diff --git a/src/player_display.cpp b/src/player_display.cpp index 5db7c0258c35a..a1f535a5b889a 100644 --- a/src/player_display.cpp +++ b/src/player_display.cpp @@ -127,7 +127,8 @@ void player::print_encumbrance( const catacurses::window &win, const int line, ( highlighted ? c_green : c_light_gray ); mvwprintz( win, point( 1, 1 + i ), limb_color, "%s", out ); // accumulated encumbrance from clothing, plus extra encumbrance from layering - mvwprintz( win, point( 8, 1 + i ), encumb_color( e.encumbrance ), "%3d", e.armor_encumbrance ); + mvwprintz( win, point( 8, 1 + i ), encumb_color( e.encumbrance ), "%3d", + e.encumbrance - e.layer_penalty ); // separator in low toned color mvwprintz( win, point( 11, 1 + i ), c_light_gray, "+" ); // take into account the new encumbrance system for layers