MU.createFont(Font.TRUETYPE_FONT, new File("Justo St.ttf"));
}
catch(Exception e){}
Font stats = MU.deriveFont(Font.PLAIN, 35);
g.setFont(stats);
g.drawString("" + (int)HUD.HEALTH + " P", 400, 215);
g.drawString("" + HP_UP, 535, 215);
g.drawPolygon(new int[] {370, 370, 347}, new int[] {184, 214, 199}, 3);
g.drawPolygon(new int[] {371, 371, 348}, new int[] {184, 214, 199}, 3);
g.drawPolygon(new int[] {372, 372, 349}, new int[] {184, 214, 199}, 3);
g.drawPolygon(new int[] {625, 625, 648}, new int[] {184, 214, 199}, 3);
g.drawPolygon(new int[] {626, 626, 649}, new int[] {184, 214, 199}, 3);
g.drawPolygon(new int[] {627, 627, 650}, new int[] {184, 214, 199}, 3);
g.setFont(mainMenu);
g.drawRect(Game.WIDTH/4, Game.HEIGHT * 5/6 - (MU_SIZE.getHeight() / 2) - 40, Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20); // BACK
g.drawString("BACK", Game.WIDTH/2 - MU_SIZE.stringWidth("BACK") / 2, Game.HEIGHT * 5/6);
}
if(game.gameState == STATE.END){
handler.clear();
g.setColor(Color.WHITE);
Game.FPStrace = 20;
MU_SIZE = g.getFontMetrics(title);
g.setFont(title);
g.drawString("GAME OVER", Game.WIDTH/2 - MU_SIZE.stringWidth("GAME OVER") / 2, Game.HEIGHT/7);
try{
MU = MU.createFont(Font.TRUETYPE_FONT, new File("Justo St.ttf"));
}
catch(Exception e){}
Font score = MU.deriveFont(Font.PLAIN, 40);
g.setFont(score);
String tempStr = "Score: " + game.getScore();
g.drawString(tempStr, Game.WIDTH / 2 - 100 , Game.HEIGHT * 2/7);
tempStr = "Wave: " + game.getWave();
g.drawString(tempStr, Game.WIDTH / 2 - 100, Game.HEIGHT * 3/7 - 50);
MU_SIZE = g.getFontMetrics(mainMenu);
g.setFont(mainMenu);
g.drawRect(Game.WIDTH/4, Game.HEIGHT * 3/6 - (MU_SIZE.getHeight() / 2), Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20);
g.drawString("SHOP", Game.WIDTH/2 - MU_SIZE.stringWidth("SHOP") / 2, Game.HEIGHT * 3/6 + 40);
g.drawRect(Game.WIDTH/4, Game.HEIGHT * 4/6 - (MU_SIZE.getHeight() / 2), Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20);
g.drawString("RETRY", Game.WIDTH/2 - MU_SIZE.stringWidth("RETRY") / 2, Game.HEIGHT * 4/6 + 40);
g.drawRect(Game.WIDTH/4, Game.HEIGHT * 5/6 - (MU_SIZE.getHeight() / 2), Game.WIDTH * 3 / 4 - Game.WIDTH/4 , MU_SIZE.getHeight() + 20);
g.drawString("BACK", Game.WIDTH/2 - MU_SIZE.stringWidth("BACK") / 2, Game.HEIGHT * 5/6 + 40);
}
}
}