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Redesign new style of mappool card #11
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Mappool scene will not be used during OFFC tournament, add this feature if wanted. Lowering down priority to level 3. |
Mappool scene is currently not in a fine state, as we have went too far on the Board scene, something went broke in the visuals of the mappool scene. Also there is no requirement for OFFC to use the mappool screen, so the entry of the mappool screen might get removed in the future. Since we have no requirements to support this feature in the code at this stage, closing this issue now. |
As a goal in the long term, decided to reopen this and plan for this week. At least it's suggested to adjust the style of the blocks with different states (protected, trapped, etc.), since the initial design for these is a bit odd. |
I'm pretty into this. Would you work on this further? Can redesign this with tool (Figma, or 即时设计 more generally used here) assisted when possible. |
I've come up with a new set of design of the mappool scene components. Majority of the assets are from osu! official figma design library,so it should be looking good when fitting into lazer interface. https://www.figma.com/design/W5gXDLnX0ZbkTRNZSW9iAy/Mappool-design?m=auto&t=TklghI1kCb8Z6Jzo-1 Only components design are being displayed. More stuff (animation design, detail polishing) will get updated later. |
Just've listed some critical tasks for tracking, written above. |
Nah bro we didn't finish the tests. |
大家好啊,我是说的道理。今天来点大家想看的评论啊。
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