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Tora.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="047a-289d-71c0-9f4d" revision="1" gameSystemId="6d8c-3a0c-8102-151d" gameSystemRevision="1" battleScribeVersion="1.15" name="Tora" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<entries>
<entry id="2648-b76f-0507-7809" name="Byakko" points="24.0" categoryId="6ae0-6fff-9a59-86eb" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="f769-9f31-25d7-4b87" name="Vault" hidden="false">
<description>Byakko may move through spaces occupied
by other models.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="3187-4053-26a2-ab77" profileTypeId="a503-5d73-87af-11ff" name="Byakko" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="4"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="3"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Fire/Earth"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="536a-6591-4ae6-1aff" targetId="4705-b8f6-2942-a0d5" linkType="rule">
<modifiers/>
</link>
<link id="3eb5-4815-81ee-ab4d" targetId="ed6b-8a54-f906-758d" linkType="rule">
<modifiers/>
</link>
<link id="0447-1cb1-c9da-cc6a" targetId="ad3e-4700-743f-087c" linkType="rule">
<modifiers/>
</link>
<link id="24f8-b294-97bb-2841" targetId="8d7c-7c05-0b4d-6f59" linkType="rule">
<modifiers/>
</link>
<link id="04af-07ff-c647-4b12" targetId="497a-f2df-5a95-e630" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="7800-713b-4943-2e91" name="Chunin" points="20.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="1" maxInForce="1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups>
<entryGroup id="af25-6749-0579-e994" name="Ability" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="1618-99f4-6fd1-d770" name="Pounce" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="6dcf-e6ef-7a33-08f8" name="Pounce" hidden="false">
<description>Before attacking, the chunin may move
up to three spaces. This move may only be made if
it will result in the chunin being able to attack an
enemy model. After the attack, the chunin is Slowed.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
<entry id="1ef2-a1e3-4ddf-1128" name="Tiger Strike" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="05c3-e8e3-25ab-99ed" name="Tiger Strike" hidden="false">
<description>Before the chunin attacks, its player
may give the chunin +3AT until the end of the turn.
For the rest of the round, the chunin does not roll
any defense dice.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<links/>
</entryGroup>
</entryGroups>
<modifiers/>
<rules/>
<profiles>
<profile id="5cb3-6fe7-ff03-44e3" profileTypeId="a503-5d73-87af-11ff" name="Chunin" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="4"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="3"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Fire"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="5ec6-8a33-cf34-a4a3" targetId="4705-b8f6-2942-a0d5" linkType="rule">
<modifiers/>
</link>
<link id="18cf-c8b4-3f76-59a5" targetId="0e60-dd53-f0a9-8b9c" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="c7d9-dfaa-03f9-ec14" name="Kaiken" points="10.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="2" maxInForce="4" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="ef10-4a3a-f64a-5334" profileTypeId="a503-5d73-87af-11ff" name="Kaiken" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="3"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="2"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Fire"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="1d22-1a2a-5d1c-60aa" name="Kunoichi" points="9.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="b5c1-3d48-8fe6-e938" profileTypeId="a503-5d73-87af-11ff" name="Kunoichi" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="8"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="2"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="1"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Fire"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="d959-999f-6459-b5c8" targetId="e233-b1d0-0274-2bf6" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="6cc1-8924-602e-022e" name="Madoushi" points="13.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups>
<entryGroup id="d470-dcd4-04dc-e7ec" name="Ability" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="aa3c-26ca-0dc7-84e9" name="Metal to Dust" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="a30c-166e-f84c-f827" name="Metal to Dust" hidden="false">
<description>At the beginning of the round make
an affinity test. If the test is successful, attacks
against the madoushi get -2AT , to a minimum of 1,
until the end of the round.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
<entry id="978b-6492-0b0e-7241" name="Volcano Pots" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="c715-8b19-aa81-264d" name="Volcano Pots" hidden="false">
<description>The madoushi may use its action to
make an affinity test. If the test is successful, one
enemy model within six spaces of the madoushi, and
all models adjacent to the enemy model, are Stunned.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<links/>
</entryGroup>
</entryGroups>
<modifiers/>
<rules/>
<profiles>
<profile id="9852-c2ce-c4d8-71a2" profileTypeId="a503-5d73-87af-11ff" name="Madoushi" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="3"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="2"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Fire"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="dae3-ccef-b29c-6f80" targetId="4e91-f87d-d064-517e" linkType="rule">
<modifiers/>
</link>
<link id="3d15-c509-5062-0ddb" targetId="0e60-dd53-f0a9-8b9c" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="ad54-ebc0-bc1a-741c" name="Oni" points="18.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="2c2b-b6ff-cc80-4738" profileTypeId="a503-5d73-87af-11ff" name="Oni" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="4"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="2"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="5"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Fire"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="c02d-f91d-ebd5-7f00" targetId="ed6b-8a54-f906-758d" linkType="rule">
<modifiers/>
</link>
<link id="2094-2fd6-022f-4676" targetId="ad3e-4700-743f-087c" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="56be-fa83-ad47-0c14" name="Ryu" points="20.0" categoryId="6ae0-6fff-9a59-86eb" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="245f-dfd0-2439-590c" name="Dragon's Breath" hidden="false">
<description>Ryu may spend his action to have all
models that are in Ryu’s front influence zone take an
affinity test. If a model fails the test, they are Stunned.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="915b-1994-ec9c-78d4" profileTypeId="a503-5d73-87af-11ff" name="Ryu" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="3"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="4"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Fire"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="2db9-a73a-9490-1eb0" targetId="ed6b-8a54-f906-758d" linkType="rule">
<modifiers/>
</link>
<link id="efe9-b0d6-3238-2de9" targetId="4e91-f87d-d064-517e" linkType="rule">
<modifiers/>
</link>
<link id="0b59-4d1d-7920-f12b" targetId="0e60-dd53-f0a9-8b9c" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="6b1c-f635-db10-0e70" name="Yajiri" points="8.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="8bfb-7c14-69a0-2922" name="Ranged 5" hidden="false">
<description>+2AT</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="bd66-eb28-0499-607b" profileTypeId="a503-5d73-87af-11ff" name="Yajiri" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="2"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="1"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Fire"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
</entries>
<rules/>
<links/>
<sharedEntries/>
<sharedEntryGroups/>
<sharedRules>
<rule id="c19c-4167-5d82-8185" name="Accurate" hidden="false">
<description>When a model with Accurate makes a
ranged attack, it gets +1AT .</description>
<modifiers/>
</rule>
<rule id="9a81-58de-8099-2f51" name="Air Mastery" hidden="false">
<description>Once per round, after a model with Air
Mastery makes a roll, it may re-roll any dice that did
not result in Air</description>
<modifiers/>
</rule>
<rule id="af39-768e-319c-bb8c" name="Backstab" hidden="false">
<description>A model with Backstab gets +2AT , instead of +1, when making a back strike.</description>
<modifiers/>
</rule>
<rule id="642f-19ab-5477-6c2b" name="Blink" hidden="false">
<description>Before a model with Blink moves, it may make
an affinity test. If the test is successful, the model
ignores all models, terrain, and influence zones when
moving. The model must end its movement in a
legal space. If the test fails, then the model halves its
movement, rounding down.</description>
<modifiers/>
</rule>
<rule id="60f4-5246-7f72-5b82" name="Blood Lust" hidden="false">
<description>At the beginning of its activation, a model with Blood Lust may make an affinity test. If the test is successful, it gets a Haste token. The Haste token may be used this activation or following activations as normal.</description>
<modifiers/>
</rule>
<rule id="4705-b8f6-2942-a0d5" name="Close Combat Master" hidden="false">
<description>A model with Close Combat Master may reroll one of its dice when making a combat roll.</description>
<modifiers/>
</rule>
<rule id="5687-3e55-c42d-ab58" name="Combined Attack" hidden="false">
<description>When a model with Combined
Attack assists a friendly model that is attacking, the
attacker gets +2AT instead of +1.</description>
<modifiers/>
</rule>
<rule id="23de-3c58-da51-f1d0" name="Dauntless" hidden="false">
<description>When a model with Dauntless defends, if
its Defense is lower than the attacker’s Attack after
any bonuses, the defender rolls the same number of
dice as the attacker.</description>
<modifiers/>
</rule>
<rule id="6884-fa30-6a08-16c2" name="Dirty Fighter" hidden="false">
<description>When a model with Dirty Fighter attacks, after eliminations, the defender must have at least two more dice than the attacker in order to choose the result of the attack.</description>
<modifiers/>
</rule>
<rule id="9013-0804-cd85-4f0f" name="Drown" hidden="false">
<description> A model with Drown may use its action to
make an affinity test. If the test is successful, any
enemy model in its influence zone is Slowed.</description>
<modifiers/>
</rule>
<rule id="abcb-25a6-6a7e-f30b" name="Earth Mastery" hidden="false">
<description>Once per round, after a model with
Earth Mastery makes a roll, it may reroll any dice
that did not result in Earth.
</description>
<modifiers/>
</rule>
<rule id="92c3-f547-ab86-92c6" name="Emptiness" hidden="false">
<description>A model with Emptiness gets +1AT if the model they are attacking gets an assist bonus and it does not.</description>
<modifiers/>
</rule>
<rule id="4e91-f87d-d064-517e" name="Engulf" hidden="false">
<description>When a model with Engulf attacks, if there is
a Fire element in the dice pool that was not chosen as
the combat result, the defender is Poisoned.</description>
<modifiers/>
</rule>
<rule id="7cf9-4bf0-3ee9-dd09" name="Entangle" hidden="false">
<description>A model with Entangle has an influence
zone that extends two spaces away from its base. The
model can only attack and assist adjacent models. </description>
<modifiers/>
</rule>
<rule id="fe54-bd53-e578-85b9" name="Expert Climber" hidden="false">
<description>A model with Expert Climber only
spends two movement to move onto elevated terrain
instead of three. </description>
<modifiers/>
</rule>
<rule id="0e60-dd53-f0a9-8b9c" name="Fire Mastery" hidden="false">
<description>Once per round, after a model with
Fire Mastery makes a roll, it may reroll any dice that
did not result in Fire.</description>
<modifiers/>
</rule>
<rule id="111a-f8b3-5783-90d6" name="Focus" hidden="false">
<description>A model with Focus may give up moving to roll
an additional die when it attacks in the same turn.</description>
<modifiers/>
</rule>
<rule id="6ca0-3767-7b27-7b80" name="Fortune" hidden="false">
<description>At the beginning of its activation, a model with
Fortune may make an affinity test. If the test is successful,
the model may get a Lucky token, or give a Lucky token
to any friendly model within their influence zone.</description>
<modifiers/>
</rule>
<rule id="5d01-3072-c78f-de3d" name="Frenzy" hidden="false">
<description>A model with Frenzy must attack an enemy
model if it is able. Whenever a model with Frenzy
attacks, it must attack twice against the same target.
After attacking, the model’s Defense attribute is
halved, rounded down, for the rest of the round.</description>
<modifiers/>
</rule>
<rule id="76d7-e3c0-011e-2c26" name="Gale of Blows" hidden="false">
<description> After a model with Gale of Blows
attacks, it can make a second attack at -2AT . It may
continue to make attacks at an additional -2AT per
attack, until its Attack attribute reaches 0.</description>
<modifiers/>
</rule>
<rule id="e89d-7017-5026-36b5" name="Guard" hidden="false">
<description>When a model with Guard assists a friendly
model that is defending, the defending model gets
+2DF instead of +1.</description>
<modifiers/>
</rule>
<rule id="794d-449d-9b54-a7c4" name="Healing" hidden="false">
<description> A model with Healing may use its action
to make an affinity test. If the test is successful, the
model may remove all status effect tokens from one
friendly model in its influence zone.</description>
<modifiers/>
</rule>
<rule id="c1bc-6782-3c82-4f03" name="Ijin’s Horns" hidden="false">
<description>If a model with Ijin’s Horns moves three
or more spaces before attacking, it gets +1 AT</description>
<modifiers/>
</rule>
<rule id="85eb-bdf7-99dc-effd" name="Ika’s Tentacles" hidden="false">
<description>When an enemy model attempts to
dodge out of a space in the influence zone of a model
with Ika’s Tentacles, the enemy model must roll one
additional affinity element than it would normally
need to dodge successfully.</description>
<modifiers/>
</rule>
<rule id="39aa-2516-b1a1-9d0b" name="Kitsune's Bite" hidden="false">
<description>When a model with Kitsune’s Bite
attacks, if there is a Spirit element in the attacker’s
dice pool that was not chosen as the combat result,
the defender is Cursed.</description>
<modifiers/>
</rule>
<rule id="5ae2-dfc3-7b0a-66fd" name="Leap" hidden="false">
<description>While moving, once per turn, a model with
Leap may move onto elevated terrain by spending
only one movement point.</description>
<modifiers/>
</rule>
<rule id="cfd5-bd79-cc09-6b7f" name="Long Shot" hidden="false">
<description>A model with Long Shot can spend its
entire movement to increase the range of any ranged
attacks it makes during that activation by +2.</description>
<modifiers/>
</rule>
<rule id="e233-b1d0-0274-2bf6" name="Nimble" hidden="false">
<description>When a model with Nimble dodges, it may
reroll any of its dice.</description>
<modifiers/>
</rule>
<rule id="ad3e-4700-743f-087c" name="Precision Strike" hidden="false">
<description>When a model with Precision Strike
chooses Fire as the combat result, only enemy models
within the attacker’s influence zone get Stunned.</description>
<modifiers/>
</rule>
<rule id="d5f8-8704-ae1e-3848" name="Ranged Master" hidden="false">
<description>A model with Ranged Master may reroll
one of its dice when taking a ranged attack action.</description>
<modifiers/>
</rule>
<rule id="93ed-7221-1f22-8cd5" name="Redirection" hidden="false">
<description>When a model with Redirection is
targeted by a Ranged Attack, it may make an affinity
test. If the test is successful, the model may pick any
friendly or enemy model within range of the attacker
as the new target of the attack.</description>
<modifiers/>
</rule>
<rule id="8d7c-7c05-0b4d-6f59" name="Regeneration" hidden="false">
<description>When a model with Regeneration is in
the Healing House, at the end of the round it makes an
affinity test before models are moved into the Training
Ground. If the test is successful, it is moved into the
Training Ground in addition to any other models. </description>
<modifiers/>
</rule>
<rule id="ed6b-8a54-f906-758d" name="Resilient" hidden="false">
<description>When a model with Resilient is Injured or
Stunned by an effect caused by an enemy, roll a die. If
any of the model’s affinities are rolled, then Injured is
downgraded to Stunned, or Stunned is downgraded
to nothing happening to the Resilient model.</description>
<modifiers/>
</rule>
<rule id="220d-7672-9857-38f6" name="Sensei" hidden="false">
<description>Once per round, one die rolled by any model on
the same team as the model with Sensei may be rerolled.</description>
<modifiers/>
</rule>
<rule id="0eb7-e22e-240c-e65c" name="Sicken" hidden="false">
<description>A model with Sicken may use its action to
make an affinity test. If the test is successful, every
enemy model within its influence zone is Poisoned.</description>
<modifiers/>
</rule>
<rule id="e324-5297-14a4-c0b6" name="Sneaky" hidden="false">
<description>A model with Sneaky begins the game in
Stealth, regardless of the challenge’s special rules. A
model with Sneaky may go into Stealth by spending
either all of its movement or its action.</description>
<modifiers/>
</rule>
<rule id="1a07-86f1-631c-4ebf" name="Spirit Mastery" hidden="false">
<description>Once per round, after a model with
Spirit Mastery makes a roll, it may reroll any dice
that did not result in Spirit.</description>
<modifiers/>
</rule>
<rule id="2e94-36a1-ad6c-8353" name="Sprint" hidden="false">
<description>When a model with Sprint runs, it may move an
additional +2 spaces, i.e. double movement +2 spaces.</description>
<modifiers/>
</rule>
<rule id="8418-3936-b544-7b9e" name="Surefoot" hidden="false">
<description>A model with Surefoot only spends one
movement point to move onto a rough terrain space
and may move through foliage and remain in Stealth</description>
<modifiers/>
</rule>
<rule id="4745-a4c1-8b34-6cfb" name="Tanchyo’s Wings" hidden="false">
<description>A model with Tanchyo’s Wings can
move through spaces that are occupied by other models.
If it attempts to move across an enemy model’s space, it
must attempt to dodge. If the model fails to dodge, it is
placed in an empty space in the enemy model’s influence
zone that is chosen by the enemy model’s player, and gets
Stunned. A model with Tanchyo’s Wings cannot end its
movement in a space occupied by another model.</description>
<modifiers/>
</rule>
<rule id="ee9b-9a36-57ef-43f1" name="Tidal Wave" hidden="false">
<description>Once per round, a model with Tidal
Wave gets +1DF against a single attack.</description>
<modifiers/>
</rule>
<rule id="497a-f2df-5a95-e630" name="Tora’s Claws" hidden="false">
<description>A model with Tora’s Claws gets +1AT
when attacking models with a Stun token.</description>
<modifiers/>
</rule>
<rule id="fa7c-29fd-4b8b-fc06" name="Tough" hidden="false">
<description>At the beginning of its activation, a model
with Tough may make an affinity test. If the test is
successful, it gets a Protect token.</description>
<modifiers/>
</rule>
<rule id="0601-6aa0-b5f3-7531" name="Vigilance" hidden="false">
<description> If an enemy model in Stealth moves into
the influence zone of a model with Vigilance, the
moving model immediately loses Stealth.</description>
<modifiers/>
</rule>
<rule id="58a1-eb0b-1cec-8520" name="Void Mastery" hidden="false">
<description>Once per round, after a model with Void Mastery makes a roll, it may reroll any dice that did not result in Void.</description>
<modifiers/>
</rule>
<rule id="8d31-814b-f17c-8284" name="Water Mastery" hidden="false">
<description>Once per round, after a model with
Water Mastery makes a roll, it may reroll any dice
that did not result in Water.</description>
<modifiers/>
</rule>
<rule id="7fed-cab8-fb54-a1f3" name="Wind in the Forest" hidden="false">
<description>A model with Wind in the
Forest may stop during its movement to take an
attack action. If the target of the attack is Stunned
or Injured, the model may continue its movement as
normal. After using this ability, the model cannot
take an action.</description>
<modifiers/>
</rule>
<rule id="0577-5d55-f110-e4fd" name="Yamazaru’s Tail" hidden="false">
<description>Attacks made against a model with
Yamazaru’s Tail do not get back strike bonuses.</description>
<modifiers/>
</rule>
</sharedRules>
<sharedProfiles/>
</catalogue>