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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Lesson 8 Screen03</title>
<link href="stylesheet.css" rel="Stylesheet" type="text/css" />
<script language="javascript" type="text/javascript" src="script.js"></script>
</head>
<body>
<div id="contentAll">
<div id="courseHead">
<h1>
Lesson 8 Screen03</h1>
</div>
<div id="pageAll">
<div id="pageBody">
<p>
The Screen03 lesson builds on Screen02, by teaching how to draw text, and also a
small feature on the command line arguments of the operating system. It is assumed
you have the code for the <a href="screen02.html">Lesson 7: Screen02</a> operating
system as a basis.</p>
<div class="ucampas-toc">
</div>
<h2 id="stringtheory">
1 String Theory</h2>
<p>
So, our task for this operating system is to draw text. We have several problems
to address, the most pressing of which is probably about storing text. Unbelievably
text has been one of the biggest flaws on computers to date. What should have been
a straightforward type of data has brought down operating systems, crippled otherwise
wonderful encryption, and caused many problems for users of different alphabets.
Nevertheless, it is an incredibly important type of data, as it is an excellent
link between the computer and the user. Text can be sufficiently structured that
the operating system understands it, as well as sufficiently readable that humans
can use it.
</p>
<div class="informationBox">
<p>
Variable data types such as text require much more complex handling.</p>
</div>
<p>
So how exactly is text stored? Simply enough, we have some system by which we give
each letter a unique number, and then store a sequence of such numbers. Sounds easy.
The problem is that the number of numbers is not fixed. Some pieces of text are
longer than others. With storing ordinary numbers, we have some fixed limit, e.g.
32 bits, and then we can't go beyond that, we write methods that use numbers of
that length, etc. In terms of text, or strings as we often call it, we want to write
functions that work on variable length strings, otherwise we would need a lot of
functions! This is not a problem for numbers normally, as there are only a few common
number formats (byte, word, half, double).</p>
<div class="informationBox">
<p>
Buffer overrun attacks have plagued computers for years. Recently, the Wii, Xbox
and Playstation 2 all suffered buffer overrun attacks, as well as large systems like
Microsoft's Web and Database servers.</p>
</div>
<p>
So, how do we determine how long the string is? I think the obvious answer is just
to store how long the string is, and then to store the characters that make it up.
This is called length prefixing, as the length comes before the string. Unfortunately,
the pioneers of computer science did not agree. They felt it made more sense to
have a special character called the null terminator (denoted \0) which represents
when a string ends. This does indeed simplify many string algorithms, as you just
keep working until the null terminator. Unfortunately this is the source of many
security issues. What if a malicious user gives you a very long string? What if
you didn't have enough space to store it. You might run a string copying function
that copies until the null terminator, but because the string is so long, it overwrites
your program. This may sound far fetched, but nevertheless, such buffer overrun attacks
are incredibly common. Length prefixing mitigates this problem as it is easy to
deduce the size of the buffer required to store the string. As an operating system
developer, I leave it to you to decide how best to store text.
</p>
<p>
The next thing we need to establish is how best to map characters to numbers. Fortunately,
this is reasonably well standardised, so you have two major choices, Unicode and
ASCII. Unicode maps almost every single useful symbol that can be written to a number,
in exchange for having a lot more numbers, and a more complicated encoding system.
ASCII uses one byte per character, and so only stores the Latin alphabet, numbers,
a few symbols and a few special characters. Thus, ASCII is very easy to implement,
compared to Unicode, in which not every character takes the same space, making string
algorithms tricky. Normally operating systems use ASCII for strings which will not
be displayed to end users (but perhaps to developers or experts), and Unicode for
displaying messages to users, as Unicode can support things like Japanese characters,
and so could be localised.
</p>
<p>
Fortunately for us, this decision is irrelevant at the moment, as the first 128
characters of both are exactly the same, and are encoded exactly the same.</p>
<table class="monoCellTable">
<caption>
Table 1.1 ASCII/Unicode symbols 0-127</caption>
<thead>
<tr>
<th>
</th>
<th>
0
</th>
<th>
1
</th>
<th>
2
</th>
<th>
3
</th>
<th>
4
</th>
<th>
5
</th>
<th>
6
</th>
<th>
7
</th>
<th>
8
</th>
<th>
9
</th>
<th>
a
</th>
<th>
b
</th>
<th>
c
</th>
<th>
d
</th>
<th>
e
</th>
<th>
f
</th>
</tr>
</thead>
<tbody>
<tr>
<th>
00
</th>
<td title="Null Terminator" class="cellBlue">
NUL
</td>
<td title="Start of Header" class="cellBlue">
SOH
</td>
<td title="Start of Text" class="cellBlue">
STX
</td>
<td title="End of Text" class="cellBlue">
ETX
</td>
<td title="End of Transmission" class="cellBlue">
EOT
</td>
<td title="Enquiry" class="cellBlue">
ENQ
</td>
<td title="Acknowledgment" class="cellBlue">
ACK
</td>
<td title="Bell" class="cellBlue">
BEL
</td>
<td title="Backspace" class="cellBlue">
BS
</td>
<td title="Horizontal Tab" class="cellBlue">
HT
</td>
<td title="Line Feed" class="cellBlue">
LF
</td>
<td title="Vertical Tab" class="cellBlue">
VT
</td>
<td title="Form Feed" class="cellBlue">
FF
</td>
<td title="Carriage Return" class="cellBlue">
CR
</td>
<td title="Shift Out" class="cellBlue">
SO
</td>
<td title="Shift In" class="cellBlue">
SI
</td>
</tr>
<tr>
<th>
10
</th>
<td title="Data Link Escape" class="cellBlue">
DLE
</td>
<td title="Device Control 1" class="cellBlue">
DC1
</td>
<td title="Device Control 2" class="cellBlue">
DC2
</td>
<td title="Device Control 3" class="cellBlue">
DC3
</td>
<td title="Device Control 4" class="cellBlue">
DC4
</td>
<td title="Negative Acknowledgement" class="cellBlue">
NAK
</td>
<td title="Synchronous Idle" class="cellBlue">
SYN
</td>
<td title="End of Transmission Block" class="cellBlue">
ETB
</td>
<td title="Cancel" class="cellBlue">
CAN
</td>
<td title="End of Medium" class="cellBlue">
EM
</td>
<td title="Substitute" class="cellBlue">
SUB
</td>
<td title="Escape" class="cellBlue">
ESC
</td>
<td title="File Separator" class="cellBlue">
FS
</td>
<td title="Group Separator" class="cellBlue">
GS
</td>
<td title="Record Separator" class="cellBlue">
RS
</td>
<td title="Unit Separator" class="cellBlue">
US
</td>
</tr>
<tr>
<th>
20
</th>
<td>

</td>
<td>
!
</td>
<td>
"
</td>
<td>
#
</td>
<td>
$
</td>
<td>
%
</td>
<td>
&
</td>
<td>
.
</td>
<td>
(
</td>
<td>
)
</td>
<td>
*
</td>
<td>
+
</td>
<td>
,
</td>
<td>
-
</td>
<td>
.
</td>
<td>
/
</td>
</tr>
<tr>
<th>
30
</th>
<td>
0
</td>
<td>
1
</td>
<td>
2
</td>
<td>
3
</td>
<td>
4
</td>
<td>
5
</td>
<td>
6
</td>
<td>
7
</td>
<td>
8
</td>
<td>
9
</td>
<td>
:
</td>
<td>
;
</td>
<td>
<
</td>
<td>
=
</td>
<td>
>
</td>
<td>
?
</td>
</tr>
<tr>
<th>
40
</th>
<td>
@
</td>
<td>
A
</td>
<td>
B
</td>
<td>
C
</td>
<td>
D
</td>
<td>
E
</td>
<td>
F
</td>
<td>
G
</td>
<td>
H
</td>
<td>
I
</td>
<td>
J
</td>
<td>
K
</td>
<td>
L
</td>
<td>
M
</td>
<td>
N
</td>
<td>
O
</td>
</tr>
<tr>
<th>
50
</th>
<td>
P
</td>
<td>
Q
</td>
<td>
R
</td>
<td>
S
</td>
<td>
T
</td>
<td>
U
</td>
<td>
V
</td>
<td>
W
</td>
<td>
X
</td>
<td>
Y
</td>
<td>
Z
</td>
<td>
[
</td>
<td>
\
</td>
<td>
]
</td>
<td>
^
</td>
<td>
_
</td>
</tr>
<tr>
<th>
60
</th>
<td>
`
</td>
<td>
a
</td>
<td>
b
</td>
<td>
c
</td>
<td>
d
</td>
<td>
e
</td>
<td>
f
</td>
<td>
g
</td>
<td>
h
</td>
<td>
i
</td>
<td>
j
</td>
<td>
k
</td>
<td>
l
</td>
<td>
m
</td>
<td>
n
</td>
<td>
o
</td>
</tr>
<tr>
<th>
70
</th>
<td>
p
</td>
<td>
q
</td>
<td>
r
</td>
<td>
s
</td>
<td>
t
</td>
<td>
u
</td>
<td>
v
</td>
<td>
w
</td>
<td>
x
</td>
<td>
y
</td>
<td>
z
</td>
<td>
{
</td>
<td>
|
</td>
<td>
}
</td>
<td>
~
</td>
<td title="Delete" class="cellBlue">
DEL
</td>
</tr>
</tbody>
</table>
<p>
The table shows the first 128 symbols. The hexadecimal representation of the number
for a symbol is the row value added to the column value, for example A is 41<sub>16</sub>.
What you may find surprising is the first two rows, and the very last value. These
33 special characters are not printed at all. In fact, these days, many are ignored.
They exist because ASCII was originally intended as a system for transmitting data over
computer networks, and so a lot more information than just the symbols had
to be sent. The key special symbols that you should learn are NUL, the null terminator
character I mentioned before, HT, horizontal tab is what we normally refer to as
a tab and LF, the line feed character is used to make a new line. You may wish to
research and use the other characters for special meanings in your operating system.</p>
<h2 id="characters">
2 Characters</h2>
<p>
So, now that we know a bit about strings, we can start to think about how they're
displayed. The fundamental thing we need to do in order to be able to display a
string is to be able to display a character. Our first task will be making a DrawCharacter
function which takes in a character to draw and a location, and then draws the character.</p>
<div class="informationBox">
<p>
The true type font format used in many Operating Systems is so powerful, it has
its own assembly language built in to ensure letters look correct at any resolution.</p>
</div>
<p>
Naturally, this leads to a discussion about fonts. We already know there are many
ways to display any given letter in accordance with font choice. So how does a font
work? In the very early days of computer science, a font was just a series of little
pictures of all the letters, called a bitmap font, and all the draw character method
would do is copy one of the pictures to the screen. The trouble with this is when
people want to resize the text. Sometimes we need big letters, and sometimes small.
Although we could keep drawing new pictures for every font at every size with every
character, this would get tedious. Thus, vector fonts were invented. in vector fonts,
rather than containing an image of the font, the font file contains a description
of how to draw it, e.g. an 'o' could be circle with radius half that of the maximum
letter height. Modern operating systems use such fonts almost exclusively, as they
are perfect at any resolution.</p>
<p>
Unfortunately, much though I would love to include an implementation of one of the
vector font formats, it would take up the remainder of this website. Thus, we will
implement a bitmap font, though if you wish to make a decent graphical operating
system, a vector font would be useful.</p>
<table class="sideMono">
<tbody>
<tr>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
</tr>
<tr>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
</tr>
<tr>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
</tr>
<tr>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellWhite">
1
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
<td class="cellBlack">
0
</td>
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