You may compile CCExtractor across all major platforms using CMakeLists.txt
stored under ccextractor/src/
directory. Autoconf and custom build scripts are also available. See platform specific instructions in the below sections.
Downloads for precompiled binaries and source code can be found on our website.
Clone the latest repository from Github
git clone https://github.com/CCExtractor/ccextractor.git
You can now use docker image to build latest source of CCExtractor without any environmental hustle. Follow these instructions for building docker image & usage of it.
- Make sure all the dependencies are met.
Debian:
sudo apt-get install -y libgpac-dev libglew-dev libglfw3-dev cmake gcc libcurl4-gnutls-dev tesseract-ocr libtesseract-dev libleptonica-dev clang libclang-dev
RHEL/Fedora:
yum install -y glew-devel glfw-devel cmake gcc libcurl-devel tesseract-devel leptonica-devel clang gpac-devel
Arch:
sudo paru -S glew glfw curl tesseract leptonica cmake gcc clang gpac
Rust 1.54 or above is also required. Install Rust. Check specific compilation methods below, on how to compile without rust.
Note: On Ubuntu Version 23.10 (Mantic) and later, libgpac-dev
isn't available, you should build gpac from source by following the easy build instructions here
Note: On Ubuntu Version 18.04 (Bionic) and later, libtesseract-dev
is installed rather than tesseract-ocr-dev
, which does not exist anymore.
Note: On Ubuntu Version 14.04 (Trusty) and earlier, you should build leptonica and tesseract from source
- Compiling
By default build script does not include debugging information hence, you cannot debug the executable produced (i.e. ./ccextractor
) on a debugger. To include debugging information, use the builddebug
script.
# navigate to linux directory and call the build script
cd ccextractor/linux
# compile without debug flags
./build
# compile without rust
./build -without-rust
# compile with debug info
./build -debug # same as ./builddebug
# compile with hardsubx
[Optional] You need to set these environment variables correctly according to your machine,
FFMPEG_INCLUDE_DIR=/usr/include
FFMPEG_PKG_CONFIG_PATH=/usr/lib/pkgconfig
./build -hardsubx # same as ./build_hardsubx
# compile in debug mode without rust
./build -debug -without-rust
# test your build
./ccextractor
sudo apt-get install autoconf # dependency to generate configuration script
cd ccextractor/linux
./autogen.sh
./configure # OR ./configure --without-rust
make
# test your build
./ccextractor
# make build systemwide
sudo make install
# create and navigate to directory where you want to store built files
cd ccextractor/
mkdir build
cd build
# generate makefile using cmake and then compile
cmake ../src/ # options here
make
# test your build
./ccextractor
# make build systemwide
sudo make install
cmake
also accepts the options:
-DWITH_OCR=ON
to enable OCR
-DWITHOUT_RUST=ON
to disable rust.
-DWITH_HARDSUBX=ON
to enable burned-in subtitles
([OPTIONAL] For hardsubx, you also need to set these environment variables correctly according to your machine)
FFMPEG_INCLUDE_DIR=/usr/include
FFMPEG_PKG_CONFIG_PATH=/usr/lib/pkgconfig
The GUI for CCExtractor has been moved to a separate repository (https://github.com/CCExtractor/ccextractorfluttergui).
- Make sure all the dependencies are met. Decide if you want OCR; if so, you'll need to install tesseract and leptonica. Dependencies can be installed via Homebrew as:
brew install pkg-config
brew install autoconf automake libtool
# optional if you want OCR:
brew install tesseract
brew install leptonica
If configuring OCR, use pkg-config to verify tesseract and leptonica dependencies, e.g.
pkg-config --exists --print-errors tesseract
pkg-config --exists --print-errors lept
cd ccextractor/mac
./build.command # OR ./build.command OCR
# test your build
./ccextractor
# create and navigate to directory where you want to store built files
cd ccextractor/
mkdir build
cd build
# generate makefile using cmake and then compile
cmake ../src/ # options here
make
# test your build
./ccextractor
cmake
also accepts the options:
-DWITH_OCR=ON
to enable OCR
-DWITHOUT_RUST=ON
to disable rust.
-DWITH_HARDSUBX=ON
to enable burned-in subtitles
cd ccextractor/mac
./autogen.sh
./configure # OR ./configure --without-rust
make
# test your build
./ccextractor
The GUI for CCExtractor has been moved to a separate repository (https://github.com/CCExtractor/ccextractorfluttergui).
Dependencies are clang and rust. To enable OCR, rust x86_64-pc-windows-msvc or i686-pc-windows-msvc target should be installed
GPAC is also required, you can install it through chocolatey:
choco install gpac
Other dependencies are required through vcpkg, so you can follow below steps:
-
Download vcpkg (prefer version
2023.02.24
as it is supported) -
Integrate vcpkg into your system, run the below command in the downloaded vcpkg folder:
vcpkg integrate install
-
Set Environment Variable for Vcpkg triplet, you can choose between x86 or x64 based on your system.
setx VCPKG_DEFAULT_TRIPLET "x64-windows-static" setx RUSTFLAGS "-Ctarget-feature=+crt-static"
-
Install dependencies from vcpkg
In this step we are using
x64-windows-static
triplet, but you will have to use the triplet you set in Step 3if building Debug-Full, Release-Full (HardSubx)
vcpkg install ffmpeg leptonica tesseract --triplet x64-windows-static
otherwise if you have Debug, Release
vcpkg install libpng --triplet x64-windows-static
Note: Following screenshots and steps are based on Visual Studio 2017, but they should be more or less same for other versions.
1.Open windows/
directory to locate ccextractor.vcxproj
and ccextractor.sln
(red arrow).
2.Accept the security prompt (if any), to proceed with compilation.
3.Using Visual Studio (2015 or above), open ccextractor.sln. This will build both CCExtractor and its GUI. To build them separately, open the respective .vcxproj file.
4.In Solution Explorer, you'll see two projects with the VS version and Windows release version in parenthesis. Change them to parameters which are true for you by clicking right mouse button on project and selecting properties.
5.Right click and select build
to compile the project and generate executable file.
6.Find the executable file in Debug
or Release
folder, based on selected configuration.
Configurations options are: (Debug|Release)-Full
Configurations options include dependent libraries which are used for OCR.
You may also generate .sln
files for Visual Studio and build using build tools, or open .sln
files using Visual Studio.
cmake ../src/ -G "Visual Studio 14 2015"
cmake --build . --config Release --ccextractor
Run the following command in windows/
directory
msbuild ccextractor.sln /p:Configuration=Release /p:Platform=x64
Different configuration options are,
Configuration | Platform | Rust target required |
---|---|---|
Release | x64 | default |
Debug | x64 | default |
Release-Full(OCR) | Win32 | i686-pc-windows-msvc |
Debug-Full(OCR) | Win32 | i686-pc-windows-msvc |
Go to the package_creators folder using cd
and run the ./arch.sh
Go to the package_creators folder using cd
and run the ./rpm.sh