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Ijin.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="24ab-3591-2a43-8b0b" revision="1" gameSystemId="6d8c-3a0c-8102-151d" gameSystemRevision="1" battleScribeVersion="1.15" name="Ijin" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<entries>
<entry id="fc4b-dd4f-65c3-a206" name="Bomechan" points="22.0" categoryId="6ae0-6fff-9a59-86eb" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="2e65-f81a-e596-3dfe" name="Whirlwind" hidden="false">
<description>Bomechan may use her action to attack every
enemy model in her influence zone. Resolve the attack against
each model completely before attacking the next model. If
Bomechan chooses Void, then the target is Stunned instead
of Injured. If Bomechan is Injured or gets Stunned, then she
stops attacking and does not continue to a new target.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="136c-1c39-84bd-75e8" profileTypeId="a503-5d73-87af-11ff" name="Bomechan" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="7"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="3"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="2"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Void"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="3c82-f6bf-114e-5913" targetId="af39-768e-319c-bb8c" linkType="rule">
<modifiers/>
</link>
<link id="b5b3-f39e-7522-7393" targetId="c1bc-6782-3c82-4f03" linkType="rule">
<modifiers/>
</link>
<link id="b2cf-b0b2-5276-6a26" targetId="e233-b1d0-0274-2bf6" linkType="rule">
<modifiers/>
</link>
<link id="ca12-d920-d834-a00b" targetId="ed6b-8a54-f906-758d" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="acce-d7dd-8a36-8587" name="Chunin" points="20.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="1" maxInForce="1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups>
<entryGroup id="9d7c-4aa5-aea0-2de6" name="Ability" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="c0ec-b4cc-9744-ca26" name="Soul Capture" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="523e-d2ab-b791-ed17" name="Soul Capture" hidden="false">
<description>Whenever the chunin Injures a model, the chunin gets a Haste token.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
<entry id="01bb-5b66-62d6-0cae" name="Tyrant" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="ed74-6475-56d3-7f54" name="Tyrant" hidden="false">
<description>Friendly models within four spaces of the
chunin get +1AT when they make an attack. If a
friendly model within the area of this ability attacks
an enemy model and doesn’t Injure it, the attacking
model is Stunned.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<links/>
</entryGroup>
</entryGroups>
<modifiers/>
<rules/>
<profiles>
<profile id="8efe-bb90-cd98-11f8" profileTypeId="a503-5d73-87af-11ff" name="Chunin" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="4"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="3"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Void"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="5ec6-8a33-cf34-a4a3" targetId="4705-b8f6-2942-a0d5" linkType="rule">
<modifiers/>
</link>
<link id="249f-fa25-73a6-262a" targetId="58a1-eb0b-1cec-8520" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="30eb-4c41-a42a-bd54" name="Kaiken" points="12.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="1" maxInForce="3" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="fb93-8995-bb45-6fe1" profileTypeId="a503-5d73-87af-11ff" name="Kaiken" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="3"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="3"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Void"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="8a03-8787-2c00-b3ef" name="Kunoichi" points="9.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="1" maxInForce="3" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="37dc-647e-0885-65c5" profileTypeId="a503-5d73-87af-11ff" name="Kunoichi" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="7"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="2"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="1"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Void"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="bf74-0594-9d22-c249" targetId="af39-768e-319c-bb8c" linkType="rule">
<modifiers/>
</link>
<link id="d959-999f-6459-b5c8" targetId="e233-b1d0-0274-2bf6" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="aeaf-2ff6-7d07-d9ff" name="Madoushi" points="15.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups>
<entryGroup id="d168-d99d-01bc-1b48" name="Ability" minSelections="1" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries>
<entry id="cc9a-cc25-c067-ba1c" name="Blood Frenzy" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="8f54-89c0-3049-f866" name="Blood Frenzy" hidden="false">
<description>When the madoushi activates, it
makes an affinity test. If the test is successful, Haste
a friendly model within four spaces.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
<entry id="4e2c-5aa3-dfab-dadd" name="Skull Hex" points="0.0" categoryId="(No Category)" type="upgrade" minSelections="0" maxSelections="1" minInForce="0" maxInForce="-1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="f585-a58e-5fae-bb9f" name="Skull Hex" hidden="false">
<description>The madoushi may use its action to make
an affinity test. If the test is successful, choose an
enemy model within six spaces, the chosen model
and any enemy model in its influence zone get -1DF
, to a minimum of 1, until the end of the round.</description>
<modifiers/>
</rule>
</rules>
<profiles/>
<links/>
</entry>
</entries>
<entryGroups/>
<modifiers/>
<links/>
</entryGroup>
</entryGroups>
<modifiers/>
<rules/>
<profiles>
<profile id="0a03-8cda-9bd5-4da0" profileTypeId="a503-5d73-87af-11ff" name="Madoushi" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="3"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="3"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Void"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="bfea-171c-e132-fa03" targetId="58a1-eb0b-1cec-8520" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="2103-972f-21b4-cc03" name="Oni" points="18.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules/>
<profiles>
<profile id="6103-6da3-90c7-ab34" profileTypeId="a503-5d73-87af-11ff" name="Oni" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="4"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="5"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="2"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Void"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="b890-20d8-780d-0410" targetId="c1bc-6782-3c82-4f03" linkType="rule">
<modifiers/>
</link>
<link id="bc30-31ee-3fba-395d" targetId="ed6b-8a54-f906-758d" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
<entry id="22bc-a664-7a82-ab8d" name="Yajiri" points="7.0" categoryId="f7d7-7a8b-5515-a0b5" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="2" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="6a50-3b9f-8675-a448" name="Ranged 6" hidden="false">
<description>+2AT</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="e453-26ba-eb60-7ee4" profileTypeId="a503-5d73-87af-11ff" name="Yajiri" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="1"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="2"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Void"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links/>
</entry>
<entry id="07f3-4dc9-57ff-d10f" name="Yobuko" points="25.0" categoryId="6ae0-6fff-9a59-86eb" type="model" minSelections="0" maxSelections="-1" minInForce="0" maxInForce="1" minInRoster="0" maxInRoster="-1" minPoints="0.0" maxPoints="-1.0" collective="false" hidden="false">
<entries/>
<entryGroups/>
<modifiers/>
<rules>
<rule id="1bc4-6067-b769-e6cb" name="Supreme Master of the Fist" hidden="false">
<description>If an enemy model on the
board has an Attack or Defense attribute equal to or
greater than Yobuko’s Attack attribute, that model is his
rival, and he must move toward and attack the model
during each of his activations. Toward means closer, but
moving in a straight line is not required. While Yobuko
must attempt to get closer to his rival, he does not have to
move into or through enemy influence zones if his player
does not wish him to do so. Yobuko gets +1AT when
attacking his rival. If there are multiple models that are
Yobuko’s rivals, Yobuko’s player may decide which one
Yobuko moves toward and attempts to attack during each
activation. If Yobuko cannot attack a rival after moving,
then he may take whatever action his player wishes.</description>
<modifiers/>
</rule>
</rules>
<profiles>
<profile id="8d2e-9eba-681d-bb3d" profileTypeId="a503-5d73-87af-11ff" name="Yobuko" hidden="false">
<characteristics>
<characteristic characteristicId="2d23-ed74-abcb-47d8" name="MV" value="5"/>
<characteristic characteristicId="a056-5e59-5a84-5dab" name="AT" value="5"/>
<characteristic characteristicId="45d1-fd92-fd3a-e001" name="DF" value="4"/>
<characteristic characteristicId="c2f2-97f5-e211-6cd3" name="Affinity" value="Void"/>
</characteristics>
<modifiers/>
</profile>
</profiles>
<links>
<link id="e423-675a-0c2d-84d2" targetId="4705-b8f6-2942-a0d5" linkType="rule">
<modifiers/>
</link>
<link id="3420-57df-cdde-536a" targetId="6884-fa30-6a08-16c2" linkType="rule">
<modifiers/>
</link>
<link id="c6e7-3766-4788-43bb" targetId="92c3-f547-ab86-92c6" linkType="rule">
<modifiers/>
</link>
<link id="ac27-90d0-77f8-8d13" targetId="e233-b1d0-0274-2bf6" linkType="rule">
<modifiers/>
</link>
<link id="3460-c0ed-3427-27da" targetId="ed6b-8a54-f906-758d" linkType="rule">
<modifiers/>
</link>
</links>
</entry>
</entries>
<rules/>
<links/>
<sharedEntries/>
<sharedEntryGroups/>
<sharedRules>
<rule id="af39-768e-319c-bb8c" name="Backstab" hidden="false">
<description>A model with Backstab gets +2AT , instead of +1, when making a back strike.</description>
<modifiers/>
</rule>
<rule id="60f4-5246-7f72-5b82" name="Blood Lust" hidden="false">
<description>At the beginning of its activation, a model with Blood Lust may make an affinity test. If the test is successful, it gets a Haste token. The Haste token may be used this activation or following activations as normal.</description>
<modifiers/>
</rule>
<rule id="4705-b8f6-2942-a0d5" name="Close Combat Master" hidden="false">
<description>A model with Close Combat Master may reroll one of its dice when making a combat roll.</description>
<modifiers/>
</rule>
<rule id="6884-fa30-6a08-16c2" name="Dirty Fighter" hidden="false">
<description>When a model with Dirty Fighter attacks, after eliminations, the defender must have at least two more dice than the attacker in order to choose the result of the attack.</description>
<modifiers/>
</rule>
<rule id="92c3-f547-ab86-92c6" name="Emptiness" hidden="false">
<description>A model with Emptiness gets +1AT if the model they are attacking gets an assist bonus and it does not.</description>
<modifiers/>
</rule>
<rule id="c1bc-6782-3c82-4f03" name="Ijin’s Horns" hidden="false">
<description>If a model with Ijin’s Horns moves three
or more spaces before attacking, it gets +1 AT</description>
<modifiers/>
</rule>
<rule id="e233-b1d0-0274-2bf6" name="Nimble" hidden="false">
<description>When a model with Nimble dodges, it may
reroll any of its dice.</description>
<modifiers/>
</rule>
<rule id="ed6b-8a54-f906-758d" name="Resilient" hidden="false">
<description>When a model with Resilient is Injured or
Stunned by an effect caused by an enemy, roll a die. If
any of the model’s affinities are rolled, then Injured is
downgraded to Stunned, or Stunned is downgraded
to nothing happening to the Resilient model.</description>
<modifiers/>
</rule>
<rule id="58a1-eb0b-1cec-8520" name="Void Mastery" hidden="false">
<description>Once per round, after a model with Void Mastery makes a roll, it may reroll any dice that did not result in Void.</description>
<modifiers/>
</rule>
</sharedRules>
<sharedProfiles/>
</catalogue>