This repository has been archived by the owner on Oct 15, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathYamazaru.cat
554 lines (554 loc) · 25.9 KB
/
Yamazaru.cat
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="ffef-8fa8-71b6-1fb5" revision="1" gameSystemId="6d8c-3a0c-8102-151d" gameSystemRevision="1" battleScribeVersion="1.15" name="Yamazaru" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<entries>
<entry id="56dc-5e7a-5b3e-9ffd" name="Chunin" points="20.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="1" maxInForce="1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups>
<entryGroup id="af25-6749-0579-e994" name="Ability" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="558e-c8dd-a620-d93d" name="Back Flip" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="3c97-9640-3ef0-7eea" name="Back Flip" hidden="false">
<description>Before the chunin moves, it may move
into any empty space in its back influence zone. The
chunin automatically succeeds any required dodge
rolls and can move onto any terrain type that it
could normally move to.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
<entry id="32b7-138e-7a8d-b56f" name="Yama Fist" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="9533-f625-988c-a5af" name="Yama Fist" hidden="false">
<description>Before the chunin attacks, its player
may give the chunin +2AT and -2DF until the end
of the round.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<links/>
</entryGroup>
</entryGroups>
<modifiers/>
<rules/>
<profiles>
<profile id="142a-e81b-32d7-c885" profileTypeId="a503-5d73-87af-11ff" name="Chunin" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="4"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="4"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="4"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Earth"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="5ec6-8a33-cf34-a4a3" targetId="4705-b8f6-2942-a0d5" linkType="rule">
<modifiers/>
</link>
<link id="e02f-6ba2-113a-c1ee" targetId="abcb-25a6-6a7e-f30b" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="1ab6-933d-678d-0423" name="Kaiken" points="12.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="2" maxInForce="4" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="536c-e3c7-fd02-162e" profileTypeId="a503-5d73-87af-11ff" name="Kaiken" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="3"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="3"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Earth"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="e84f-6068-8c9f-a9a6" name="Kunoichi" points="9.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="a2fc-5522-527a-fd3d" profileTypeId="a503-5d73-87af-11ff" name="Kunoichi" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="7"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="2"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="2"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Earth"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="d959-999f-6459-b5c8" targetId="e233-b1d0-0274-2bf6" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="e924-dfd9-5d5d-1766" name="Madoushi" points="13.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups>
<entryGroup id="d470-dcd4-04dc-e7ec" name="Ability" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="91fe-f235-86fd-7147" name="Healing Herbs" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="1aa2-9bdb-d266-bf3a" name="Healing Herbs" hidden="false">
<description>When a friendly model that is
adjacent to the madoushi is Injured, its player
may Stun the madoushi to have the model ignore
being Injured.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
<entry id="0433-ff47-e4ca-aefd" name="Mountain Flute" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="3e3b-0c76-cc78-b2a9" name="Mountain Flute" hidden="false">
<description>Ranged 10, Stealthy. Both Earth
and Void results Stun the target.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<links/>
</entryGroup>
</entryGroups>
<modifiers/>
<rules/>
<profiles>
<profile id="820e-4dc9-753d-8359" profileTypeId="a503-5d73-87af-11ff" name="Madoushi" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="2"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="3"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Earth"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="b9df-9feb-53bf-f275" targetId="abcb-25a6-6a7e-f30b" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="f7cb-b4ee-a433-7ce0" name="Mizaru" points="23.0" categoryId="6ae0-6fff-9a59-86eb" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="588b-60a2-e2d1-e773" name="Amazing Awareness" hidden="false">
<description>Mizaru may use his action to
have any model within eight spaces lose Stealth. No
LoS is required.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="cc12-c93f-6d7a-b497" profileTypeId="a503-5d73-87af-11ff" name="Mizaru" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="2"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="4"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Earth"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="536a-6591-4ae6-1aff" targetId="4705-b8f6-2942-a0d5" linkType="rule">
<modifiers/>
</link>
<link id="3eb5-4815-81ee-ab4d" targetId="ed6b-8a54-f906-758d" linkType="rule">
<modifiers/>
</link>
<link id="d686-e056-8861-c81f" targetId="111a-f8b3-5783-90d6" linkType="rule">
<modifiers/>
</link>
<link id="2847-1453-51a0-a728" targetId="e89d-7017-5026-36b5" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="e015-33b1-4733-8476" name="Oni" points="20.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="b470-5998-ced5-2fc1" profileTypeId="a503-5d73-87af-11ff" name="Oni" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="4"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="4"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="4"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Earth"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="c02d-f91d-ebd5-7f00" targetId="ed6b-8a54-f906-758d" linkType="rule">
<modifiers/>
</link>
<link id="bee1-06b8-694d-a9c3" targetId="0577-5d55-f110-e4fd" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="4155-47bd-af3b-03bd" name="Son Goku" points="19.0" categoryId="6ae0-6fff-9a59-86eb" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="5ab4-d006-b34d-ccfe" name="Lucky" hidden="false">
<description>Son Goku gets a Luck token at the beginning
of each of his activations</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="0bc8-0add-0ff1-7dbe" profileTypeId="a503-5d73-87af-11ff" name="Son Goku" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="7"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="3"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="3"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Earth"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="2db9-a73a-9490-1eb0" targetId="ed6b-8a54-f906-758d" linkType="rule">
<modifiers/>
</link>
<link id="a19d-5629-f356-f224" targetId="abcb-25a6-6a7e-f30b" linkType="rule">
<modifiers/>
</link>
<link id="e4f7-a9b0-e977-572b" targetId="5ae2-dfc3-7b0a-66fd" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="2f9c-3cd4-e096-decb" name="Yajiri" points="6.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="8bfb-7c14-69a0-2922" name="Ranged 5" hidden="false">
<description>+1AT Stealthy</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="c47a-600e-a193-eb4e" profileTypeId="a503-5d73-87af-11ff" name="Yajiri" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="1"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="1"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Earth"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
</entries>
<rules/>
<links/>
<sharedEntries/>
<sharedEntryGroups/>
<sharedRules>
<rule id="c19c-4167-5d82-8185" name="Accurate" hidden="false">
<description>When a model with Accurate makes a
ranged attack, it gets +1AT .</description>
<modifiers/>
</rule>
<rule id="9a81-58de-8099-2f51" name="Air Mastery" hidden="false">
<description>Once per round, after a model with Air
Mastery makes a roll, it may re-roll any dice that did
not result in Air</description>
<modifiers/>
</rule>
<rule id="af39-768e-319c-bb8c" name="Backstab" hidden="false">
<description>A model with Backstab gets +2AT , instead of +1, when making a back strike.</description>
<modifiers/>
</rule>
<rule id="642f-19ab-5477-6c2b" name="Blink" hidden="false">
<description>Before a model with Blink moves, it may make
an affinity test. If the test is successful, the model
ignores all models, terrain, and influence zones when
moving. The model must end its movement in a
legal space. If the test fails, then the model halves its
movement, rounding down.</description>
<modifiers/>
</rule>
<rule id="60f4-5246-7f72-5b82" name="Blood Lust" hidden="false">
<description>At the beginning of its activation, a model with Blood Lust may make an affinity test. If the test is successful, it gets a Haste token. The Haste token may be used this activation or following activations as normal.</description>
<modifiers/>
</rule>
<rule id="4705-b8f6-2942-a0d5" name="Close Combat Master" hidden="false">
<description>A model with Close Combat Master may reroll one of its dice when making a combat roll.</description>
<modifiers/>
</rule>
<rule id="23de-3c58-da51-f1d0" name="Dauntless" hidden="false">
<description>When a model with Dauntless defends, if
its Defense is lower than the attacker’s Attack after
any bonuses, the defender rolls the same number of
dice as the attacker.</description>
<modifiers/>
</rule>
<rule id="6884-fa30-6a08-16c2" name="Dirty Fighter" hidden="false">
<description>When a model with Dirty Fighter attacks, after eliminations, the defender must have at least two more dice than the attacker in order to choose the result of the attack.</description>
<modifiers/>
</rule>
<rule id="9013-0804-cd85-4f0f" name="Drown" hidden="false">
<description> A model with Drown may use its action to
make an affinity test. If the test is successful, any
enemy model in its influence zone is Slowed.</description>
<modifiers/>
</rule>
<rule id="abcb-25a6-6a7e-f30b" name="Earth Mastery" hidden="false">
<description>Once per round, after a model with
Earth Mastery makes a roll, it may reroll any dice
that did not result in Earth.
</description>
<modifiers/>
</rule>
<rule id="92c3-f547-ab86-92c6" name="Emptiness" hidden="false">
<description>A model with Emptiness gets +1AT if the model they are attacking gets an assist bonus and it does not.</description>
<modifiers/>
</rule>
<rule id="7cf9-4bf0-3ee9-dd09" name="Entangle" hidden="false">
<description>A model with Entangle has an influence
zone that extends two spaces away from its base. The
model can only attack and assist adjacent models. </description>
<modifiers/>
</rule>
<rule id="fe54-bd53-e578-85b9" name="Expert Climber" hidden="false">
<description>A model with Expert Climber only
spends two movement to move onto elevated terrain
instead of three. </description>
<modifiers/>
</rule>
<rule id="111a-f8b3-5783-90d6" name="Focus" hidden="false">
<description>A model with Focus may give up moving to roll
an additional die when it attacks in the same turn.</description>
<modifiers/>
</rule>
<rule id="6ca0-3767-7b27-7b80" name="Fortune" hidden="false">
<description>At the beginning of its activation, a model with
Fortune may make an affinity test. If the test is successful,
the model may get a Lucky token, or give a Lucky token
to any friendly model within their influence zone.</description>
<modifiers/>
</rule>
<rule id="76d7-e3c0-011e-2c26" name="Gale of Blows" hidden="false">
<description> After a model with Gale of Blows
attacks, it can make a second attack at -2AT . It may
continue to make attacks at an additional -2AT per
attack, until its Attack attribute reaches 0.</description>
<modifiers/>
</rule>
<rule id="e89d-7017-5026-36b5" name="Guard" hidden="false">
<description>When a model with Guard assists a friendly
model that is defending, the defending model gets
+2DF instead of +1.</description>
<modifiers/>
</rule>
<rule id="794d-449d-9b54-a7c4" name="Healing" hidden="false">
<description> A model with Healing may use its action
to make an affinity test. If the test is successful, the
model may remove all status effect tokens from one
friendly model in its influence zone.</description>
<modifiers/>
</rule>
<rule id="c1bc-6782-3c82-4f03" name="Ijin’s Horns" hidden="false">
<description>If a model with Ijin’s Horns moves three
or more spaces before attacking, it gets +1 AT</description>
<modifiers/>
</rule>
<rule id="85eb-bdf7-99dc-effd" name="Ika’s Tentacles" hidden="false">
<description>When an enemy model attempts to
dodge out of a space in the influence zone of a model
with Ika’s Tentacles, the enemy model must roll one
additional affinity element than it would normally
need to dodge successfully.</description>
<modifiers/>
</rule>
<rule id="39aa-2516-b1a1-9d0b" name="Kitsune's Bite" hidden="false">
<description>When a model with Kitsune’s Bite
attacks, if there is a Spirit element in the attacker’s
dice pool that was not chosen as the combat result,
the defender is Cursed.</description>
<modifiers/>
</rule>
<rule id="5ae2-dfc3-7b0a-66fd" name="Leap" hidden="false">
<description>While moving, once per turn, a model with
Leap may move onto elevated terrain by spending
only one movement point.</description>
<modifiers/>
</rule>
<rule id="cfd5-bd79-cc09-6b7f" name="Long Shot" hidden="false">
<description>A model with Long Shot can spend its
entire movement to increase the range of any ranged
attacks it makes during that activation by +2.</description>
<modifiers/>
</rule>
<rule id="e233-b1d0-0274-2bf6" name="Nimble" hidden="false">
<description>When a model with Nimble dodges, it may
reroll any of its dice.</description>
<modifiers/>
</rule>
<rule id="d5f8-8704-ae1e-3848" name="Ranged Master" hidden="false">
<description>A model with Ranged Master may reroll
one of its dice when taking a ranged attack action.</description>
<modifiers/>
</rule>
<rule id="93ed-7221-1f22-8cd5" name="Redirection" hidden="false">
<description>When a model with Redirection is
targeted by a Ranged Attack, it may make an affinity
test. If the test is successful, the model may pick any
friendly or enemy model within range of the attacker
as the new target of the attack.</description>
<modifiers/>
</rule>
<rule id="8d7c-7c05-0b4d-6f59" name="Regeneration" hidden="false">
<description>When a model with Regeneration is in
the Healing House, at the end of the round it makes an
affinity test before models are moved into the Training
Ground. If the test is successful, it is moved into the
Training Ground in addition to any other models. </description>
<modifiers/>
</rule>
<rule id="ed6b-8a54-f906-758d" name="Resilient" hidden="false">
<description>When a model with Resilient is Injured or
Stunned by an effect caused by an enemy, roll a die. If
any of the model’s affinities are rolled, then Injured is
downgraded to Stunned, or Stunned is downgraded
to nothing happening to the Resilient model.</description>
<modifiers/>
</rule>
<rule id="220d-7672-9857-38f6" name="Sensei" hidden="false">
<description>Once per round, one die rolled by any model on
the same team as the model with Sensei may be rerolled.</description>
<modifiers/>
</rule>
<rule id="0eb7-e22e-240c-e65c" name="Sicken" hidden="false">
<description>A model with Sicken may use its action to
make an affinity test. If the test is successful, every
enemy model within its influence zone is Poisoned.</description>
<modifiers/>
</rule>
<rule id="e324-5297-14a4-c0b6" name="Sneaky" hidden="false">
<description>A model with Sneaky begins the game in
Stealth, regardless of the challenge’s special rules. A
model with Sneaky may go into Stealth by spending
either all of its movement or its action.</description>
<modifiers/>
</rule>
<rule id="1a07-86f1-631c-4ebf" name="Spirit Mastery" hidden="false">
<description>Once per round, after a model with
Spirit Mastery makes a roll, it may reroll any dice
that did not result in Spirit.</description>
<modifiers/>
</rule>
<rule id="2e94-36a1-ad6c-8353" name="Sprint" hidden="false">
<description>When a model with Sprint runs, it may move an
additional +2 spaces, i.e. double movement +2 spaces.</description>
<modifiers/>
</rule>
<rule id="8418-3936-b544-7b9e" name="Surefoot" hidden="false">
<description>A model with Surefoot only spends one
movement point to move onto a rough terrain space
and may move through foliage and remain in Stealth</description>
<modifiers/>
</rule>
<rule id="4745-a4c1-8b34-6cfb" name="Tanchyo’s Wings" hidden="false">
<description>A model with Tanchyo’s Wings can
move through spaces that are occupied by other models.
If it attempts to move across an enemy model’s space, it
must attempt to dodge. If the model fails to dodge, it is
placed in an empty space in the enemy model’s influence
zone that is chosen by the enemy model’s player, and gets
Stunned. A model with Tanchyo’s Wings cannot end its
movement in a space occupied by another model.</description>
<modifiers/>
</rule>
<rule id="ee9b-9a36-57ef-43f1" name="Tidal Wave" hidden="false">
<description>Once per round, a model with Tidal
Wave gets +1DF against a single attack.</description>
<modifiers/>
</rule>
<rule id="fa7c-29fd-4b8b-fc06" name="Tough" hidden="false">
<description>At the beginning of its activation, a model
with Tough may make an affinity test. If the test is
successful, it gets a Protect token.</description>
<modifiers/>
</rule>
<rule id="0601-6aa0-b5f3-7531" name="Vigilance" hidden="false">
<description> If an enemy model in Stealth moves into
the influence zone of a model with Vigilance, the
moving model immediately loses Stealth.</description>
<modifiers/>
</rule>
<rule id="58a1-eb0b-1cec-8520" name="Void Mastery" hidden="false">
<description>Once per round, after a model with Void Mastery makes a roll, it may reroll any dice that did not result in Void.</description>
<modifiers/>
</rule>
<rule id="8d31-814b-f17c-8284" name="Water Mastery" hidden="false">
<description>Once per round, after a model with
Water Mastery makes a roll, it may reroll any dice
that did not result in Water.</description>
<modifiers/>
</rule>
<rule id="7fed-cab8-fb54-a1f3" name="Wind in the Forest" hidden="false">
<description>A model with Wind in the
Forest may stop during its movement to take an
attack action. If the target of the attack is Stunned
or Injured, the model may continue its movement as
normal. After using this ability, the model cannot
take an action.</description>
<modifiers/>
</rule>
<rule id="0577-5d55-f110-e4fd" name="Yamazaru’s Tail" hidden="false">
<description>Attacks made against a model with
Yamazaru’s Tail do not get back strike bonuses.</description>
<modifiers/>
</rule>
</sharedRules>
<sharedProfiles/>
</catalogue>