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MenuChanger.csproj
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MenuChanger.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{D4361348-A69E-4CDD-988E-7AC0B7EDA035}</ProjectGuid>
<AssemblyTitle>MenuChanger</AssemblyTitle>
<TargetFramework>net472</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<LangVersion>latest</LangVersion>
<AssemblyVersion>1.0.6</AssemblyVersion>
<FileVersion>1.0.6</FileVersion>
<Deterministic>true</Deterministic>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<ImplicitUsings>true</ImplicitUsings>
<Nullable>annotations</Nullable>
<NoWarn>1701;1702;CS1591;IDE0018</NoWarn>
<HollowKnightRefs>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed</HollowKnightRefs>
</PropertyGroup>
<Import Project="LocalOverrides.targets" Condition="Exists('LocalOverrides.targets')"/>
<ItemGroup>
<Using Remove="System.Net.Http" />
<Using Remove="System.Threading" />
<Using Remove="System.Threading.Tasks" />
<Using Include="MenuChanger.LogHelper" Static="true" />
<Using Include="UnityEngine" />
<Using Include="UnityEngine.UI" />
<Using Include="UnityEngine.Object" Alias="UObject" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(HollowKnightRefs)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_Assembly-CSharp">
<HintPath>$(HollowKnightRefs)\MMHOOK_Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_PlayMaker">
<HintPath>$(HollowKnightRefs)\MMHOOK_PlayMaker.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(HollowKnightRefs)\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="PlayMaker">
<HintPath>$(HollowKnightRefs)\PlayMaker.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(HollowKnightRefs)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(HollowKnightRefs)\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(HollowKnightRefs)\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="CopyMod" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetPath);$(TargetDir)$(TargetName).pdb;$(TargetDir)$(TargetName).xml" DestinationFolder="$(HollowKnightRefs)\Mods\$(TargetName)" SkipUnchangedFiles="true" />
</Target>
</Project>