Releases: CodinGame/monaco-vscode-api
Releases · CodinGame/monaco-vscode-api
v1.67.19
- doc: Explain why we need those polyfills (ecf6780)
- fix: Add missing polyfill (63aea7d)
v1.67.18
- feat: Export the configurationRegistry from monaco (feecabf)
- feat!: Simplify configuration api [BREAKING CHANGE] (e61f628)
v1.67.17
- doc: Add editor configuration section (3d3f31a)
- doc: Add troubleshoot section (88ebeba)
- feat: Add 2 methods to get editors plugged on the configuration service (f6db058)
- chore: Add helper function (76bdfc2)
- feat: Use TextResourceConfigurationService along with ConfigurationService (a0d6524)
v1.67.16
- fix: Reuse monaco IEditorOverrideServices interface (ed25f71)
- fix: Typo (2947ec5)
v1.67.15
- feat: Add a service-override for the configuration (adf55b7)
- fix: Add missing polyfill (4d8fb9f)
- feat: Implement configuration api using services (8eef8a5)
- feat: Implement tabGroups api as it's used by the new LSP diagnostics protocol (b1deb2a)
- fix: Make vscode VSBuffer return monaco instances (617c3bc)
- fix: Missing annotation (5b244ca)
v1.67.13
- fix: Typos (d95ddc7)
- fix: Fix ref disposal when unused (3f65b04)
- fix: Directly return a ref to existing models (2814729)
v1.67.12
- feat: Focus editor when opening it (426a9b3)
v1.67.11
- fix: Do not fails if services weren't installed (6485cc7)
- fix: Add missing monaco polyfills (04c4fe8)
v1.67.10
- fix: Always destroy the ref when the model is disposed (d8c4517)
- fix: Fix eslint warning (c0f548c)