diff --git a/Assets/LDtkUnity/CHANGELOG.md b/Assets/LDtkUnity/CHANGELOG.md index 6a759634..6acff901 100644 --- a/Assets/LDtkUnity/CHANGELOG.md +++ b/Assets/LDtkUnity/CHANGELOG.md @@ -1,3 +1,15 @@ +## [6.1.6](https://github.com/Cammin/LDtkToUnity/compare/6.1.5...6.1.6) (2024-05-26) + + +### Bug Fixes + +* Reversed the tile stacking order to fix tiles being layered improperly ([7b366ce](https://github.com/Cammin/LDtkToUnity/commit/7b366ce1ea1b57fa43a5c4dcd510347b4081ea77)) + + +### Performance Improvements + +* Empty tile sprites are no longer generated, resulting in faster import speeds, and more optimal atlas packing ([1dd82f3](https://github.com/Cammin/LDtkToUnity/commit/1dd82f32a66227d10f4628979fd37cf870874078)) + ## [6.1.5](https://github.com/Cammin/LDtkToUnity/compare/6.1.4...6.1.5) (2024-05-26) diff --git a/Assets/LDtkUnity/package.json b/Assets/LDtkUnity/package.json index 9a21a69e..7a9a3676 100644 --- a/Assets/LDtkUnity/package.json +++ b/Assets/LDtkUnity/package.json @@ -1,6 +1,6 @@ { "name": "com.cammin.ldtkunity", - "version": "6.1.5", + "version": "6.1.6", "displayName": "LDtk to Unity", "description": "A Unity importer system for the Level Designer Toolkit.", "documentationUrl": "https://cammin.github.io/LDtkToUnity/",