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wss.js
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const WebSocket = require('ws');
var wss;
async function init(server) {
return new Promise(function (resolve, reject) {
//console.log("server0", server);
wss = new WebSocket.Server({ server });
console.log(wss == undefined);
//console.log(wss);
if (wss!=undefined){
wss.on('connection', (ws) => {
//connection is up, let's add a simple simple event
ws.on('message', (message) => {
//log the received message and send it back to the client
console.log('received: %s', message);
ws.send(`received -> ${message}`);
ws.isAlive = true;
});
ws.on('pong', () => {
ws.isAlive = true;
});
ws.on('chatMessage', (message) => {
if (message.msg!=undefined && message.user!=undefined){
//TODO salvar no database
wss.clients.forEach(function each(client) {
if (client !== ws && client.readyState === WebSocket.OPEN) {
client.send(message);
}
});
}
});
//send immediatly a feedback to the incoming connection
ws.send('Connection established');
});
setInterval(() => {
wss.clients.forEach((ws) => {
if (!ws.isAlive) return ws.terminate();
ws.isAlive = false;
ws.ping(null, false, true);
});
}, 10000);
resolve("WSS CONFIGURATION DONE")
} else {
reject("WSS NOT STARTED")
}
})
}
module.exports = {wss, init}