diff --git a/FrostyEditor/ChangeLog.txt b/FrostyEditor/ChangeLog.txt index 49e9140b..c7154b94 100644 --- a/FrostyEditor/ChangeLog.txt +++ b/FrostyEditor/ChangeLog.txt @@ -1,4 +1,28 @@ -v1.0.6.3 (Beta 2) +v1.0.6.3 +- Improved performance of the EbxWriter +- Improved import for collections (#317) +- Added ReadOnly Star Wars Squadrons profile (#301) +- Added full Battlefield V profile (#301) +- Added option to manage ModData from the ModManager (#271, #314) +- Added whitelist option for bundles (#275) +- Added rename and duplicate pack options to the ModManager (#280) +- Added MenuExtension support to ModManager (#311) +- Added Math expressions in number textboxes (#291) +- Fixed launching issues on Steam +- Fixed bundle adding for manifest games +- Fixed crashing issues (#260, #261) +- Fixed small UI inconsistencies (#265, #267, #268) +- Fixed issue where editor mods didnt get removed (#274) +- Changed Rotations from YPR to XYZ (#304) + +Plugin Changes +- Added support for more types to the duplication and bundle editor plugins (#276, #277) +- Added importing support for composite meshes (#262) +- Added importing support for raw ealayer3 audio +- Fixed crashing issues when adding meshes to bundles (#313) +- Fixed crashing issue when exporting certain textures + +v1.0.6.3 (Beta 2) -------- - Fixed crashing issues when launching - Added MenuExtension support to ModManager (#311) diff --git a/FrostyPlugin/App.cs b/FrostyPlugin/App.cs index 69c5f215..f3e829ee 100644 --- a/FrostyPlugin/App.cs +++ b/FrostyPlugin/App.cs @@ -20,7 +20,7 @@ public sealed class App public static ILogger Logger; public static HashSet WhitelistedBundles = new HashSet(); - public static readonly int Version = 2; + public static readonly int Version = 1; public static string ProfileSettingsPath => Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Frosty/" + ProfilesLibrary.ProfileName; public static string GlobalSettingsPath => Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Frosty";