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README.md

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This Expression 2 extension adds functions for collision detection and a new collision data type.

List of functions:

Function Description
runOnCollision(entity ent, number activate) If set to 1, the chip will run when the specified entity collides with anything.
number=collideClk() Returns 1 if the chip execution was caused by a collision.
collision=getCollision() Returns the collision data from the last collision.
entity=xcl:hitEntity() Returns the other collision entity.
entity=xcl:ourEntity() Returns the collision entity.
vector=xcl:hitPos() Returns the collision position.
vector=xcl:ourOldVel() Returns the entity's velocity before the collision.
vector=xcl:theirOldVel() Returns the other entity's velocity before the collision.
vector=xcl:ourNewVel() Returns the entity's velocity after the collision.
vector=xcl:theirNewVel() Returns the other entity's velocity after the collision.
vector=xcl:ourOldAngularVel() Returns the entity's angular velocity before the collision.
vector=xcl:theirOldAngularVel() Returns the other entity's angular velocity before the collision.
vector=xcl:hitNormal() Returns the normal of the surface that hit the other entity.
vector=xcl:hitSpeed() Returns the speed at which the impact happened.
number=xcl:delta() Returns the time since the last collision with the other entity.
number=xcl:speed() Returns the speed of the entity before the collision.
table=xcl:toTable() Returns the collision data as a table.