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Running the cube example on windows crashes with a D3D compile error #184
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Thanks for the report! This particular validation error has been fixed in the latest naga/wgpu-hal so make sure both are up to date: The vulkan validation errors might also be solved by updating. If it isn't solved, make sure your validation layers are up to date. If it still reports an issue, file a new issue. |
Ah sorry, I realized I had patched to a git version of wgpu but never removed it. I'll remove that in my next PR tonight. If you want to test it yourself, remove the patches in the top level Cargo.toml then run
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Yup, you're totally right, after running Switching back to the Vulkan backend I'm getting these errors:
The first message (i.e the |
Are those errors fatal? If not they look expected. The first and second are the same problem (loading the obs layer failed for some reason), and the last two are known problems with glslc (it generates code that touches a builtin that I don't actually use, and webgpu doesn't support) |
They're not fatal, the application just keeps on trucking |
Filed gfx-rs/wgpu#4359 |
Fixed in 0.2 |
Cloning and running the cube example locally (modifying it to use the DX12 backend by adding
Some(rend3::types::Backend::Dx12)
to thecreate_iad
call) crashes when running itHere's the error:
For the time being I can use the default (Vulkan) backend but that spams a lot of wgpu_hal errors into the terminal
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