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ForceAnimation doesn't work if ACTIVITY is translated to a animation string instead of ACT_ #527

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karl-police opened this issue Aug 10, 2019 · 0 comments

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@karl-police
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karl-police commented Aug 10, 2019

Example

This issue has occured on the headcrabclassic.mdl
Having this:
["stand_fist_idle"] = "Idle01",

as an animation

and then using SetForceAnimation, will not play the animation while fist_idle, I would either need to go to an animation that has example, ACT_RUN, so when I walk it would then continue, or do the forcedanimation

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