Releases: Br00ty/pseudoregalia_brooty
Releases · Br00ty/pseudoregalia_brooty
Pseudoregalia Map Tracker
- 'Rafters' logic was missing greaves
Pseudoregalia Map Tracker
- "Dream Breaker" and "Slide" locations were swapped, but not anymore!
Pseudoregalia Map Tracker
- Changed Game Complete key (for autotracking) to match new key sent from the Pseudo AP Client
Pseudoregalia Map Tracker
- Completing the game actually auto-tracks properly now
- Added images instead of chest icons for flavor
Pseudoregalia Map Tracker
- Changed the name of the game completion check to "D S T RT ED M M O Y"
- Game completion is now auto-tracked
- BUG: Game completion does not auto-track actually lmao, will be setup differently in ap/client for proper auto-tracking
Pseudoregalia Map Tracker
- ACTUALLY fixed reconnection issues when reconnecting to the AP server with a saved tracker state active
Pseudoregalia Map Tracker
- Added a location in Distorted Memory called "Beat the Game!" to show the user when they are in go mode (
NOT AUTOTRACKED ATM
) - Made it so Poptracker will refresh the pack upon reconnecting
Pseudoregalia Map Tracker
Minor Logic Update
- Map now requires "Dream Breaker" everywhere but:
- "Dream Breaker" & "Alcove Near Mirror"
Pseudoregalia Map Tracker
- Changed logic for
Floater In Courtyard
to require not only Ascendant Light, but either Heliacal, Greaves, or Sunsetter - Changed logic for the function
Theatre Main
:- Removed the
can_bounce
requirement and changed it to needing Cling and either Greaves or a Slide Jump
- Removed the
Pseudoregalia Map Tracker
Welcome to the first implementation of the Pseudoregalia Map Tracker!
Geared towards the Archipelago build of Pseudoregalia Rando, this tracker has it all!
- Item Tracker
- Map Tracker
- Auto-tracking
- Auto-updating
- Uhh, that's it 😅
Being the first build, I'm sure something will go wrong! Feel free to let me know of any logic bugs or anything else the the Pseudoregalia Channel in the Archipelago Discord!