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Improve Collision Detection with spatial partitioning #11

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Byterset opened this issue May 21, 2024 · 1 comment
Open

Improve Collision Detection with spatial partitioning #11

Byterset opened this issue May 21, 2024 · 1 comment

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@Byterset
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World Collision is already utilizing spatial hash maps but body/body collisions check against every other body which scales extremely badly. Implement some form of spatial partitioning (grid, octree eg)

@Byterset
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improved terrain collision by using octree queries for potential colliding triangles, octree is generated during level export from blender.

Still missing: dynamic spatial acceleration structure for object-object collisions

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