From 0b385a94d597d5565f5834608f830ae91ff5c112 Mon Sep 17 00:00:00 2001 From: eltank <8000047+eltank@users.noreply.github.com> Date: Thu, 15 Jul 2021 02:50:42 -0700 Subject: [PATCH] Improve chance to find hidden lab in MISSION_SCIENCE_REP_3 --- src/mission_start.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/mission_start.cpp b/src/mission_start.cpp index aab09a663336c..27eeb15b7e478 100644 --- a/src/mission_start.cpp +++ b/src/mission_start.cpp @@ -690,8 +690,7 @@ void mission_start::create_hidden_lab_console( mission *miss ) // Pick a hidden lab entrance. tripoint_abs_omt loc = player_character.global_omt_location(); loc.z() = -1; - tripoint_abs_omt place = - mission_util::target_om_ter_random( "basement_hidden_lab_stairs", -1, miss, false, 0, loc ); + tripoint_abs_omt place = overmap_buffer.find_closest( loc, "basement_hidden_lab_stairs", 0, false ); place.z() = -2; // then go down 1 z-level to place consoles. create_lab_consoles( miss, place, "lab", 3, _( "Workstation" ),