From 7e894156b4d930ee1bf8d9796461d63ff587f4ea Mon Sep 17 00:00:00 2001 From: Daniel Leong Date: Sat, 14 Oct 2017 16:33:06 -0400 Subject: [PATCH 1/2] Add initial stab at a Munitions doc --- Munitions.md | 190 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 190 insertions(+) create mode 100644 Munitions.md diff --git a/Munitions.md b/Munitions.md new file mode 100644 index 0000000..e24acab --- /dev/null +++ b/Munitions.md @@ -0,0 +1,190 @@ +## Munitions + +In this section we will discuss the various types of munitions available in VTOLVR +and how to employ them. + +Here's a quick overview by type: + +- [**Guided Weapons**](#guided-weapons) + - [*Air-to-Air*](#air-to-air) + - [AIM-9 Sidewinder](#aim-9-sidewinder) + - [IRIS-T Advanced Short Range Missile](#iris-t-advanced-short-range-missile) + - [*Air-to-Ground*](#air-to-ground) + - [Optically Guided](#optically-guided) + - AGM-65D Maverick + - CAGM-6 Cluster Missile + - [Laser-Guided](#laser-guided) + - AGM-114 Hellfire + - [GPS-Guided](#gps-guided) + - GBU-38 Bomb + - GBU-39 SD Bomb + - AGM-89 Anti-ship Cruise Missile +- **Unguided Weapons** + - Mk. 82 Bomb + - Hydra 70 Rockets + - Gau + +--- + +### Guided Weapons + +Guided weapons are the bread and butter of safe, efficient strikes. Though more expensive +than their unguided counterparts—the GBU-38 is about 10x the price of the Mk. 82—they are +also much easier to fire accurately outside the range of anti-air missiles that threaten +to knock you out of the sky. + +#### Air-to-Air + +##### AIM-9 Sidewinder + +The Sidewinder is a standard, heat-seeking air-to-air missile. + +*Cost*: $850 / missile +*Mass*: 120kg + +##### IRIS-T Advanced Short Range Missile + +A short range, heat-seeking missile with advanced capabilities. While nearly twice the +price of a Sidewinder, if you can afford the IRIS-T it will rarely let you down! +With improved maneuverability, range, and a counter-countermeasure system, the IRIS-T +is perfect for swatting pesky enemy aircraft when you've got better things to do than +engage in dogfights. + +*Cost*: $1500 / missile +*Mass*: 123kg + +##### Employment + +The Sidewinder and the AIM-9 both have similar methods of employment. After selecting +the weapon, you'll have a big circle in the middle of your HUD, and you'll hear a +low growling through your headset. This represents the missile's seeker head. The basic +principle is to put your target inside this circle, wait for the growl to change into +a high-pitch screech, and squeeze the trigger. + +Both missiles have a few different modes of target acquisition to help you get your +target inside the circle. As with any other configurable weapon, this can be found by +accessing the EQUIP page of the MFD, setting the mode to CONFIG, and selecting one of +the lines indicating the appropriate weapon. + +The different targeting modes and their descriptions are: + +Mode | Description +--------------|------------ +Caged | The default mode; the targeting cue is locked to the middle of the HUD +Uncaged | The targeting cue wanders around the middle of the HUD +Vertical Scan | The cue scans up and down the middle of the HUD +Head Track | The cue follows the motion of your head. + +> 🚨 **NOTE**: When using Head Track mode, make sure you've enabled HMCS power and lowered +> your HMCS visor! + + +#### Air-to-Ground + +The most variety of munitions is currently of the air-to-ground variety, for taking out +tanks, SAM sites, radars, ships—you name it. Because of this variety, this section is broken +down by the different guidance systems used in the various weapons. + + +##### Optically Guided + +Optically guided weapons generally have a shorter range and stricter lock requirements than +GPS-guided weapons, but they are also vastly better for hitting mobile targets, since they aren't +simply moving towards a fixed position. Make sure to be aware of any anti-air defences when +going in for a strike with an optically guided weapon! + +###### AGM-65D Maverick + +TK + +###### CAGM-6 Cluster Missile + +TK + +###### Employment + +The optically-guided missiles initially acquire their targets using the TGP. First, open the TGP +page on an MFD and slew it to a target until it locks on in POINT mode—making sure the ITT +reads "FOE," of course! Then, turn towards the target. Like the air-to-air missiles, when selecting +an optically-guided missile you will initially get a circle in the middle of your HUD. Once you +are in range and the missile has a lock, you will hear a tone. At this point, squeeze the trigger +and move on to your next target + + +##### Laser-Guided + +TK + + +##### GPS-Guided + +GPS-Guided weapons are a bit more complicated than other weapons, but are also very accurate and +can generally be employed from much safer distances, as well. + +###### GBU-38 Bomb +###### GBU-39 SD Bomb +###### AGM-89 Anti-ship Cruise Missile + +###### Employment + +There are currently two-types of GPS-guided weapons: the bombs, and the cruise missiles. + +*GPS-Guided Bombs* + +Selecting a GPS-guided bomb will put two concentric rings on your HUD, with the outer and +inner rings representing the max radius the bomb can steer to and the optimal steering +radius, respectively. Any GPS targets from the current GPS group will appear on the hud, +which a diamond around the current target. Simply maneuver until the target is in one of +the rings (preferably the "optimal" inner ring, especially if you're not very high up) +and squeeze the trigger. + +Creating GPS targets can seem a bit daunting, but is easy enough once you get used to it. +Currently, you can create GPS targets from either the MAP or the TGP. In either place, +slew onto the target and press the `GPS-S` (GPS "Send") MFD button. This will add the +location to the current GPS *group*, creating a new group if there is none. + +You can manage GPS targets and groups from the GPS page of the MFD, as you might expect. + +GPS-guided bombs also have a couple configuration options: + +- Targeting Mode: + - Manual: The default mode + - Auto: After each trigger pull, the next target in the GPS group will be selected + - Dumb: The bomb acts like an unguided bomb using [CCRP](#ccrp-employment) (see below). +- Deploy Rate: TK? + +> ⭐ **NOTE**: If you want a bit more accuracy from your MAP-created GPS targets, you can +> use the `GPS-A` (GPS "Acquire") MFD button on the TGP to slew the TGP onto the GPS target +> you created from the MAP, then manually slew the TGP until it locks, and use `GPS-S` one +> more time to create a new, more accurate, target. + +*GPS-Guided Cruise Missiles* + +Cruise Missiles are designed to follow a *path* of GPS points. To use them, you generally +create a new GPS group, switch to PATH mode, and add GPS points as above. You may also use +it in non-PATH mode, however, and the missile will cruise directly to the GPS point and search +for a target nearby. + + +### Unguided Weapons + +Unguided weapons are perfect for when you don't have the time—or money—to nicely paint a target +the way you need for the more complicated guided weapons! + +#### Mk. 82 Bomb + +TK + +##### CCRP Emplyment + +TK + +#### Hydra 70 Rockets + +Cheap and plentiful, Hydras are your friend when you need something blown up quick. To use, +just put whatever you want to blow up inside the little circle and keep squeezing the trigger +until it's gone! + +#### Gau minigun + +TK From 8104d2f65695feabba392a74d0331bff93ca8150 Mon Sep 17 00:00:00 2001 From: Daniel Leong Date: Sat, 14 Oct 2017 16:40:32 -0400 Subject: [PATCH 2/2] Add more separators, fix some typos Things were running together a bit with all the subheadings --- Munitions.md | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) diff --git a/Munitions.md b/Munitions.md index e24acab..da28079 100644 --- a/Munitions.md +++ b/Munitions.md @@ -53,7 +53,7 @@ engage in dogfights. *Cost*: $1500 / missile *Mass*: 123kg -##### Employment +##### *Employment* The Sidewinder and the AIM-9 both have similar methods of employment. After selecting the weapon, you'll have a big circle in the middle of your HUD, and you'll hear a @@ -78,6 +78,7 @@ Head Track | The cue follows the motion of your head. > 🚨 **NOTE**: When using Head Track mode, make sure you've enabled HMCS power and lowered > your HMCS visor! +--- #### Air-to-Ground @@ -101,7 +102,7 @@ TK TK -###### Employment +###### *Employment* The optically-guided missiles initially acquire their targets using the TGP. First, open the TGP page on an MFD and slew it to a target until it locks on in POINT mode—making sure the ITT @@ -110,11 +111,13 @@ an optically-guided missile you will initially get a circle in the middle of you are in range and the missile has a lock, you will hear a tone. At this point, squeeze the trigger and move on to your next target +--- ##### Laser-Guided TK +--- ##### GPS-Guided @@ -122,10 +125,18 @@ GPS-Guided weapons are a bit more complicated than other weapons, but are also v can generally be employed from much safer distances, as well. ###### GBU-38 Bomb + +TK + ###### GBU-39 SD Bomb + +TK + ###### AGM-89 Anti-ship Cruise Missile -###### Employment +TK + +###### *Employment* There are currently two-types of GPS-guided weapons: the bombs, and the cruise missiles. @@ -175,7 +186,7 @@ the way you need for the more complicated guided weapons! TK -##### CCRP Emplyment +##### *CCRP Employment* TK