diff --git a/changelog.md b/changelog.md
index b2c05a7ec1..ec9d7c7530 100644
--- a/changelog.md
+++ b/changelog.md
@@ -1,3 +1,8 @@
+#####Version 0.7.1.1
+- hotfix!
+- fixed crashes caused by lack of Computer Craft
+- updated ingame changelog
+
#####Version 0.7.1 - BUILT
- added OpenComputers and ComputerCraft support. Massive thanks to malte0811 and cobra for making that possible!
- added MineTweaker compat for the Metal Press
diff --git a/src/main/java/blusunrize/immersiveengineering/common/util/compat/opencomputers/BottlingMachineDriver.java b/src/main/java/blusunrize/immersiveengineering/common/util/compat/opencomputers/BottlingMachineDriver.java
index 18d242d9e3..419193e515 100644
--- a/src/main/java/blusunrize/immersiveengineering/common/util/compat/opencomputers/BottlingMachineDriver.java
+++ b/src/main/java/blusunrize/immersiveengineering/common/util/compat/opencomputers/BottlingMachineDriver.java
@@ -7,7 +7,6 @@
import blusunrize.immersiveengineering.common.blocks.TileEntityIEBase;
import blusunrize.immersiveengineering.common.blocks.metal.TileEntityBottlingMachine;
import blusunrize.immersiveengineering.common.util.Utils;
-import dan200.computercraft.api.lua.LuaException;
import li.cil.oc.api.machine.Arguments;
import li.cil.oc.api.machine.Callback;
import li.cil.oc.api.machine.Context;
diff --git a/src/main/java/blusunrize/immersiveengineering/common/util/compat/opencomputers/DieselGenDriver.java b/src/main/java/blusunrize/immersiveengineering/common/util/compat/opencomputers/DieselGenDriver.java
index af46ef3c87..ac9cd0a9da 100644
--- a/src/main/java/blusunrize/immersiveengineering/common/util/compat/opencomputers/DieselGenDriver.java
+++ b/src/main/java/blusunrize/immersiveengineering/common/util/compat/opencomputers/DieselGenDriver.java
@@ -1,7 +1,6 @@
package blusunrize.immersiveengineering.common.util.compat.opencomputers;
import blusunrize.immersiveengineering.common.blocks.metal.TileEntityDieselGenerator;
-import cpw.mods.fml.common.Optional;
import li.cil.oc.api.machine.Arguments;
import li.cil.oc.api.machine.Callback;
import li.cil.oc.api.machine.Context;
diff --git a/src/main/resources/assets/immersiveengineering/lang/en_US.lang b/src/main/resources/assets/immersiveengineering/lang/en_US.lang
index 3b293bf13d..98f4cb59f5 100644
--- a/src/main/resources/assets/immersiveengineering/lang/en_US.lang
+++ b/src/main/resources/assets/immersiveengineering/lang/en_US.lang
@@ -600,6 +600,10 @@ ie.manual.entry.updateNews_5.subtext=Old, new; borrowed and Blu
ie.manual.entry.updateNews_50=Dear Engineer!
The new version of IE you are playing features some major changes compared to previous versions! A new component has been added in the form of . These plates don't entirely replace ingots, but are necessary for a few recipes. Plates can be made with an Engineer's Hammer or in a .
ie.manual.entry.updateNews_51=Among the uses for these new plates is the creation of the out of Reinforced Blast Bricks. This new Blast Furnace is a much faster way of creating steel and automateable. The "old" Blast Furnace has been aptly named and cannot be automated. Both Furnaces create slag now. The has also seen a rebalance to go along with this. Its steel costs being reduced and instead using reinforced blast bricks, making it a direct upgrade.
+ie.manual.entry.updateNews_6.name=What's new in v0.7.1
+ie.manual.entry.updateNews_6.subtext=Old, new; borrowed and Blu
+ie.manual.entry.updateNews_60=Dear Engineer!
The past update has brought some new features and changes to Immersive Engineering. The biggest of them is the inclusion of (obviously only available if you are using a mod that adds computers). Other smaller changes include Inventory Tweaks support on the Wooden Crate and various bugfixes.
+
ie.manual.category.general.name=Overview and Resources
ie.manual.category.construction.name=Construction
ie.manual.category.energy.name=Power, wires, generators