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TextFile1.txt
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hitbox : MonoBehaviour
{
/*
* this feels like a really crappy way of implementing hitboxes and attacks
* TODO rework with raycasting (?) when not ded
*/
[HideInInspector]
public bool damageApplied;
[HideInInspector]
public float damageValue;
// Start is called before the first frame update
void Start()
{
damageApplied = false;
}
// Update is called once per frame
void Update()
{
}
private void OnTriggerStay2D(Collider2D collider)
{
Debug.Log("collision registered");
GameObject other = collider.gameObject;
if (!damageApplied && other.CompareTag("Enemy"))
{
damageApplied = true;
other.GetComponent<Enemy>().ReceiveDamage(damageValue);
other.GetComponent<Rigidbody2D>().AddForce(new Vector2(other.transform.position.x - transform.position.x, other.transform.position.y - transform.position.y).normalized, ForceMode2D.Impulse);
Debug.Log("hit enemy");
}
}
}