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@wizardmantis441
) on both twitter or discord and i'll try to explain it here
@wizardmantis441
(that's me :D), i've been following this project since its beginning and would love to fill you in. if you see any issues with it PLEASE create a github issue, that's what they are for 🙏
Friday Night Funkin': Codename Engine is a WIP engine that focuses on extensibility. Modding requires a moderate amount of hx
and xml
understanding.
Making mods are fairly simple, and the best reference is the engine itself. The assets
folder next to the EXE is a "mod folder", meaning it uses the same mechanics that the mod folder has. Please use the assets folder as a frame of reference if you are ever confused about file structure.
- Mod Folder
- data
- characters
- charts
-
global-script.hx
(DEPRECATED!!!)
-
- config
credits.xml
discord.json
menuItems.txt
options.xml
- dialogue
- boxes
dialogue-box.xml
- characters
dialogue-character.xml
- boxes
- splashes
splash.xml
- stages
stage.hx
stage.xml
- titlescreen
introText.txt
titlescreen.xml
- weeks
- characters
week-character.xml
- weeks
your-week.xml
weeks.txt
- characters
alphabet.xml
freeplaySonglist.txt
global.hx
- fonts
- images
- music
- shaders
- songs
- your-song
- charts
chart.json
- scripts
script.hx
- song
Inst.ogg
Voices.ogg
cutscene.hx
meta.json
- charts
global-script.hx
- your-song
- sounds
- videos
- week6 (yosh please remove trolol)
- data