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.gitignore
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# Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
[Bb]in/
[Oo]bj/
# mstest test results
TestResults
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
*.map
# javascript files
src/**/*.js
src/**/*.d.ts
loaders/src/**/*.js
materialsLibrary/src/**/*.js
proceduralTexturesLibrary/src/**/*.js
postProcessLibrary/src/**/*.js
inspector/src/**/*.js
serializers/src/**/*.js
gui/src/**/*.js
# Build results
[Dd]ebug/
[Rr]elease/
x64/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.log
*.vspscc
*.vssscc
.builds
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
# Publish Web Output
*.Publish.xml
# NuGet Packages Directory
packages
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
[Bb]in
[Oo]bj
sql
TestResults
[Tt]est[Rr]esult*
*.Cache
ClientBin
[Ss]tyle[Cc]op.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# OS or Editor folders
*.DS_Store
._*
Thumbs.db
.cache
.tmproj
nbproject
*.sublime-project
*.sublime-workspace
.directory
build
.history
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
# items for Eclipse- project / typescript & python plugins
.project
.settings/
.pydevproject
/Exporters/3ds Max/Max2Babylon.sln.ide
/Exporters/3ds Max/Max2Babylon.sln.ide
/Exporters/ExportToBabylon.sln.ide
# Do not ignore loaders/obj
!loaders/*
**/node_modules
node_modules
# for JetBrains IDE
.idea
# for VSCode
.vs
.tempChromeProfileForDebug
.temp
*.js.map
*.js.fx
*.d.ts
!dist/**/*.d.ts
!lib.d.ts
# local dev
localDev/src/*
/dist/preview release/babylon.custom.js
/dist/preview release/babylon.custom.max.js
/localDev/src/index.js
obj
*.cache
/3ds Max/Max2Babylon/2017/obj/Debug/Max2Babylon2017.csproj.CoreCompileInputs.cache
/3ds Max/Max2Babylon/2015/obj/Debug/Max2Babylon2015.csproj.CoreCompileInputs.cache
/3ds Max/GltfExport.Entities/obj/Debug/GLTFExport.Entities.csproj.CoreCompileInputs.cache
*.swatch
*.swatches
assemblies
/Maya/Assemblies/*.dll
/Maya/cicd/tests/temp
/Maya/cicd/venv/
__pycache__
.pytest_cache
BabylonJS_Installer/Dist/*