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gameoverscreen.c
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#include "gameoverscreen.h"
#include <tari/file.h>
#include <tari/texture.h>
#include <tari/animation.h>
#include <tari/input.h>
#include <tari/timer.h>
#include "gamestate.h"
#include "titlescreen.h"
static struct {
TextureData background;
int isCounterExpired;
} gData;
static void countdownFinished(void* caller);
static void loadGameOverScreen() {
gData.isCounterExpired = 0;
setWorkingDirectory("/assets/gameover/");
gData.background = loadTexture("BG.pkg");
playAnimationLoop(makePosition(0, 0, 2), &gData.background, createOneFrameAnimation(), makeRectangleFromTexture(gData.background));
addTimerCB(600, countdownFinished, NULL);
}
static void unloadGameOverScreen() {
}
static void countdownFinished(void* caller) {
(void) caller;
gData.isCounterExpired = 1;
}
static void updateGameOverScreen() {
}
static void drawGameOverScreen() {
}
static Screen* getGameOverScreenNextScreen() {
if(hasPressedAbortFlank()) {
return &TitleScreen;
}
else if(hasPressedStartFlank()) {
return &TitleScreen;
}
if(gData.isCounterExpired) {
return &TitleScreen;
}
return NULL;
}
Screen GameOverScreen = {
.mLoad = loadGameOverScreen,
.mUpdate = updateGameOverScreen,
.mDraw = drawGameOverScreen,
.mUnload = unloadGameOverScreen,
.mGetNextScreen = getGameOverScreenNextScreen
};