new: optimize VoxelShapes.matchesAnywhere using simplicity of cuboid shapes #148
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This PR avoids the allocations in VoxelShapes.matchesAnywhere (PairLists and lambdas) in cases where it is called with at least one cuboid shape as argument. If both arguments are cuboid shapes the collision calculation is very simple.
The correctness was tested by randomly trying out millions of collisions.
Performance testing still needs to be done