From a92612bef13a4aef8d669308bd8cb995ed849c4f Mon Sep 17 00:00:00 2001 From: anothersimulacrum Date: Fri, 28 Feb 2020 08:18:22 -0800 Subject: [PATCH] Lower max stat cap in character creation (#38423) There's really no reason for the ability to start with more than top-tier athlete stats. Mutants might have higher stats, but that should be done with stat boosting mutations, not with stats taken in character generation. --- src/game_constants.h | 2 +- src/newcharacter.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/game_constants.h b/src/game_constants.h index 10b0f54f41178..1a4424eb45a64 100644 --- a/src/game_constants.h +++ b/src/game_constants.h @@ -118,7 +118,7 @@ constexpr time_duration CORPSE_ROT_TIME = 24_hours; #define MAX_SKILL 10 // Maximum (effective) level for a stat. -#define MAX_STAT 20 +#define MAX_STAT 14 // Maximum range at which ranged attacks can be executed. #define RANGE_HARD_CAP 60 diff --git a/src/newcharacter.cpp b/src/newcharacter.cpp index 40851bd7378c3..6d5a9393df8af 100644 --- a/src/newcharacter.cpp +++ b/src/newcharacter.cpp @@ -78,8 +78,8 @@ #define COL_NOTE_MAJOR c_green // Important note #define COL_NOTE_MINOR c_light_gray // Just regular note -#define HIGH_STAT 14 // The point after which stats cost double -#define MAX_STAT 20 // The point after which stats can not be increased further +#define HIGH_STAT 12 // The point after which stats cost double +#define MAX_STAT 14 // The point after which stats can not be increased further #define NEWCHAR_TAB_MAX 6 // The ID of the rightmost tab