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assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155.meta new file mode 100644 index 000000000..c32b1a31b --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6b74c6653e62695468f1e2ea35dce549 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/AllErc1155.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/AllErc1155.cs new file mode 100644 index 000000000..fcb4047d4 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/AllErc1155.cs @@ -0,0 +1,51 @@ +using System.Linq; +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches all ERC1155 NFTs from an account +/// +public class AllErc1155 : MonoBehaviour +{ + // Variables + private string chain = "ethereum"; + private string network = "goerli"; // mainnet goerli + private string account = "0xfaecAE4464591F8f2025ba8ACF58087953E613b1"; + // Optional + private string contract = ""; + private int take = 1000; + private int skip = 0; + private Erc1155Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets our account to be default if nothing has been entered + if (string.IsNullOrEmpty(account)) + { + account = PlayerPrefs.GetString("PlayerAccount"); + } + + // Sets the sample behaviour & executes + logic = new Erc1155Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var allNfts = await logic.All(chain, network, account, contract, take, skip); + var output = string.Join(",\n", allNfts.Select(nft => $"{nft.TokenId} - {nft.Uri}")); + SampleOutputUtil.PrintResult(output, nameof(Erc1155Sample), nameof(Erc1155Sample.All)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/AllErc1155.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/AllErc1155.cs.meta new file mode 100644 index 000000000..47d3c165f --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/AllErc1155.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b86c4485317f8c44787696aa29a843f2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOf.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOf.cs new file mode 100644 index 000000000..f2faeeca6 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOf.cs @@ -0,0 +1,45 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the balance of ERC1155 NFTs from an account +/// +public class Erc1155BalanceOf : MonoBehaviour +{ + // Variables + private string contractAddress = "0x2c1867bc3026178a47a677513746dcc6822a137a"; + private string account = "0xd25b827D92b0fd656A1c829933e9b0b836d5C3e2"; + private string tokenId = "0x01559ae4021aee70424836ca173b6a4e647287d15cee8ac42d8c2d8d128927e5"; + private Erc1155Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets our account to be default if nothing has been entered + if (string.IsNullOrEmpty(account)) + { + account = PlayerPrefs.GetString("PlayerAccount"); + } + + // Sets the sample behaviour & executes + logic = new Erc1155Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var balance = await logic.BalanceOf(contractAddress, account, tokenId); + SampleOutputUtil.PrintResult(balance.ToString(), nameof(Erc1155Sample), nameof(Erc1155Sample.BalanceOf)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOf.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOf.cs.meta new file mode 100644 index 000000000..637e03f18 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3fbf656a2fc3cd644a5b8114f1c13f89 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOfBatch.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOfBatch.cs new file mode 100644 index 000000000..5930088b3 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOfBatch.cs @@ -0,0 +1,46 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the balance of ERC1155 NFTs from an account +/// +public class Erc1155BalanceOfBatch : MonoBehaviour +{ + // Variables + private string contractAddress = "0xdc4aff511e1b94677142a43df90f948f9ae181dd"; + private string[] accounts = { "0xd25b827D92b0fd656A1c829933e9b0b836d5C3e2", "0xE51995Cdb3b1c109E0e6E67ab5aB31CDdBB83E4a" }; + private string[] tokenIds = { "1", "2" }; + private Erc1155Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets our account to be default if nothing has been entered + if (string.IsNullOrEmpty(accounts[0])) + { + accounts[0] = PlayerPrefs.GetString("PlayerAccount"); + } + + // Sets the sample behaviour & executes + logic = new Erc1155Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var balances = await logic.BalanceOfBatch(contractAddress, accounts, tokenIds); + var balancesString = string.Join(", ", balances); + SampleOutputUtil.PrintResult(balancesString, nameof(Erc1155Sample), nameof(Erc1155Sample.BalanceOfBatch)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOfBatch.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOfBatch.cs.meta new file mode 100644 index 000000000..fe45fd167 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155BalanceOfBatch.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8809d7afa1902724dbbeeb75c255d4a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155ImportTexture.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155ImportTexture.cs new file mode 100644 index 000000000..e826e7efa --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155ImportTexture.cs @@ -0,0 +1,42 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using UnityEngine.UI; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the texture of an ERC1155 NFT and displays it to a raw image +/// +public class Erc1155ImportTexture : MonoBehaviour +{ + // Variables + public RawImage textureContainer; + private string contractAddress = "0x0288B4F1389ED7b3d3f9C7B73d4408235c0CBbc6"; + private string tokenId = "0"; + private Erc1155Sample logic; + private Texture nullTexture; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + logic = new Erc1155Sample(Web3Accessor.Web3); + nullTexture = textureContainer.texture; + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + textureContainer.texture = nullTexture; + textureContainer.texture = await logic.ImportNftTexture(contractAddress, tokenId); + SampleOutputUtil.PrintResult("Texture loaded", nameof(Erc1155Sample), nameof(Erc1155Sample.ImportNftTexture)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155ImportTexture.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155ImportTexture.cs.meta new file mode 100644 index 000000000..e4c4dc314 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155ImportTexture.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c4c603d7038be9640b737bee7cd0fe15 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Transfer.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Transfer.cs new file mode 100644 index 000000000..74b53baec --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Transfer.cs @@ -0,0 +1,41 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Transfer ERC1155 tokens to an account +/// +public class Erc1155Transfer : MonoBehaviour +{ + // Variables + private string toAccount = "0xdD4c825203f97984e7867F11eeCc813A036089D1"; + private string contractAddress = "0xe793e17Ec93bEc809C5Ac6dd0d8b383446E65B78"; + private int tokenId = 101; + private int amount = 1; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var response = await logic.TransferErc1155(contractAddress, tokenId, amount, toAccount); + var output = SampleOutputUtil.BuildOutputValue(response); + SampleOutputUtil.PrintResult(output, nameof(UnsortedSample), nameof(UnsortedSample.TransferErc1155)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Transfer.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Transfer.cs.meta new file mode 100644 index 000000000..734b2bd33 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Transfer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f19079380db3f5e4cbdecd2aeb012a95 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Uri.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Uri.cs new file mode 100644 index 000000000..c2e1a6ec8 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Uri.cs @@ -0,0 +1,38 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the URI from an ERC1155 NFT +/// +public class Erc1155Uri : MonoBehaviour +{ + // Variables + private string contractAddress = "0x2c1867BC3026178A47a677513746DCc6822A137A"; + private string tokenId = "0x01559ae4021aee70424836ca173b6a4e647287d15cee8ac42d8c2d8d128927e5"; + private Erc1155Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new Erc1155Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var uri = await logic.Uri(contractAddress, tokenId); + SampleOutputUtil.PrintResult(uri, nameof(Erc1155Sample), nameof(Erc1155Sample.Uri)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Uri.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Uri.cs.meta new file mode 100644 index 000000000..f39e9fc64 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc1155/Erc1155Uri.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9cfb3a13ff408a94388a798d593533b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20.meta new file mode 100644 index 000000000..6ed394e1b --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d40b7c067f8f631489779f05acc3769e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20BalanceOf.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20BalanceOf.cs new file mode 100644 index 000000000..9ba0cad63 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20BalanceOf.cs @@ -0,0 +1,43 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the balance of an ERC20 token from an account +/// +public class Erc20BalanceOf : MonoBehaviour +{ + // Variables + private string contractAddress = "0x3E0C0447e47d49195fbE329265E330643eB42e6f"; + private string account; + private Erc20Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets our account to be default if nothing has been entered + if (string.IsNullOrEmpty(account)) + { + account = PlayerPrefs.GetString("PlayerAccount"); + } + + // Sets the sample behaviour & executes + logic = new Erc20Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var result = await logic.BalanceOf(contractAddress, account); + SampleOutputUtil.PrintResult(result.ToString(), nameof(Erc20Sample), nameof(Erc20Sample.BalanceOf)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20BalanceOf.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20BalanceOf.cs.meta new file mode 100644 index 000000000..656cccde0 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20BalanceOf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e1d21f99466c4a84fb285cf2c55b89b4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20CustomTokenBalanceOf.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20CustomTokenBalanceOf.cs new file mode 100644 index 000000000..dfd74b671 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20CustomTokenBalanceOf.cs @@ -0,0 +1,37 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the balance of a custom ERC20 token from an account +/// +public class Erc20CustomTokenBalanceOf : MonoBehaviour +{ + // Variables + private string contractAddress = "0x99D555E4dAf4f7e103893AD075CFC605fB8e3544"; + private string contractAbi = "[ { \"inputs\": [], \"stateMutability\": \"nonpayable\", \"type\": \"constructor\" }, { \"anonymous\": false, \"inputs\": [ { \"indexed\": true, \"internalType\": \"address\", \"name\": \"_owner\", \"type\": \"address\" }, { \"indexed\": true, \"internalType\": \"address\", \"name\": \"_spender\", \"type\": \"address\" }, { \"indexed\": false, \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"Approval\", \"type\": \"event\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"_spender\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"approve\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"success\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"_spender\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"decreaseAllowance\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"anonymous\": false, \"inputs\": [ { \"indexed\": true, \"internalType\": \"address\", \"name\": \"_owner\", \"type\": \"address\" }, { \"indexed\": true, \"internalType\": \"address\", \"name\": \"_spender\", \"type\": \"address\" }, { \"indexed\": false, \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"DecreaseAllowance\", \"type\": \"event\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"_owner\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"decreaseMapping\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"anonymous\": false, \"inputs\": [ { \"indexed\": true, \"internalType\": \"address\", \"name\": \"_owner\", \"type\": \"address\" }, { \"indexed\": false, \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"DecreaseMapping\", \"type\": \"event\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"_spender\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"increaseAllowance\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"anonymous\": false, \"inputs\": [ { \"indexed\": true, \"internalType\": \"address\", \"name\": \"_owner\", \"type\": \"address\" }, { \"indexed\": true, \"internalType\": \"address\", \"name\": \"_spender\", \"type\": \"address\" }, { \"indexed\": false, \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"IncreaseAllowance\", \"type\": \"event\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"_owner\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"increaseMapping\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"anonymous\": false, \"inputs\": [ { \"indexed\": true, \"internalType\": \"address\", \"name\": \"_owner\", \"type\": \"address\" }, { \"indexed\": false, \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"IncreaseMapping\", \"type\": \"event\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"_owner\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"mint\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"success\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"anonymous\": false, \"inputs\": [ { \"indexed\": true, \"internalType\": \"address\", \"name\": \"_owner\", \"type\": \"address\" }, { \"indexed\": false, \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"Mint\", \"type\": \"event\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"_to\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"transfer\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"success\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"anonymous\": false, \"inputs\": [ { \"indexed\": true, \"internalType\": \"address\", \"name\": \"_from\", \"type\": \"address\" }, { \"indexed\": true, \"internalType\": \"address\", \"name\": \"_to\", \"type\": \"address\" }, { \"indexed\": false, \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"Transfer\", \"type\": \"event\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"_from\", \"type\": \"address\" }, { \"internalType\": \"address\", \"name\": \"_to\", \"type\": \"address\" }, { \"internalType\": \"uint256\", \"name\": \"_value\", \"type\": \"uint256\" } ], \"name\": \"transferFrom\", \"outputs\": [ { \"internalType\": \"bool\", \"name\": \"success\", \"type\": \"bool\" } ], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"_decimal\", \"outputs\": [ { \"internalType\": \"uint8\", \"name\": \"\", \"type\": \"uint8\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"_name\", \"outputs\": [ { \"internalType\": \"string\", \"name\": \"\", \"type\": \"string\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"_symbol\", \"outputs\": [ { \"internalType\": \"string\", \"name\": \"\", \"type\": \"string\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"_totalSupply\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"_owner\", \"type\": \"address\" }, { \"internalType\": \"address\", \"name\": \"_spender\", \"type\": \"address\" } ], \"name\": \"allowance\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"remaining\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"_owner\", \"type\": \"address\" } ], \"name\": \"balanceOf\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"balance\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"decimals\", \"outputs\": [ { \"internalType\": \"uint8\", \"name\": \"\", \"type\": \"uint8\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"earnSupply\", \"outputs\": [ { \"internalType\": \"int256\", \"name\": \"\", \"type\": \"int256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"name\", \"outputs\": [ { \"internalType\": \"string\", \"name\": \"\", \"type\": \"string\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"symbol\", \"outputs\": [ { \"internalType\": \"string\", \"name\": \"\", \"type\": \"string\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"totalSupply\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" }, { \"inputs\": [ { \"internalType\": \"address\", \"name\": \"\", \"type\": \"address\" } ], \"name\": \"uintMapping\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" } ]"; + private Erc20Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new Erc20Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var result = await logic.CustomTokenBalance(contractAbi, contractAddress); + SampleOutputUtil.PrintResult(result, nameof(Erc20Sample), nameof(Erc20Sample.CustomTokenBalance)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20CustomTokenBalanceOf.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20CustomTokenBalanceOf.cs.meta new file mode 100644 index 000000000..24203f77b --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20CustomTokenBalanceOf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1b1033f12fc0ba947bfa3201cca9439c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Decimals.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Decimals.cs new file mode 100644 index 000000000..f836c8ce7 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Decimals.cs @@ -0,0 +1,35 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the decimals of an ERC20 contract +/// +public class Erc20Decimals : MonoBehaviour +{ + // Variables + private string contract = "0x3E0C0447e47d49195fbE329265E330643eB42e6f"; + private Erc20Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + logic = new Erc20Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var decimals = await logic.Decimals(contract); + SampleOutputUtil.PrintResult(decimals.ToString(), nameof(Erc20Sample), nameof(Erc20Sample.Decimals)); + } +} diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Decimals.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Decimals.cs.meta new file mode 100644 index 000000000..4e57c5875 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Decimals.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a30c4765cb10a46479e4c0fc2891c8fa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NameOf.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NameOf.cs new file mode 100644 index 000000000..7e2ff6292 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NameOf.cs @@ -0,0 +1,35 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the name of an ERC20 contract +/// +public class Erc20NameOf : MonoBehaviour +{ + // Variables + private string contractAddress = "0x3E0C0447e47d49195fbE329265E330643eB42e6f"; + private Erc20Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + logic = new Erc20Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var result = await logic.Name(contractAddress); + SampleOutputUtil.PrintResult(result, nameof(Erc20Sample), nameof(Erc20Sample.Name)); + } +} diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NameOf.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NameOf.cs.meta new file mode 100644 index 000000000..7c3712542 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NameOf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 37a0ed24af4735c438294d6f1b4e475c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NativeBalanceOf.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NativeBalanceOf.cs new file mode 100644 index 000000000..9052bbca2 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NativeBalanceOf.cs @@ -0,0 +1,41 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the native balance of an ERC20 token from an account +/// +public class Erc20NativeBalanceOf : MonoBehaviour +{ + // Variables + private string account; + private Erc20Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets our account to be default if nothing has been entered + if (string.IsNullOrEmpty(account)) + { + account = PlayerPrefs.GetString("PlayerAccount"); + } + // Sets the sample behaviour & executes + logic = new Erc20Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var result = await logic.NativeBalanceOf(account); + SampleOutputUtil.PrintResult(result.ToString(), nameof(Erc20Sample), nameof(Erc20Sample.NativeBalanceOf)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NativeBalanceOf.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NativeBalanceOf.cs.meta new file mode 100644 index 000000000..a74f657f4 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20NativeBalanceOf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 147511d8dd8362e42b4f0863d5dfd0d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Symbol.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Symbol.cs new file mode 100644 index 000000000..fa4f980b9 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Symbol.cs @@ -0,0 +1,35 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the symbol of an ERC20 contract +/// +public class Erc20Symbol : MonoBehaviour +{ + // Variables + private string contractAddress = "0x3E0C0447e47d49195fbE329265E330643eB42e6f"; + private Erc20Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + logic = new Erc20Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var result = await logic.Symbol(contractAddress); + SampleOutputUtil.PrintResult(result, nameof(Erc20Sample), nameof(Erc20Sample.Symbol)); + } +} diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Symbol.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Symbol.cs.meta new file mode 100644 index 000000000..defc3b5b9 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Symbol.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dc4e4d837e9c5244f9a1ed87a192bf2e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20TotalSupply.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20TotalSupply.cs new file mode 100644 index 000000000..8d86b5160 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20TotalSupply.cs @@ -0,0 +1,35 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the total supply of an ERC20 contract +/// +public class Erc20TotalSupply : MonoBehaviour +{ + // Variables + private string contractAddress = "0x3E0C0447e47d49195fbE329265E330643eB42e6f"; + private Erc20Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + logic = new Erc20Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var result = await logic.Name(contractAddress); + SampleOutputUtil.PrintResult(result.ToString(), nameof(Erc20Sample), nameof(Erc20Sample.TotalSupply)); + } +} diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20TotalSupply.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20TotalSupply.cs.meta new file mode 100644 index 000000000..294682b56 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20TotalSupply.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c293a10ff4a844447a4fb1f6aa331125 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Transfer.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Transfer.cs new file mode 100644 index 000000000..41583d974 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Transfer.cs @@ -0,0 +1,40 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Transfers ERC20 tokens to an account +/// +public class Erc20Transfer : MonoBehaviour +{ + // Variables + private string contractAddress = "0xc778417e063141139fce010982780140aa0cd5ab"; + private string toAccount = "0xdD4c825203f97984e7867F11eeCc813A036089D1"; + private string amount = "1000000000000000"; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var response = await logic.TransferErc20(contractAddress, toAccount, amount); + var output = SampleOutputUtil.BuildOutputValue(response); + SampleOutputUtil.PrintResult(output, nameof(UnsortedSample), nameof(UnsortedSample.TransferErc20)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Transfer.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Transfer.cs.meta new file mode 100644 index 000000000..afba5b82b --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc20/Erc20Transfer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f176ad60e3f799f4c867fdd279c01d8f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721.meta new file mode 100644 index 000000000..a4b70eb5d --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2d220454b19ec7846aebdc6df32b85b5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/AllErc721.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/AllErc721.cs new file mode 100644 index 000000000..987ac00b9 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/AllErc721.cs @@ -0,0 +1,51 @@ +using System.Linq; +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches all ERC721 NFTs from an account +/// +public class AllErc721 : MonoBehaviour +{ + // Variables + private string chain = "ethereum"; + private string network = "goerli"; + private string account = "0xfaecAE4464591F8f2025ba8ACF58087953E613b1"; + // Optional + private string contract = "0x2c1867BC3026178A47a677513746DCc6822A137A"; + private int take = 500; + private int skip = 0; + private Erc721Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets our account to be default if nothing has been entered + if (string.IsNullOrEmpty(account)) + { + account = PlayerPrefs.GetString("PlayerAccount"); + } + + // Sets the sample behaviour & executes + logic = new Erc721Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var allNfts = await logic.All(chain, network, account, contract, take, skip); + var output = string.Join(",\n", allNfts.Select(nft => $"{nft.TokenId} - {nft.Uri}")); + SampleOutputUtil.PrintResult(output, nameof(Erc721Sample), nameof(Erc721Sample.All)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/AllErc721.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/AllErc721.cs.meta new file mode 100644 index 000000000..ef2dda83f --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/AllErc721.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 62f6882b5aeb78c44bfae5cec0d9e417 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721BalanceOf.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721BalanceOf.cs new file mode 100644 index 000000000..d4a486f63 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721BalanceOf.cs @@ -0,0 +1,44 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the balance of ERC721 NFTs from an account +/// +public class Erc721BalanceOf : MonoBehaviour +{ + // Variables + private string contractAddress = "0x9123541E259125657F03D7AD2A7D1a8Ec79375BA"; + private string account = "0xd25b827D92b0fd656A1c829933e9b0b836d5C3e2"; + private Erc721Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets our account to be default if nothing has been entered + if (string.IsNullOrEmpty(account)) + { + account = PlayerPrefs.GetString("PlayerAccount"); + } + + // Sets the sample behaviour & executes + logic = new Erc721Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var balance = await logic.BalanceOf(contractAddress, account); + SampleOutputUtil.PrintResult(balance.ToString(), nameof(Erc721Sample), nameof(Erc721Sample.BalanceOf)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721BalanceOf.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721BalanceOf.cs.meta new file mode 100644 index 000000000..420de0c16 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721BalanceOf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 171e5a28579054a4090ef46dde279def +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Mint.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Mint.cs new file mode 100644 index 000000000..c5a595283 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Mint.cs @@ -0,0 +1,40 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Mints a 721 NFT to an account +/// +public class Erc721Mint : MonoBehaviour +{ + // Variables + private string abi = "[{\"inputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"constructor\"},{\"anonymous\":false,\"inputs\":[{\"indexed\":true,\"internalType\":\"address\",\"name\":\"owner\",\"type\":\"address\"},{\"indexed\":true,\"internalType\":\"address\",\"name\":\"approved\",\"type\":\"address\"},{\"indexed\":true,\"internalType\":\"uint256\",\"name\":\"tokenId\",\"type\":\"uint256\"}],\"name\":\"Approval\",\"type\":\"event\"},{\"anonymous\":false,\"inputs\":[{\"indexed\":true,\"internalType\":\"address\",\"name\":\"owner\",\"type\":\"address\"},{\"indexed\":true,\"internalType\":\"address\",\"name\":\"operator\",\"type\":\"address\"},{\"indexed\":false,\"internalType\":\"bool\",\"name\":\"approved\",\"type\":\"bool\"}],\"name\":\"ApprovalForAll\",\"type\":\"event\"},{\"inputs\":[{\"internalType\":\"address\",\"name\":\"to\",\"type\":\"address\"},{\"internalType\":\"uint256\",\"name\":\"tokenId\",\"type\":\"uint256\"}],\"name\":\"approve\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"uint256\",\"name\":\"tokenId\",\"type\":\"uint256\"}],\"name\":\"burn\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"bytes32\",\"name\":\"role\",\"type\":\"bytes32\"},{\"internalType\":\"address\",\"name\":\"account\",\"type\":\"address\"}],\"name\":\"grantRole\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"bytes32\",\"name\":\"role\",\"type\":\"bytes32\"},{\"internalType\":\"address\",\"name\":\"account\",\"type\":\"address\"}],\"name\":\"renounceRole\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"bytes32\",\"name\":\"role\",\"type\":\"bytes32\"},{\"internalType\":\"address\",\"name\":\"account\",\"type\":\"address\"}],\"name\":\"revokeRole\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"anonymous\":false,\"inputs\":[{\"indexed\":true,\"internalType\":\"bytes32\",\"name\":\"role\",\"type\":\"bytes32\"},{\"indexed\":true,\"internalType\":\"bytes32\",\"name\":\"previousAdminRole\",\"type\":\"bytes32\"},{\"indexed\":true,\"internalType\":\"bytes32\",\"name\":\"newAdminRole\",\"type\":\"bytes32\"}],\"name\":\"RoleAdminChanged\",\"type\":\"event\"},{\"anonymous\":false,\"inputs\":[{\"indexed\":true,\"internalType\":\"bytes32\",\"name\":\"role\",\"type\":\"bytes32\"},{\"indexed\":true,\"internalType\":\"address\",\"name\":\"account\",\"type\":\"address\"},{\"indexed\":true,\"internalType\":\"address\",\"name\":\"sender\",\"type\":\"address\"}],\"name\":\"RoleGranted\",\"type\":\"event\"},{\"anonymous\":false,\"inputs\":[{\"indexed\":true,\"internalType\":\"bytes32\",\"name\":\"role\",\"type\":\"bytes32\"},{\"indexed\":true,\"internalType\":\"address\",\"name\":\"account\",\"type\":\"address\"},{\"indexed\":true,\"internalType\":\"address\",\"name\":\"sender\",\"type\":\"address\"}],\"name\":\"RoleRevoked\",\"type\":\"event\"},{\"inputs\":[{\"internalType\":\"address\",\"name\":\"to\",\"type\":\"address\"},{\"internalType\":\"string\",\"name\":\"uri\",\"type\":\"string\"}],\"name\":\"safeMint\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"address\",\"name\":\"from\",\"type\":\"address\"},{\"internalType\":\"address\",\"name\":\"to\",\"type\":\"address\"},{\"internalType\":\"uint256\",\"name\":\"tokenId\",\"type\":\"uint256\"}],\"name\":\"safeTransferFrom\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"address\",\"name\":\"from\",\"type\":\"address\"},{\"internalType\":\"address\",\"name\":\"to\",\"type\":\"address\"},{\"internalType\":\"uint256\",\"name\":\"tokenId\",\"type\":\"uint256\"},{\"internalType\":\"bytes\",\"name\":\"data\",\"type\":\"bytes\"}],\"name\":\"safeTransferFrom\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"address\",\"name\":\"operator\",\"type\":\"address\"},{\"internalType\":\"bool\",\"name\":\"approved\",\"type\":\"bool\"}],\"name\":\"setApprovalForAll\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"anonymous\":false,\"inputs\":[{\"indexed\":true,\"internalType\":\"address\",\"name\":\"from\",\"type\":\"address\"},{\"indexed\":true,\"internalType\":\"address\",\"name\":\"to\",\"type\":\"address\"},{\"indexed\":true,\"internalType\":\"uint256\",\"name\":\"tokenId\",\"type\":\"uint256\"}],\"name\":\"Transfer\",\"type\":\"event\"},{\"inputs\":[{\"internalType\":\"address\",\"name\":\"from\",\"type\":\"address\"},{\"internalType\":\"address\",\"name\":\"to\",\"type\":\"address\"},{\"internalType\":\"uint256\",\"name\":\"tokenId\",\"type\":\"uint256\"}],\"name\":\"transferFrom\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"address\",\"name\":\"owner\",\"type\":\"address\"}],\"name\":\"balanceOf\",\"outputs\":[{\"internalType\":\"uint256\",\"name\":\"\",\"type\":\"uint256\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[],\"name\":\"DEFAULT_ADMIN_ROLE\",\"outputs\":[{\"internalType\":\"bytes32\",\"name\":\"\",\"type\":\"bytes32\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"uint256\",\"name\":\"tokenId\",\"type\":\"uint256\"}],\"name\":\"getApproved\",\"outputs\":[{\"internalType\":\"address\",\"name\":\"\",\"type\":\"address\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"bytes32\",\"name\":\"role\",\"type\":\"bytes32\"}],\"name\":\"getRoleAdmin\",\"outputs\":[{\"internalType\":\"bytes32\",\"name\":\"\",\"type\":\"bytes32\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"bytes32\",\"name\":\"role\",\"type\":\"bytes32\"},{\"internalType\":\"address\",\"name\":\"account\",\"type\":\"address\"}],\"name\":\"hasRole\",\"outputs\":[{\"internalType\":\"bool\",\"name\":\"\",\"type\":\"bool\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"address\",\"name\":\"owner\",\"type\":\"address\"},{\"internalType\":\"address\",\"name\":\"operator\",\"type\":\"address\"}],\"name\":\"isApprovedForAll\",\"outputs\":[{\"internalType\":\"bool\",\"name\":\"\",\"type\":\"bool\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[],\"name\":\"MINTER_ROLE\",\"outputs\":[{\"internalType\":\"bytes32\",\"name\":\"\",\"type\":\"bytes32\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[],\"name\":\"name\",\"outputs\":[{\"internalType\":\"string\",\"name\":\"\",\"type\":\"string\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"uint256\",\"name\":\"tokenId\",\"type\":\"uint256\"}],\"name\":\"ownerOf\",\"outputs\":[{\"internalType\":\"address\",\"name\":\"\",\"type\":\"address\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"bytes4\",\"name\":\"interfaceId\",\"type\":\"bytes4\"}],\"name\":\"supportsInterface\",\"outputs\":[{\"internalType\":\"bool\",\"name\":\"\",\"type\":\"bool\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[],\"name\":\"symbol\",\"outputs\":[{\"internalType\":\"string\",\"name\":\"\",\"type\":\"string\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"uint256\",\"name\":\"tokenId\",\"type\":\"uint256\"}],\"name\":\"tokenURI\",\"outputs\":[{\"internalType\":\"string\",\"name\":\"\",\"type\":\"string\"}],\"stateMutability\":\"view\",\"type\":\"function\"}]"; + private string contractAddress = "0x0B102638532be8A1b3d0ed1fcE6eC603Bec37848"; + private string uri = "ipfs://QmNn5EaGR26kU7aAMH7LhkNsAGcmcyJgun3Wia4MftVicW/1.json"; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var response = await logic.Mint721(abi, contractAddress, uri); + var output = SampleOutputUtil.BuildOutputValue(response); + SampleOutputUtil.PrintResult(output, nameof(UnsortedSample), nameof(UnsortedSample.Mint721)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Mint.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Mint.cs.meta new file mode 100644 index 000000000..e10ddd2f0 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Mint.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6fbac17c8c6143d4ba98387df76a16b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOf.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOf.cs new file mode 100644 index 000000000..7dc6e15a4 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOf.cs @@ -0,0 +1,38 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the owner of an ERC721 token id +/// +public class Erc721OwnerOf : MonoBehaviour +{ + // Variables + private string contractAddress = "0x06dc21f89f01409e7ed0e4c80eae1430962ae52c"; + private string tokenId = "0x01559ae4021a565d5cc4740f1cefa95de8c1fb193949ecd32c337b03047da501"; + private Erc721Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new Erc721Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var balance = await logic.OwnerOf(contractAddress, tokenId); + SampleOutputUtil.PrintResult(balance.ToString(), nameof(Erc721Sample), nameof(Erc721Sample.OwnerOf)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOf.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOf.cs.meta new file mode 100644 index 000000000..e0dd23650 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOf.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eaa243e669946fe46897510308311094 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOfBatch.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOfBatch.cs new file mode 100644 index 000000000..7168a0c86 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOfBatch.cs @@ -0,0 +1,42 @@ +using System.Collections.Generic; +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the owners of ERC721 token ids +/// +public class Erc721OwnerOfBatch : MonoBehaviour +{ + // Variables + private string contractAddress = "0x47381c5c948254e6e0E324F1AA54b7B24104D92D"; + private List tokenIds = new() { "33", "29" }; + // optional: multicall contract https://github.com/makerdao/multicall + private string multicall = "0x77dca2c955b15e9de4dbbcf1246b4b85b651e50e"; + private Erc721Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new Erc721Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var owners = await logic.OwnerOfBatch(contractAddress, tokenIds.ToArray(), multicall); + var ownersString = $"{owners.Count} owner(s):\n" + string.Join(",\n", owners); + SampleOutputUtil.PrintResult(ownersString, nameof(Erc721Sample), nameof(Erc721Sample.OwnerOfBatch)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOfBatch.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOfBatch.cs.meta new file mode 100644 index 000000000..a74686a92 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721OwnerOfBatch.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bae1b02387e3a9e44ad21499c8da6699 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Transfer.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Transfer.cs new file mode 100644 index 000000000..f2f4b0119 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Transfer.cs @@ -0,0 +1,40 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Transfer an ERC721 token to an account +/// +public class Erc721Transfer : MonoBehaviour +{ + // Variables + private string contractAddress = "0x358AA13c52544ECCEF6B0ADD0f801012ADAD5eE3"; + private string toAccount = "0xdD4c825203f97984e7867F11eeCc813A036089D1"; + private int tokenId = 0; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var response = await logic.TransferErc721(contractAddress, toAccount, tokenId); + var output = SampleOutputUtil.BuildOutputValue(response); + SampleOutputUtil.PrintResult(output, nameof(UnsortedSample), nameof(UnsortedSample.TransferErc721)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Transfer.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Transfer.cs.meta new file mode 100644 index 000000000..be0f0df53 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Transfer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3b2b691e3aea0bf4ea488604fa8271af +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Uri.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Uri.cs new file mode 100644 index 000000000..3a7524ddb --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Uri.cs @@ -0,0 +1,38 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Fetches the URI from an ERC721 NFT +/// +public class Erc721Uri : MonoBehaviour +{ + // Variables + private string contractAddress = "0x06dc21f89f01409e7ed0e4c80eae1430962ae52c"; + private string tokenId = "0x01559ae4021a565d5cc4740f1cefa95de8c1fb193949ecd32c337b03047da501"; + private Erc721Sample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new Erc721Sample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var uri = await logic.Uri(contractAddress, tokenId); + SampleOutputUtil.PrintResult(uri, nameof(Erc721Sample), nameof(Erc721Sample.Uri)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Uri.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Uri.cs.meta new file mode 100644 index 000000000..83017041d --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Erc721/Erc721Uri.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d29cbc283c28ee2479498fb97f7bb6d9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato.meta new file mode 100644 index 000000000..c8cb0b4d0 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: be36665d87cc3e84eb564e8691d3135e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFee.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFee.cs new file mode 100644 index 000000000..6db4abfb9 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFee.cs @@ -0,0 +1,37 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Allows sponsor calling to Gelato with sync fee +/// +public class GelatoCallWithSyncFee : MonoBehaviour +{ + // Variables + private GelatoSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + logic = new GelatoSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var result = await logic.CallWithSyncFee(); + SampleOutputUtil.PrintResult( + $"Task complete. Final status of {result.TaskId}: {result.Status.TaskState}. " + + $"Transaction hash: {result.Status.TransactionHash}", + nameof(GelatoSample), nameof(GelatoSample.CallWithSyncFee)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFee.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFee.cs.meta new file mode 100644 index 000000000..a2abc2b46 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFee.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4798bd719a36dca46b887997f57aa5e0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFeeErc2771.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFeeErc2771.cs new file mode 100644 index 000000000..6718576cc --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFeeErc2771.cs @@ -0,0 +1,37 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Allows sponsor calling to Gelato with sync fee for ERC2771 +/// +public class GelatoCallWithSyncFeeErc2771 : MonoBehaviour +{ + // Variables + private GelatoSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + logic = new GelatoSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var result = await logic.SponsorCallErc2771(); + SampleOutputUtil.PrintResult( + $"Task complete. Final status of {result.TaskId}: {result.Status.TaskState}. " + + $"Transaction hash: {result.Status.TransactionHash}", + nameof(GelatoSample), nameof(GelatoSample.SponsorCallErc2771)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFeeErc2771.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFeeErc2771.cs.meta new file mode 100644 index 000000000..a05094364 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoCallWithSyncFeeErc2771.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d2c194a1f7c73d408132674e3eab837 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCall.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCall.cs new file mode 100644 index 000000000..a12adef1e --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCall.cs @@ -0,0 +1,37 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Allows sponsor calling to Gelato +/// +public class GelatoSponsorCall : MonoBehaviour +{ + // Variables + private GelatoSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + logic = new GelatoSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var result = await logic.SponsorCall(); + SampleOutputUtil.PrintResult( + $"Task complete. Final status of {result.TaskId}: {result.Status.TaskState}. " + + $"Transaction hash: {result.Status.TransactionHash}", + nameof(GelatoSample), nameof(GelatoSample.SponsorCall)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCall.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCall.cs.meta new file mode 100644 index 000000000..69bbb40cb --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCall.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 67c746219ab869f4699f7ae30746e003 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCallErc2771.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCallErc2771.cs new file mode 100644 index 000000000..cd6a31406 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCallErc2771.cs @@ -0,0 +1,37 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Allows sponsor calling to Gelato for ERC7221 +/// +public class GelatoSponsorCallErc2771 : MonoBehaviour +{ + // Variables + private GelatoSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + logic = new GelatoSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var result = await logic.SponsorCallErc2771(); + SampleOutputUtil.PrintResult( + $"Task complete. Final status of {result.TaskId}: {result.Status.TaskState}. " + + $"Transaction hash: {result.Status.TransactionHash}", + nameof(GelatoSample), nameof(GelatoSample.SponsorCallErc2771)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCallErc2771.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCallErc2771.cs.meta new file mode 100644 index 000000000..f7b1b9522 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Gelato/GelatoSponsorCallErc2771.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0b10491dbb309e1428b2fbdff15882fe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Ipfs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Ipfs.meta new file mode 100644 index 000000000..375b103e9 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Ipfs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6bab8fc5da0035a4e803be8307f5ac89 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Ipfs/IpfsUpload.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Ipfs/IpfsUpload.cs new file mode 100644 index 000000000..642ea9144 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Ipfs/IpfsUpload.cs @@ -0,0 +1,47 @@ +using System.Threading.Tasks; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Uploads to IPFS +/// +public class IpfsUpload : MonoBehaviour +{ + // Variables + private string apiKey = "YOUR_CHAINSAFE_STORE_API_KEY"; + private string data = "YOUR_DATA"; + private string bucketId = "BUCKET_ID"; + private string path = "/PATH"; + private string filename = "FILENAME.EXT"; + private IpfsSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new IpfsSample(); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var cid = await logic.Upload(new IpfsUploadRequest + { + ApiKey = apiKey, + Data = data, + BucketId = bucketId, + Path = path, + Filename = filename + }); + SampleOutputUtil.PrintResult(cid, nameof(IpfsSample), nameof(IpfsSample.Upload)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Ipfs/IpfsUpload.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Ipfs/IpfsUpload.cs.meta new file mode 100644 index 000000000..1df63874b --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Ipfs/IpfsUpload.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b97103c59833c3e4db21a51637b31da8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Logout.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Logout.cs index ab56d293f..6694a74d2 100644 --- a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Logout.cs +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Logout.cs @@ -1,12 +1,20 @@ -using System.Threading.Tasks; using ChainSafe.Gaming.UnityPackage; -using ChainSafe.Gaming.Wallets; using Scenes; using UnityEngine; using UnityEngine.SceneManagement; +/* This prefab script should be copied & placed on the root of an object. +Change the class name and add any additional changes in the logout function. +The log out function should be called by a method of your choosing */ + +/// +/// Logs a user out and resets the web3 instance +/// public class Logout : MonoBehaviour { + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// public async void OnLogout() { // Remove the saved "remember me" data, if any diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey.meta new file mode 100644 index 000000000..af41faf4c --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e02ba4fe35afe3429bc0257ccba3b03 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeyGetAddress.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeyGetAddress.cs new file mode 100644 index 000000000..e8f4f05d3 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeyGetAddress.cs @@ -0,0 +1,35 @@ +using UnityEngine; +using Web3Unity.Scripts.Prefabs; +using ChainSafe.Gaming.UnityPackage; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Signs a message using a private key +/// +public class PrivateKeyGetAddress : MonoBehaviour +{ + private string privateKey = "0x78dae1a22c7507a4ed30c06172e7614eb168d3546c13856340771e63ad3c0081"; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + ExecuteSample(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private void ExecuteSample() + { + var result = logic.PrivateKeyGetAddress(privateKey); + SampleOutputUtil.PrintResult(result.ToString(), nameof(UnsortedSample), nameof(UnsortedSample.PrivateKeyGetAddress)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeyGetAddress.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeyGetAddress.cs.meta new file mode 100644 index 000000000..1c1d1d649 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeyGetAddress.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5e0097ee77cba394e87cfe1b4ec9fa58 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeySign.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeySign.cs new file mode 100644 index 000000000..8014b514f --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeySign.cs @@ -0,0 +1,36 @@ +using UnityEngine; +using Web3Unity.Scripts.Prefabs; +using ChainSafe.Gaming.UnityPackage; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Signs a message using a private key +/// +public class PrivateKeySign : MonoBehaviour +{ + private string privateKey = "0x78dae1a22c7507a4ed30c06172e7614eb168d3546c13856340771e63ad3c0081"; + private string message = "hello"; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + ExecuteSample(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private void ExecuteSample() + { + var signedMessage = logic.PrivateKeySign(privateKey, message); + SampleOutputUtil.PrintResult(signedMessage.ToString(), nameof(UnsortedSample), nameof(UnsortedSample.PrivateKeySign)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeySign.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeySign.cs.meta new file mode 100644 index 000000000..6b6fa7c7c --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/PrivateKey/PrivateKeySign.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dab228ad80ee1a742981275d05f86083 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted.meta new file mode 100644 index 000000000..495a56b5a --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2be601c4279cf5f459b5f4392a8b9a1b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractCall.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractCall.cs new file mode 100644 index 000000000..b994c27e9 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractCall.cs @@ -0,0 +1,42 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Makes a read call to a contract +/// +public class ContractCall : MonoBehaviour +{ + // Variables + private string method = "myTotal"; + private string abi = "[ { \"inputs\": [ { \"internalType\": \"uint8\", \"name\": \"_myArg\", \"type\": \"uint8\" } ], \"name\": \"addTotal\", \"outputs\": [], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"myTotal\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" } ]"; + private string contractAddress = "0x7286Cf0F6E80014ea75Dbc25F545A3be90F4904F"; + private object[] args = new object[] {}; + + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var response = await logic.ContractCall(method, abi, contractAddress, args); + var output = SampleOutputUtil.BuildOutputValue(response); + SampleOutputUtil.PrintResult(output, nameof(UnsortedSample), nameof(UnsortedSample.ContractCall)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractCall.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractCall.cs.meta new file mode 100644 index 000000000..8042d074d --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractCall.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 08d893567d7703f4da6180f1bb6f5cc6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractSend.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractSend.cs new file mode 100644 index 000000000..874a0a336 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractSend.cs @@ -0,0 +1,45 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Makes a write call to a contract +/// +public class ContractSend : MonoBehaviour +{ + // Variables + private string method = "addTotal"; + private string abi = "[ { \"inputs\": [ { \"internalType\": \"uint8\", \"name\": \"_myArg\", \"type\": \"uint8\" } ], \"name\": \"addTotal\", \"outputs\": [], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"myTotal\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" } ]"; + private string contractAddress = "0x7286Cf0F6E80014ea75Dbc25F545A3be90F4904F"; + private object[] args = new object[] + { + 1 + }; + + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var response = await logic.ContractSend(method, abi, contractAddress, args); + var output = SampleOutputUtil.BuildOutputValue(response); + SampleOutputUtil.PrintResult(output, nameof(UnsortedSample), nameof(UnsortedSample.ContractSend)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractSend.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractSend.cs.meta new file mode 100644 index 000000000..9e86d488d --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/ContractSend.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7eca06141f89bd84cb57d3c2f7cfc4fa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/CustomCall.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/CustomCall.cs new file mode 100644 index 000000000..5f961af2f --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/CustomCall.cs @@ -0,0 +1,44 @@ +using System; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; + +/// +/// Call a value from a smart contract +/// +public class CustomCall : MonoBehaviour +{ + // Variables + [SerializeField] private string readMethod = "myTotal"; + [SerializeField] private string writeMethod = "addTotal"; + [SerializeField] private string abi = "[ { \"inputs\": [ { \"internalType\": \"uint8\", \"name\": \"_myArg\", \"type\": \"uint8\" } ], \"name\": \"addTotal\", \"outputs\": [], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"myTotal\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" } ]"; + [SerializeField] private string address = "0x7286Cf0F6E80014ea75Dbc25F545A3be90F4904F"; + + /// + /// Calls the contract method and logs the result to the console, you can put this in the start function or call it from a button/event + /// + public async void InitializeTaskRead() + { + var contract = Web3Accessor.Web3.ContractBuilder.Build(abi, address); + object[] response = await contract.Call(readMethod, new object[] {}); + Debug.Log($"Total: {response[0]}"); + } + + /// + /// Writes to the contract method and logs the result to the console, you can put this in the start function or call it from a button/event + /// + public async void InitializeTaskWrite() + { + // Try catch is used here to check for errors during the transaction process + try + { + var contract = Web3Accessor.Web3.ContractBuilder.Build(abi, address); + object[] response = await contract.Send(writeMethod, new object[] { 1 }); + Debug.Log($"Write Response: {response[0]} Please read the contract again after a moment to see the changes"); + } + catch (Exception e) + { + Console.WriteLine(e); + throw; + } + } +} diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/CustomCall.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/CustomCall.cs.meta new file mode 100644 index 000000000..becfc3c71 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/CustomCall.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3cb173f9cdd9570488731032dda5a28a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetArray.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetArray.cs new file mode 100644 index 000000000..1b27d1959 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetArray.cs @@ -0,0 +1,42 @@ +using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Gets an array response from a contract +/// +public class GetArray : MonoBehaviour +{ + // Variables + private string contractAddress = "0x5244d0453A727EDa96299384370359f4A2B5b20a"; + private string abi = "[{\"inputs\":[{\"internalType\":\"address[]\",\"name\":\"_addresses\",\"type\":\"address[]\"}],\"name\":\"setStore\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"uint256\",\"name\":\"\",\"type\":\"uint256\"}],\"name\":\"bought\",\"outputs\":[{\"internalType\":\"address\",\"name\":\"\",\"type\":\"address\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[],\"name\":\"getStore\",\"outputs\":[{\"internalType\":\"address[]\",\"name\":\"\",\"type\":\"address[]\"}],\"stateMutability\":\"view\",\"type\":\"function\"}]"; + private string method = "getStore"; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var response = await logic.GetArray(method, abi, contractAddress); + var responseString = string.Join(",\n", response.Select((list, i) => $"#{i} {string.Join((string)", ", (IEnumerable)list)}")); + SampleOutputUtil.PrintResult(responseString, nameof(UnsortedSample), nameof(UnsortedSample.GetArray)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetArray.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetArray.cs.meta new file mode 100644 index 000000000..6984bfdd4 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetArray.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0badf7953f0eaf94784581385c09d09c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetBlockNumber.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetBlockNumber.cs new file mode 100644 index 000000000..897bb6416 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetBlockNumber.cs @@ -0,0 +1,36 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Gets the current block number +/// +public class GetBlockNumber : MonoBehaviour +{ + // Variables + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var blockNumber = await logic.GetBlockNumber(); + SampleOutputUtil.PrintResult(blockNumber.ToString(), nameof(UnsortedSample), nameof(UnsortedSample.GetBlockNumber)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetBlockNumber.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetBlockNumber.cs.meta new file mode 100644 index 000000000..510855b69 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetBlockNumber.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 99d1699cc1bc2e448aad3e9ff5964426 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasLimit.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasLimit.cs new file mode 100644 index 000000000..dce0a3436 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasLimit.cs @@ -0,0 +1,38 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Gets the current gas limit +/// +public class GetGasLimit : MonoBehaviour +{ + // Variables + private string contractAbi = "[ { \"inputs\": [ { \"internalType\": \"uint8\", \"name\": \"_myArg\", \"type\": \"uint8\" } ], \"name\": \"addTotal\", \"outputs\": [], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"myTotal\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" } ]"; + private string contractAddress = "0x7286Cf0F6E80014ea75Dbc25F545A3be90F4904F"; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var gasLimit = await logic.GetGasLimit(contractAbi, contractAddress); + SampleOutputUtil.PrintResult(gasLimit.ToString(), nameof(UnsortedSample), nameof(UnsortedSample.GetGasLimit)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasLimit.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasLimit.cs.meta new file mode 100644 index 000000000..740868fd5 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasLimit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e0f4332a7372c7445882686eb3050dd9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasPrice.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasPrice.cs new file mode 100644 index 000000000..099ab5501 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasPrice.cs @@ -0,0 +1,36 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Gets the current gas price +/// +public class GetGasPrice : MonoBehaviour +{ + // Variables + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var gasPrice = await logic.GetGasPrice(); + SampleOutputUtil.PrintResult(gasPrice.ToString(), nameof(UnsortedSample), nameof(UnsortedSample.GetGasPrice)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasPrice.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasPrice.cs.meta new file mode 100644 index 000000000..a846f075e --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetGasPrice.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6215e3ee1665bb0419c0e2f61c3c0bff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetNonce.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetNonce.cs new file mode 100644 index 000000000..497cc4899 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetNonce.cs @@ -0,0 +1,36 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Gets the current nonce for an account +/// +public class GetNonce : MonoBehaviour +{ + // Variables + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var nonce = await logic.GetNonce(); + SampleOutputUtil.PrintResult(nonce.ToString(), nameof(UnsortedSample), nameof(UnsortedSample.GetNonce)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetNonce.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetNonce.cs.meta new file mode 100644 index 000000000..4c1991c2b --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetNonce.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5e4bbe87431a3614cb6bd0cb6351395c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetTransactionStatus.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetTransactionStatus.cs new file mode 100644 index 000000000..a869f5d3b --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetTransactionStatus.cs @@ -0,0 +1,39 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Gets the current nonce for an account +/// +public class GetTransactionStatus : MonoBehaviour +{ + // Variables + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var receipt = await logic.GetTransactionStatus(); + var output = $"Confirmations: {receipt.Confirmations}," + + $" Block Number: {receipt.BlockNumber}," + + $" Status {receipt.Status}"; + SampleOutputUtil.PrintResult(output, nameof(UnsortedSample), nameof(UnsortedSample.GetTransactionStatus)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetTransactionStatus.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetTransactionStatus.cs.meta new file mode 100644 index 000000000..79af38af2 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/GetTransactionStatus.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b607c942407aad844a2bd52c6186dead +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/RegisteredContract.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/RegisteredContract.cs new file mode 100644 index 000000000..11e301b7a --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/RegisteredContract.cs @@ -0,0 +1,36 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Gets the current nonce for an account +/// +public class RegisteredContract : MonoBehaviour +{ + // Variables + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var balance = await logic.UseRegisteredContract(); + SampleOutputUtil.PrintResult(balance.ToString(), nameof(UnsortedSample), nameof(UnsortedSample.UseRegisteredContract)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/RegisteredContract.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/RegisteredContract.cs.meta new file mode 100644 index 000000000..408a5aeff --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/RegisteredContract.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4fac550a0b8305f4f8af29f78c85d6ee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendArray.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendArray.cs new file mode 100644 index 000000000..d7ea759c3 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendArray.cs @@ -0,0 +1,45 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Send an array to a contract +/// +public class SendArray : MonoBehaviour +{ + // Variables + private string contractAddress = "0x5244d0453A727EDa96299384370359f4A2B5b20a"; + private string abi = "[{\"inputs\":[{\"internalType\":\"address[]\",\"name\":\"_addresses\",\"type\":\"address[]\"}],\"name\":\"setStore\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"uint256\",\"name\":\"\",\"type\":\"uint256\"}],\"name\":\"bought\",\"outputs\":[{\"internalType\":\"address\",\"name\":\"\",\"type\":\"address\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[],\"name\":\"getStore\",\"outputs\":[{\"internalType\":\"address[]\",\"name\":\"\",\"type\":\"address[]\"}],\"stateMutability\":\"view\",\"type\":\"function\"}]"; + private string method = "setStore"; + private string[] stringArray = + { + "0xFb3aECf08940785D4fB3Ad87cDC6e1Ceb20e9aac", + "0x92d4040e4f3591e60644aaa483821d1bd87001e3" + }; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var response = await logic.SendArray(method, abi, contractAddress, stringArray); + var output = SampleOutputUtil.BuildOutputValue(response); + SampleOutputUtil.PrintResult(output, nameof(UnsortedSample), nameof(UnsortedSample.SendArray)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendArray.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendArray.cs.meta new file mode 100644 index 000000000..8928fcc6c --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendArray.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: af5d8b92a9ef4f14fb399012ed361278 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendTransaction.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendTransaction.cs new file mode 100644 index 000000000..916d333fe --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendTransaction.cs @@ -0,0 +1,39 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using Nethereum.Hex.HexTypes; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Send a transaction +/// +public class SendTransaction : MonoBehaviour +{ + // Variables + private string to = "0xdD4c825203f97984e7867F11eeCc813A036089D1"; + private HexBigInteger amount = new HexBigInteger(12300000000000000); + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var transactionHash = await logic.SendTransaction(to); + SampleOutputUtil.PrintResult(transactionHash, nameof(UnsortedSample), nameof(UnsortedSample.SendTransaction)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendTransaction.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendTransaction.cs.meta new file mode 100644 index 000000000..135031c72 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SendTransaction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6303e80d854eea945a522e81cbf43b3d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/Sha3.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/Sha3.cs new file mode 100644 index 000000000..d63e01041 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/Sha3.cs @@ -0,0 +1,36 @@ +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Encrypts a message with SHA3 +/// +public class Sha3 : MonoBehaviour +{ + // Variables + private string message = "It’s dangerous to go alone, take this!"; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private void ExecuteTask() + { + var hash = logic.Sha3(message); + SampleOutputUtil.PrintResult(hash, nameof(UnsortedSample), nameof(UnsortedSample.Sha3)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/Sha3.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/Sha3.cs.meta new file mode 100644 index 000000000..6004d0c95 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/Sha3.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 37d8b0171e7063943aee1a245711f771 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignMessage.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignMessage.cs new file mode 100644 index 000000000..a916dd176 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignMessage.cs @@ -0,0 +1,37 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Signs a message, the response is unique for each user +/// +public class SignMessage : MonoBehaviour +{ + // Variables + private string message = "The right man in the wrong place can make all the difference in the world."; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var signedMessage = await logic.SignMessage(message); + SampleOutputUtil.PrintResult(signedMessage, nameof(UnsortedSample), nameof(UnsortedSample.SignMessage)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignMessage.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignMessage.cs.meta new file mode 100644 index 000000000..da8834562 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignMessage.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0a8b802aa0b964a4a85f83672a9f48bd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignVerify.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignVerify.cs new file mode 100644 index 000000000..2d9ce14e0 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignVerify.cs @@ -0,0 +1,38 @@ +using System.Threading.Tasks; +using ChainSafe.Gaming.UnityPackage; +using UnityEngine; +using Web3Unity.Scripts.Prefabs; + +/* This prefab script should be copied & placed on the root of an object. +Change the class name, variables and add any additional changes at the end of the execute function. +The initialize function should be called by a method of your choosing */ + +/// +/// Verifies a users account via message sign +/// +public class SignVerify : MonoBehaviour +{ + // Variables + private string message = "A man chooses, a slave obeys."; + private UnsortedSample logic; + + /// + /// Starts the task, you can put this in the start function or call it from a button/event + /// + public async void InitializeTask() + { + // Sets the sample behaviour & executes + logic = new UnsortedSample(Web3Accessor.Web3); + await ExecuteTask(); + } + + /// + /// Executes the prefab task and sends the result to the console, you can also save this into a variable for later use + /// + private async Task ExecuteTask() + { + var signatureVerified = await logic.SignVerify(message); + var output = signatureVerified ? "Verified" : "Failed to verify"; + SampleOutputUtil.PrintResult(output, nameof(UnsortedSample), nameof(UnsortedSample.SignVerify)); + } +} \ No newline at end of file diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignVerify.cs.meta b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignVerify.cs.meta new file mode 100644 index 000000000..43b0019b7 --- /dev/null +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Prefabs/Unsorted/SignVerify.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e33190ea8208c6d4d93488ceece2749c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/Login.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/Login.cs index b1d0fa7fd..d2bc44f3c 100644 --- a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/Login.cs +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/Login.cs @@ -74,7 +74,7 @@ public class Login : MonoBehaviour [SerializeField] private Toggle redirectToWalletToggle; - [SerializeField] private WalletConnectModal walletConnectModal; + //[SerializeField] private WalletConnectModal walletConnectModal; [field: SerializeField] public string ProjectId { get; private set; } @@ -153,7 +153,7 @@ private void WalletConnected(ConnectedData data) if (!string.IsNullOrEmpty(data.Uri)) { // display QR and copy to clipboard - walletConnectModal.WalletConnected(data); + //walletConnectModal.WalletConnected(data); } } diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/ContractSendBehaviour.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/ContractSendBehaviour.cs index e4fbb4dd7..4644ac304 100644 --- a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/ContractSendBehaviour.cs +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/ContractSendBehaviour.cs @@ -8,6 +8,10 @@ public class ContractSendBehaviour : SampleBehaviour public string method = "addTotal"; public string abi = "[ { \"inputs\": [ { \"internalType\": \"uint8\", \"name\": \"_myArg\", \"type\": \"uint8\" } ], \"name\": \"addTotal\", \"outputs\": [], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"myTotal\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" } ]"; public string contractAddress = "0x7286Cf0F6E80014ea75Dbc25F545A3be90F4904F"; + public object[] args = + { + 1 + }; private UnsortedSample logic; @@ -19,7 +23,7 @@ protected override void Awake() protected override async Task ExecuteSample() { - var response = await logic.ContractSend(method, abi, contractAddress); + var response = await logic.ContractSend(method, abi, contractAddress, args); var output = SampleOutputUtil.BuildOutputValue(response); SampleOutputUtil.PrintResult(output, nameof(UnsortedSample), nameof(UnsortedSample.ContractSend)); diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/GetArrayBehaviour.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/GetArrayBehaviour.cs index 7b8175b9b..bce025613 100644 --- a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/GetArrayBehaviour.cs +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/GetArrayBehaviour.cs @@ -7,6 +7,9 @@ namespace Samples.Behaviours.Unsorted { public class GetArrayBehaviour : SampleBehaviour { + public string contractAddress = "0x5244d0453A727EDa96299384370359f4A2B5b20a"; + public string abi = "[{\"inputs\":[{\"internalType\":\"address[]\",\"name\":\"_addresses\",\"type\":\"address[]\"}],\"name\":\"setStore\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"uint256\",\"name\":\"\",\"type\":\"uint256\"}],\"name\":\"bought\",\"outputs\":[{\"internalType\":\"address\",\"name\":\"\",\"type\":\"address\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[],\"name\":\"getStore\",\"outputs\":[{\"internalType\":\"address[]\",\"name\":\"\",\"type\":\"address[]\"}],\"stateMutability\":\"view\",\"type\":\"function\"}]"; + public string method = "getStore"; private UnsortedSample logic; protected override void Awake() @@ -17,8 +20,7 @@ protected override void Awake() protected override async Task ExecuteSample() { - var response = await logic.GetArray(); - + var response = await logic.GetArray(method, abi, contractAddress); var responseString = string.Join(",\n", response.Select((list, i) => $"#{i} {string.Join((string)", ", (IEnumerable)list)}")); SampleOutputUtil.PrintResult(responseString, nameof(UnsortedSample), nameof(UnsortedSample.GetArray)); } diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/SendTransactionBehaviour.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/SendTransactionBehaviour.cs index 59a601735..39851f7b8 100644 --- a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/SendTransactionBehaviour.cs +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Scenes/SampleMain/Unsorted/SendTransactionBehaviour.cs @@ -1,4 +1,5 @@ using System.Threading.Tasks; +using Nethereum.Hex.HexTypes; using Web3Unity.Scripts.Prefabs; namespace Samples.Behaviours.Unsorted @@ -6,6 +7,7 @@ namespace Samples.Behaviours.Unsorted public class SendTransactionBehaviour : SampleBehaviour { public string to = "0xdD4c825203f97984e7867F11eeCc813A036089D1"; + public HexBigInteger amount = new HexBigInteger(12300000000000000); private UnsortedSample logic; diff --git a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Utilities/SceneIndexer.cs b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Utilities/SceneIndexer.cs index 8b36dab4b..415f0c799 100644 --- a/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Utilities/SceneIndexer.cs +++ b/Packages/io.chainsafe.web3-unity/Samples~/Web3.Unity/Scripts/Utilities/SceneIndexer.cs @@ -47,7 +47,7 @@ static SceneIndexer() importPath = Path.Combine(importPath, "Scenes"); //scenes already added to build settings - if (EditorBuildSettings.scenes.Any(s => Path.GetFullPath(s.path).Contains(importPath))) + if (EditorBuildSettings.scenes.Any(s => s.path.Contains(importPath))) { SessionState.SetBool(ScenesIndexedKey, true);