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premake5.lua
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premake5.lua
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workspace "glcore"
architecture "x64"
startproject "Sandbox"
configurations {
"Debug", "Release"
}
flags {
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "glcore"
location "glcore"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files {
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs {
"%{prj.name}/src",
"%{prj.name}/src/glcore/tweakme"
}
defines {
"_CRT_SECURE_NO_WARNINGS"
}
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
defines "GLCORE_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "GLCORE_RELEASE"
runtime "Release"
optimize "on"
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files {
"%{prj.name}/**.h",
"%{prj.name}/**.cpp"
}
includedirs {
"glcore/src"
}
links {
"glcore"
}
filter "system:windows"
systemversion "latest"
filter "configurations:Debug"
defines "GLCORE_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "GLCORE_RELEASE"
runtime "Release"
optimize "on"