-
Notifications
You must be signed in to change notification settings - Fork 13
/
addon_add_point.py
79 lines (55 loc) · 2.05 KB
/
addon_add_point.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
bl_info = {
"name": "New Object",
"author": "Alexander Nedovizin",
"version": (1, 0),
"blender": (2, 65, 0),
"location": "View3D > Add > Mesh > New Object",
"description": "Adds a new Mesh Object",
"warning": "",
"wiki_url": "",
"category": "Add Mesh"}
import bpy
from bpy.types import Operator
from bpy.props import FloatVectorProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
verts = [Vector((0,0,0))]
edges = []
faces = []
mesh = bpy.data.meshes.new(name="New Object Point")
mesh.from_pydata(verts, edges, faces)
# useful for development when the mesh may be invalid.
# mesh.validate(verbose=True)
object_data_add(context, mesh, operator=self)
class OBJECT_OT_add_object(Operator, AddObjectHelper):
"""Create a new Mesh Point"""
bl_idname = "mesh.add_object"
bl_label = "Add Object Point"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
# Registration
def add_object_button(self, context):
self.layout.operator(
OBJECT_OT_add_object.bl_idname,
text="Add Point",
icon='LAYER_ACTIVE')
# This allows you to right click on a button and link to the manual
def add_object_manual_map():
url_manual_prefix = "http://wiki.blender.org/index.php/Doc:2.6/Manual/"
url_manual_mapping = (
("bpy.ops.mesh.add_object", "Modeling/Objects"),
)
return url_manual_prefix, url_manual_mapping
def register():
bpy.utils.register_class(OBJECT_OT_add_object)
bpy.utils.register_manual_map(add_object_manual_map)
bpy.types.INFO_MT_mesh_add.append(add_object_button)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_add_object)
bpy.utils.unregister_manual_map(add_object_manual_map)
bpy.types.INFO_MT_mesh_add.remove(add_object_button)
if __name__ == "__main__":
register()