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Describe the new feature you'd like
Speaking with David, the pressure sensor we have for the Android is likely hard to train on. A better sensor would be one that mapped pressure points onto a 2D texture, so if an agent got hit in the chest, the region corresponding to his chest would "light up".
Ideally, this texture map would preserve locality, so the parts of the texture that correspond to the legs would be near each other. Think of unwrapping the texture for the Android into a flat image.
He mentioned that someone got a demo of this working sometime in the past.
The text was updated successfully, but these errors were encountered:
Describe the new feature you'd like
Speaking with David, the pressure sensor we have for the Android is likely hard to train on. A better sensor would be one that mapped pressure points onto a 2D texture, so if an agent got hit in the chest, the region corresponding to his chest would "light up".
Ideally, this texture map would preserve locality, so the parts of the texture that correspond to the legs would be near each other. Think of unwrapping the texture for the Android into a flat image.
He mentioned that someone got a demo of this working sometime in the past.
The text was updated successfully, but these errors were encountered: