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Releases: BoomDAO/unity-template

0.2.4 EntityOutcome Fix

16 Feb 21:05
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Issues fixed:

  • Error thrown when the client tries to delete an entity
  • When an action creates an entity with no fields, it fails to create the entity on the client.

0.2.3 BoomManager Singleton Fix

15 Feb 17:01
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It was not deriving from the singleton class, which is the right singleton implementation

0.2.2 Refactor

11 Feb 23:22
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This is not a breaking change.

This is a refactor where I got rid of all the utilities to get that when the user is logged in as an anonymous user, as this is no longer used. Now, if a user is logged in as an anonymous user, this would still count as a logged-out user.

Also, I made some bug fixes.

0.2.1 Adding 3 New tutorials

05 Feb 06:28
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  • Entity Payment Tutorial
  • Icrc Payment Tutotial
  • Leaderboard Tutorial

0.2.0 ICRC C# Interface & EntityUtil refactor

01 Feb 13:15
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  • We refactor the template for it to use the ICRC Interface to execute token transfers.
  • We have also refactored the EntityUtil

0.1.9 Adding new tutorial

29 Jan 16:55
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I added a new "Set Username from Unity" tutorial scene where the user can load his username upon login, and the user can change his username.

0.1.8 Login Update and Tutorials

25 Jan 03:36
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  • Now the system awaits for all user's data to be fetched before notifying the listeners about the successful login
  • Implemented Actions Part 1.2 - Displaying Entity Outcomes Tutorial
  • Implemented Actions Part 5.2 - Displaying Tries Left

0.1.7 Renamed CandidApiManager to BoomManager

22 Jan 18:13
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Before adding this package to your project, ensure you remove "BoomDao" Folder from your project
Code edits to BoomManager.cs

Added toggle to enable and disable BoomDao's logs. 0.1.6

20 Jan 18:08
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Added toggle to enable and disable BoomDao's logs. 0.1.6
Also removed all "using UnityEngine.VisualScripting" from BoomDao's code

Formula Bug Fix! 0.1.5

20 Jan 06:39
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There was an issue when the Unity client tries to evaluate a formula from an action's entity outcome.