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COMPILATION.MD

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Compiling CCExtractor

You may compile CCExtractor across all major platforms using CMakeLists.txt stored under ccextractor/src/ directory. Autoconf and custom build scripts are also available. See platform specific instructions in the below sections.

Downloads for precompiled binaries and source code can be found on our website.

Clone the latest repository from Github

git clone https://github.com/CCExtractor/ccextractor.git

Docker

You can now use docker image to build latest source of CCExtractor without any environmental hustle. Follow these instructions for building docker image & usage of it.

Linux

  1. Make sure all the dependencies are met.

Debian:

sudo apt-get install -y libgpac-dev libglew-dev libglfw3-dev cmake gcc libcurl4-gnutls-dev tesseract-ocr libtesseract-dev libleptonica-dev clang libclang-dev

RHEL/Fedora:

yum install -y glew-devel glfw-devel cmake gcc libcurl-devel tesseract-devel leptonica-devel clang gpac-devel

Arch:

sudo paru -S glew glfw curl tesseract leptonica cmake gcc clang gpac

Rust 1.54 or above is also required. Install Rust. Check specific compilation methods below, on how to compile without rust.

Note: On Ubuntu Version 23.10 (Mantic) and later, libgpac-dev isn't available, you should build gpac from source by following the easy build instructions here

Note: On Ubuntu Version 18.04 (Bionic) and later, libtesseract-dev is installed rather than tesseract-ocr-dev, which does not exist anymore.

Note: On Ubuntu Version 14.04 (Trusty) and earlier, you should build leptonica and tesseract from source

  1. Compiling

Using the build script

By default build script does not include debugging information hence, you cannot debug the executable produced (i.e. ./ccextractor) on a debugger. To include debugging information, use the builddebug script.

# navigate to linux directory and call the build script

cd ccextractor/linux

# compile without debug flags
./build

# compile without rust
./build -without-rust

# compile with debug info
./build -debug            # same as ./builddebug

# compile with hardsubx
[Optional] You need to set these environment variables correctly according to your machine,
     FFMPEG_INCLUDE_DIR=/usr/include 
     FFMPEG_PKG_CONFIG_PATH=/usr/lib/pkgconfig

./build -hardsubx         # same as ./build_hardsubx

# compile in debug mode without rust
./build -debug -without-rust

# test your build
./ccextractor

Standard linux compilation through Autoconf scripts

sudo apt-get install autoconf  # dependency to generate configuration script
cd ccextractor/linux
./autogen.sh
./configure                    # OR ./configure --without-rust
make

# test your build
./ccextractor

# make build systemwide
sudo make install

Using CMake

# create and navigate to directory where you want to store built files
cd ccextractor/
mkdir build
cd build

# generate makefile using cmake and then compile
cmake ../src/  # options here
make

# test your build
./ccextractor

# make build systemwide
sudo make install

cmake also accepts the options: -DWITH_OCR=ON to enable OCR -DWITHOUT_RUST=ON to disable rust. -DWITH_HARDSUBX=ON to enable burned-in subtitles

([OPTIONAL] For hardsubx, you also need to set these environment variables correctly according to your machine)

 FFMPEG_INCLUDE_DIR=/usr/include 
 FFMPEG_PKG_CONFIG_PATH=/usr/lib/pkgconfig

Compiling with GUI

The GUI for CCExtractor has been moved to a separate repository (https://github.com/CCExtractor/ccextractorfluttergui).

macOS

  1. Make sure all the dependencies are met. Decide if you want OCR; if so, you'll need to install tesseract and leptonica. Dependencies can be installed via Homebrew as:
brew install pkg-config
brew install autoconf automake libtool
# optional if you want OCR:
brew install tesseract
brew install leptonica

If configuring OCR, use pkg-config to verify tesseract and leptonica dependencies, e.g.

pkg-config --exists --print-errors tesseract
pkg-config --exists --print-errors lept

Compiling

Using build.command script:

cd ccextractor/mac
./build.command  #   OR ./build.command OCR

# test your build
./ccextractor

Using CMake

# create and navigate to directory where you want to store built files
cd ccextractor/
mkdir build
cd build

# generate makefile using cmake and then compile
cmake ../src/  # options here
make

# test your build
./ccextractor

cmake also accepts the options: -DWITH_OCR=ON to enable OCR -DWITHOUT_RUST=ON to disable rust. -DWITH_HARDSUBX=ON to enable burned-in subtitles

Standard compilation through Autoconf scripts:

cd ccextractor/mac
./autogen.sh
./configure         # OR ./configure --without-rust
make

# test your build
./ccextractor

Compiling with GUI:

The GUI for CCExtractor has been moved to a separate repository (https://github.com/CCExtractor/ccextractorfluttergui).

Windows

Dependencies are clang and rust. To enable OCR, rust x86_64-pc-windows-msvc or i686-pc-windows-msvc target should be installed

GPAC is also required, you can install it through chocolatey:

choco install gpac

Other dependencies are required through vcpkg, so you can follow below steps:

  1. Download vcpkg (prefer version 2023.02.24 as it is supported)

  2. Integrate vcpkg into your system, run the below command in the downloaded vcpkg folder:

    vcpkg integrate install
    
  3. Set Environment Variable for Vcpkg triplet, you can choose between x86 or x64 based on your system.

    setx VCPKG_DEFAULT_TRIPLET "x64-windows-static"
    setx RUSTFLAGS "-Ctarget-feature=+crt-static"
    
  4. Install dependencies from vcpkg

    In this step we are using x64-windows-static triplet, but you will have to use the triplet you set in Step 3

    if building Debug-Full, Release-Full (HardSubx)

    vcpkg install ffmpeg leptonica tesseract --triplet x64-windows-static
    

    otherwise if you have Debug, Release

    vcpkg install libpng --triplet x64-windows-static
    

Note: Following screenshots and steps are based on Visual Studio 2017, but they should be more or less same for other versions.

1.Open windows/ directory to locate ccextractor.vcxproj and ccextractor.sln (red arrow).

Project Files

2.Accept the security prompt (if any), to proceed with compilation. A warning you can receive

3.Using Visual Studio (2015 or above), open ccextractor.sln. This will build both CCExtractor and its GUI. To build them separately, open the respective .vcxproj file.

4.In Solution Explorer, you'll see two projects with the VS version and Windows release version in parenthesis. Change them to parameters which are true for you by clicking right mouse button on project and selecting properties.

Project Section

Properties, that you have to change

5.Right click and select build to compile the project and generate executable file.

Building button

6.Find the executable file in Debug or Release folder, based on selected configuration.

Path to Binaries

Configurations options are: (Debug|Release)-Full

Configurations options include dependent libraries which are used for OCR.

Using CMake

You may also generate .sln files for Visual Studio and build using build tools, or open .sln files using Visual Studio.

cmake ../src/ -G "Visual Studio 14 2015"
cmake --build . --config Release --ccextractor

Using MSBuild

Run the following command in windows/ directory

msbuild ccextractor.sln /p:Configuration=Release /p:Platform=x64

Different configuration options are,

Configuration Platform Rust target required
Release x64 default
Debug x64 default
Release-Full(OCR) Win32 i686-pc-windows-msvc
Debug-Full(OCR) Win32 i686-pc-windows-msvc

Building Installation Packages

Arch Linux

Go to the package_creators folder using cd and run the ./arch.sh

Redhat Package Manager (rpm) based Linux Distributions

Go to the package_creators folder using cd and run the ./rpm.sh