From 848aa80aae2a717860c6ef82d2fb5e5716637362 Mon Sep 17 00:00:00 2001 From: TheFurTrapper Date: Sun, 30 May 2021 15:31:24 -0400 Subject: [PATCH] Remove fatigue and thirst penalties from muscle-powered vehicles --- src/vehicle.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/vehicle.cpp b/src/vehicle.cpp index 09e5fb3b5bb9a..7829fd934dd7a 100644 --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -4679,10 +4679,7 @@ void vehicle::consume_fuel( int load, bool idling ) player_character.mod_power_level( units::from_kilojoule( -std::max( eff_load / 20, 1 ) ) ); mod -= std::max( eff_load / 5, 5 ); } - if( one_in( 1000 / load ) && one_in( 10 ) ) { - player_character.mod_thirst( 1 ); - player_character.mod_fatigue( 1 ); - } + player_character.mod_stamina( -( base_burn + mod ) ); add_msg_debug( "Load: %d", load ); add_msg_debug( "Mod: %d", mod );