|
| 1 | +#include <SDL.h> |
| 2 | +#include <vector> |
| 3 | + |
| 4 | +class menuAnimation |
| 5 | +{ |
| 6 | +private: |
| 7 | + |
| 8 | + SDL_Renderer * laytouRender; |
| 9 | + void moveWithoutAnimation(int movement); |
| 10 | + void moveWithAnimation(int direction); |
| 11 | + |
| 12 | + SDL_Texture * texture; |
| 13 | + SDL_Surface * surface; |
| 14 | + |
| 15 | + int mat[3][4]; |
| 16 | + int voidi; |
| 17 | + int voidj; |
| 18 | + SDL_Point corner[12]; |
| 19 | + SDL_Rect parts[3][4]; |
| 20 | + |
| 21 | +public: |
| 22 | + menuAnimation(SDL_Renderer * laytouRender); |
| 23 | + void run(); |
| 24 | + |
| 25 | +}; |
| 26 | + |
| 27 | +menuAnimation::menuAnimation(SDL_Renderer * a) |
| 28 | +{ |
| 29 | + laytouRender = a; |
| 30 | + |
| 31 | + |
| 32 | + for(int i=0; i<3; i++) |
| 33 | + for(int j=0; j<4; j++) |
| 34 | + mat[i][j] = i*4+j+1; |
| 35 | + |
| 36 | + voidi = 2; |
| 37 | + voidj = 3; |
| 38 | + |
| 39 | +} |
| 40 | + |
| 41 | + |
| 42 | + |
| 43 | + |
| 44 | +void menuAnimation::run() |
| 45 | +{ |
| 46 | + |
| 47 | + surface = SDL_LoadBMP("images/principal.bmp"); |
| 48 | + texture = SDL_CreateTextureFromSurface(laytouRender,surface); |
| 49 | + SDL_FreeSurface(surface); |
| 50 | + |
| 51 | + |
| 52 | + for(int i=0; i<3; i++) |
| 53 | + { |
| 54 | + for(int j=0; j<4; j++) |
| 55 | + { |
| 56 | + parts[i][j] = {j*201,i*201,200,200}; |
| 57 | + } |
| 58 | + } |
| 59 | + |
| 60 | + |
| 61 | + for(int i=0; i<3; i++) |
| 62 | + { |
| 63 | + for(int j=0; j<4; j++) |
| 64 | + { |
| 65 | + corner[i*4+j] = {j*200,i*200}; |
| 66 | + } |
| 67 | + } |
| 68 | + |
| 69 | + |
| 70 | + // scramble the screen |
| 71 | + std::vector<int> moves = {1,1,1,-2,-1,-1,-2,-1,2,2,1,1,1,-2,-1,-1,-2,1,1,2,-1,-1,2,1,-2,-1,-2,1,2}; |
| 72 | + |
| 73 | + for(int i=0; i<(int)moves.size(); i++) |
| 74 | + moveWithoutAnimation(moves[i]); |
| 75 | + |
| 76 | + SDL_SetRenderDrawColor(laytouRender, 255, 255, 255, 255); |
| 77 | + SDL_RenderClear(laytouRender); |
| 78 | + SDL_Rect cut = {0,0,200,200}; |
| 79 | + |
| 80 | + int number; |
| 81 | + for(int i=0; i<3; i++) |
| 82 | + { |
| 83 | + for(int j=0; j<4; j++) |
| 84 | + { |
| 85 | + number = mat[i][j]-1; |
| 86 | + if(number != 11) |
| 87 | + { |
| 88 | + cut.x = corner[number].x; |
| 89 | + cut.y = corner[number].y; |
| 90 | + SDL_RenderCopy(laytouRender,texture,&cut,&parts[i][j]); |
| 91 | + } |
| 92 | + } |
| 93 | + } |
| 94 | + SDL_RenderPresent(laytouRender); |
| 95 | + SDL_Delay(250); |
| 96 | + |
| 97 | + for(int i=moves.size()-1; i>=0; i--) |
| 98 | + moveWithAnimation(moves[i]*-1); |
| 99 | + |
| 100 | + |
| 101 | + /* |
| 102 | + int qtdMoves = 0; |
| 103 | + bool running = true; |
| 104 | + while(running) |
| 105 | + { |
| 106 | +
|
| 107 | +
|
| 108 | +
|
| 109 | + SDL_Event event; |
| 110 | + while(SDL_PollEvent(&event)) |
| 111 | + { |
| 112 | + switch(event.type) |
| 113 | + { |
| 114 | + case SDL_QUIT: |
| 115 | + running = false; |
| 116 | + break; |
| 117 | + case SDL_KEYDOWN: |
| 118 | + { |
| 119 | + if(event.key.keysym.scancode == SDL_SCANCODE_DOWN) |
| 120 | + { |
| 121 | + //count only valid moves |
| 122 | + moveWithAnimation(-2); |
| 123 | + } |
| 124 | + else if(event.key.keysym.scancode == SDL_SCANCODE_UP) |
| 125 | + { |
| 126 | + moveWithAnimation(2); |
| 127 | + } |
| 128 | + if(event.key.keysym.scancode == SDL_SCANCODE_RIGHT) |
| 129 | + { |
| 130 | + moveWithAnimation(1); |
| 131 | + } |
| 132 | + if(event.key.keysym.scancode == SDL_SCANCODE_LEFT) |
| 133 | + { |
| 134 | + moveWithAnimation(-1); |
| 135 | + } |
| 136 | +
|
| 137 | + } |
| 138 | + break; |
| 139 | + } |
| 140 | + } |
| 141 | +
|
| 142 | + SDL_SetRenderDrawColor(laytouRender, 255, 255, 255, 255); |
| 143 | + SDL_RenderClear(laytouRender); |
| 144 | + SDL_Rect cut = {0,0,200,200}; |
| 145 | +
|
| 146 | + int number; |
| 147 | + for(int i=0; i<3; i++) |
| 148 | + { |
| 149 | + for(int j=0; j<4; j++) |
| 150 | + { |
| 151 | + number = mat[i][j]-1; |
| 152 | + if(number != 11) |
| 153 | + { |
| 154 | + cut.x = corner[number].x; |
| 155 | + cut.y = corner[number].y; |
| 156 | + SDL_RenderCopy(laytouRender,texture,&cut,&parts[i][j]); |
| 157 | + } |
| 158 | + } |
| 159 | + } |
| 160 | + SDL_RenderPresent(laytouRender); |
| 161 | + SDL_Delay(10); |
| 162 | + } |
| 163 | + */ |
| 164 | + |
| 165 | +} |
| 166 | + |
| 167 | +void menuAnimation::moveWithoutAnimation(int direction) |
| 168 | +{ |
| 169 | + |
| 170 | + int aux; |
| 171 | + switch(direction) |
| 172 | + { |
| 173 | + case +1: |
| 174 | + if(voidj != 0) |
| 175 | + { |
| 176 | + aux = mat[voidi][voidj]; |
| 177 | + mat[voidi][voidj] = mat[voidi][voidj - 1]; |
| 178 | + mat[voidi][voidj - 1] = aux; |
| 179 | + voidj--; |
| 180 | + } |
| 181 | + |
| 182 | + break; |
| 183 | + |
| 184 | + case -1: |
| 185 | + if(voidj != 3) |
| 186 | + { |
| 187 | + aux = mat[voidi][voidj]; |
| 188 | + mat[voidi][voidj] = mat[voidi][voidj + 1]; |
| 189 | + mat[voidi][voidj + 1] = aux; |
| 190 | + voidj++; |
| 191 | + } |
| 192 | + |
| 193 | + |
| 194 | + break; |
| 195 | + case +2: |
| 196 | + if(voidi != 2) |
| 197 | + { |
| 198 | + aux = mat[voidi][voidj]; |
| 199 | + mat[voidi][voidj] = mat[voidi+1][voidj]; |
| 200 | + mat[voidi+1][voidj] = aux; |
| 201 | + voidi++; |
| 202 | + } |
| 203 | + |
| 204 | + break; |
| 205 | + case -2: |
| 206 | + if(voidi != 0) |
| 207 | + { |
| 208 | + aux = mat[voidi][voidj]; |
| 209 | + mat[voidi][voidj] = mat[voidi-1][voidj]; |
| 210 | + mat[voidi-1][voidj] = aux; |
| 211 | + voidi--; |
| 212 | + } |
| 213 | + |
| 214 | + break; |
| 215 | + } |
| 216 | + |
| 217 | +} |
| 218 | + |
| 219 | +void menuAnimation::moveWithAnimation(int direction) |
| 220 | +{ |
| 221 | + |
| 222 | + int fromi; |
| 223 | + int fromj; |
| 224 | + int toi = voidi; |
| 225 | + int toj = voidj; |
| 226 | + |
| 227 | + |
| 228 | + int aux; |
| 229 | + switch(direction) |
| 230 | + { |
| 231 | + case +1: |
| 232 | + if(voidj != 0) |
| 233 | + { |
| 234 | + aux = mat[voidi][voidj]; |
| 235 | + mat[voidi][voidj] = mat[voidi][voidj - 1]; |
| 236 | + mat[voidi][voidj - 1] = aux; |
| 237 | + voidj--; |
| 238 | + } |
| 239 | + |
| 240 | + break; |
| 241 | + |
| 242 | + case -1: |
| 243 | + if(voidj != 3) |
| 244 | + { |
| 245 | + aux = mat[voidi][voidj]; |
| 246 | + mat[voidi][voidj] = mat[voidi][voidj + 1]; |
| 247 | + mat[voidi][voidj + 1] = aux; |
| 248 | + voidj++; |
| 249 | + } |
| 250 | + |
| 251 | + |
| 252 | + break; |
| 253 | + case +2: |
| 254 | + if(voidi != 2) |
| 255 | + { |
| 256 | + aux = mat[voidi][voidj]; |
| 257 | + mat[voidi][voidj] = mat[voidi+1][voidj]; |
| 258 | + mat[voidi+1][voidj] = aux; |
| 259 | + voidi++; |
| 260 | + } |
| 261 | + |
| 262 | + break; |
| 263 | + case -2: |
| 264 | + if(voidi != 0) |
| 265 | + { |
| 266 | + aux = mat[voidi][voidj]; |
| 267 | + mat[voidi][voidj] = mat[voidi-1][voidj]; |
| 268 | + mat[voidi-1][voidj] = aux; |
| 269 | + voidi--; |
| 270 | + } |
| 271 | + |
| 272 | + break; |
| 273 | + } |
| 274 | + |
| 275 | + fromi = voidi; |
| 276 | + fromj = voidj; |
| 277 | + |
| 278 | + int num = mat[toi][toj]; |
| 279 | + |
| 280 | + int di = toi - fromi; |
| 281 | + int dj = toj - fromj; |
| 282 | + |
| 283 | + SDL_Rect toMove = {0,0,200,200}; |
| 284 | + toMove.x = fromj * 201; |
| 285 | + toMove.y = fromi * 201; |
| 286 | + |
| 287 | + |
| 288 | + bool done = false; |
| 289 | + while(!done) |
| 290 | + { |
| 291 | + |
| 292 | + SDL_SetRenderDrawColor(laytouRender, 255, 255, 255, 255); |
| 293 | + SDL_RenderClear(laytouRender); |
| 294 | + SDL_Rect cut = {0,0,200,200}; |
| 295 | + |
| 296 | + int number; |
| 297 | + for(int i=0; i<3; i++) |
| 298 | + { |
| 299 | + for(int j=0; j<4; j++) |
| 300 | + { |
| 301 | + number = mat[i][j]; |
| 302 | + //printf("valor de number = %d\n",number); |
| 303 | + //getchar(); |
| 304 | + if(number != 12 && number!= num) |
| 305 | + { |
| 306 | + //printf("passou aqui2\n"); |
| 307 | + cut.x = corner[number-1].x; |
| 308 | + cut.y = corner[number-1].y; |
| 309 | + SDL_RenderCopy(laytouRender,texture,&cut,&parts[i][j]); |
| 310 | + } |
| 311 | + else if(number == 12) |
| 312 | + { |
| 313 | + //printf("passou aqui\n"); |
| 314 | + cut.x = corner[num-1].x; |
| 315 | + cut.y = corner[num-1].y; |
| 316 | + SDL_RenderCopy(laytouRender,texture,&cut,&toMove); |
| 317 | + toMove.x+=dj*3; |
| 318 | + toMove.y+=di*3; |
| 319 | + if(toMove.x == parts[toi][toj].x && toMove.y == parts[toi][toj].y) |
| 320 | + done = true; |
| 321 | + } |
| 322 | + } |
| 323 | + } |
| 324 | + SDL_Delay(1); |
| 325 | + SDL_RenderPresent(laytouRender); |
| 326 | + |
| 327 | + } |
| 328 | + |
| 329 | +} |
| 330 | + |
| 331 | + |
| 332 | + |
| 333 | + |
| 334 | + |
| 335 | + |
| 336 | + |
| 337 | + |
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