From 679de5a5b7210233e6fbf54246b4350405473b18 Mon Sep 17 00:00:00 2001 From: lzk <124214523+lzk228@users.noreply.github.com> Date: Sat, 13 Jul 2024 06:03:16 +0200 Subject: [PATCH] Use reinforced glass damage modifier for secure windoors (#29941) * Use Rglass damage modifier for reinforced windoors * i actually can remove this line since inherited --- .../Structures/Doors/Windoors/base_structurewindoors.yml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml b/Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml index 1ec6c04ffe7d0b..d15294cc4678de 100644 --- a/Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml +++ b/Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml @@ -172,6 +172,8 @@ - state: panel_open map: [ "enum.WiresVisualLayers.MaintenancePanel" ] visible: false + - type: Damageable + damageModifierSet: RGlass - type: Destructible thresholds: - trigger: @@ -257,7 +259,7 @@ - type: entity id: BaseSecurePlasmaWindoor - parent: BaseWindoor + parent: BaseSecureWindoor abstract: true components: - type: Sprite @@ -367,7 +369,7 @@ - type: entity id: BaseSecureUraniumWindoor - parent: BaseWindoor + parent: BaseSecureWindoor abstract: true components: - type: Sprite