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Mutant Creeper

Chumbanotz edited this page Sep 12, 2019 · 6 revisions
  • Are now a subclass of creepers, meaning that Iron Golems won’t attack them on sight, that they can cause mobs that can drop their heads to do so when powered, and when you take on their view in spectator mode, the screen will appear pixelated and green
  • Will attack cats as they have with ocelots, but for both with a long delay (I choose to do this so that villages stand a better chance of not being destroyed)
  • Are now immune to each other’s explosions, but will not be healed by these explosions
  • Can step up one full block without having to jump
  • 100% knockback resistance
  • Death explosions will now spread fire if the mutant is on fire while dying, and will spawn lingering potions if they have a potion effect upon exploding like normal creepers
  • Their current attack state will be saved to NBT, meaning that leaving and returning to the world during one of their special attacks will not cancel the attack
  • Hitbox width reduced and eye height slightly lowered
  • Harming them while they charge will cause damage to the attacker
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