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Hi, @Charmve !
Thank you for amazing job! I have a question about GD_net usage:
Is it possible somehow to get reflections from glass prediction? I want to separate objects in front of and behind glass.
The text was updated successfully, but these errors were encountered:
@Charmve I understand that it's not possible to get it directly, but I think maybe it's possible somehow get such things from some internal layers ? Features responsible for "glassness" or something like that, what do you think?:)
Hi, @Charmve !
Thank you for amazing job! I have a question about GD_net usage:
Is it possible somehow to get reflections from glass prediction? I want to separate objects in front of and behind glass.
The text was updated successfully, but these errors were encountered: