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Releases: CD4017BE/InductiveLogistics

InductiveLogistics-1.12.2-1.3.4

02 Oct 15:33
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Changes:

  • fixed #38 Fluid Containers not being automatically filled when tank got filled up from empty.
  • fixed #40 crash on load when Fluid Pipes connected to devices that don't provide propper tank info.

Dependencies:

InductiveLogistics-1.12.2-1.3.3

24 Jan 19:42
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Changes:

  • fixed #36 Pipe solidness behavior
  • moved several utilities & APIs to CD4017BE_lib
  • adaptions to new scripting system of CD4017BE_lib and other changes

Dependencies:

InductiveLogistics-1.12.2-1.3.2

11 Oct 18:53
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Changes:

  • crafting recipes performed in AutomaticCrafter are now provided with a FakePlayer instance that has the same user identity as the owner who placed the block.
  • also crafting recipes performed with PortableAutomaticCrafter are now provided with the player that carries the device.
  • fixed stuff still moving through ghost-connections that shouldn't exist anymore (happened with injecion and destination pipes).
  • fixed item disappearing glitch in FluidTank's fill/drain slot (of course by replacing it with a GlitchSaveSlot).
  • added comparator support for Fluid Tanks
  • added comparator support for Item Buffers

Dependencies:

InductiveLogistics-1.12.2-1.3.1

10 Sep 01:37
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Changes:

  • fixed #34 inconsistent handling of invalidated TileEntities causing crash
  • fixed advanced pipes without filters crashing
  • made filters only inverted for bidirectional access used as source (caused confusion)
  • overworked some tooltips

Dependencies:

InductiveLogistics-1.12.2-1.3.0

02 Sep 12:00
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Pre-release

Changes:

  • fixed fluid duplication bug in case a tank gets overfull (#32)
  • added feature: Item-Content Filter
  • added feature: Name-Filter
  • added feature: Amount-Filter
  • removed use of m³ in english localization in favor of B (Buckets)

Dependencies:

InductiveLogistics-1.12.2-1.2.3

06 Jun 21:50
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Changes:

  • fixed #27 div / 0 crash when Portable Autocrafter tries recipes with empty stacks as result
  • fixed #28 server & client thread race condition on 'RECURSION' flag in Overflow Trash

Dependencies:

InductiveLogistics-1.12.2-1.2.2

20 May 18:27
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Changes:

  • pipe model parts and contents hidden under opaque covers is no longer rendered (the server won't even send update packets for them) for performance improvement.
  • fixed #25 Item Placer crash with vanilla blocks that have GUIs.
  • fixed #23 pipe connection issues with immersive multiblocks and potential other TileEntities that take time to initialize after load.

Dependencies:

InductiveLogistics-1.11.2-0.5.1

20 May 18:26
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Changes:

  • pipe model parts and contents hidden under opaque covers is no longer
    rendered (the server won't even send update packets for them) for
    performance improvement.
  • fixed #25 Item Placer crash with vanilla blocks that have GUIs.
  • fixed #23 pipe connection issues with immersive multiblocks and
    potential other TileEntities that take time to initialize after load.

Dependencies:

InductiveLogistics-1.12.2-1.2.1

04 May 19:26
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Changes:

  • added Item type locking feature to Item Buffers
  • fixed #19 by properly resetting depth mode after rendering fluids
  • fixed server crash on stacking into dropped items with Dropped Item
    Interface
  • added Item Placer
  • fixed #18 (added slider to Portable Inventory Remote) and fixed
    possible bugs with >255 slots
  • moved WarpPipe ticking to active connector parts to fix #21
  • changed Tank textures to make them look more like tanks and less like
    glass blocks.
  • fixed class cast crash in pipes

Dependencies:

InductiveLogistics-1.11.2-0.5.0

04 May 19:25
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Changes:

  • added Item type locking feature to Item Buffers
  • fixed #19 by properly resetting depth mode after rendering fluids
  • fix server crash on stacking into dropped items with Dropped Item
    Interface
  • added Item Placer
  • fix #18 (added slider to Portable Inventory Remote) and fixed possible
    bugs with >255 slots
  • moved WarpPipe ticking to active connector parts to fix some
    mysterious crash
  • changed Tank textures to make them look more like tanks and less like
    glass blocks.

Dependencies: