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A simple Minecraft Bedrock Edition websocket server framework, help developer to setup websocket server faster for Minecraft or your self package depend on it

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Mcwss npm package wakatime

The project is refactory version for version of three years (2021) ago base on TypeScript.

A simple Minecraft Bedrock Edition websocket server framework, help developer to setup websocket server faster for Minecraft or your self package depend on it.Its core Mcwss base a events emiter and provide many of events which can be listened.In addition,it provides Client instance object to interact with every client.

🧊 Usage

What? You donot know how to install Node.js program? Are you kidding me? Please find Google Search to help you.

Base on program cli to start:

mcwss

For C(Z)hinese(English understanding hard population):

mcwss --lang zh_CN

Start your Minecraft Bedrock Edition and input commands:

/wsserver ws://localhost:1
# or:
/connect ws://localhost:1

Test a few:

*/help
*/helph

Options

  • --port [num] Set websocket server port
  • --mode [type] Set logger level, debug or build
  • --lang [locale] Set view language, en_US, ja_JP, zh_TW, zh_CN
  • -v, --version Display version number
  • -h, --help Display this message

Example:

mcwss --port 2333 --mode debug --lang ja_JP

built-in commands

  • */help Show Mcwss command help
  • */connect Show WebSocket connection time
  • */about Show about informatio
  • */clears Clear chat content
  • */func <path> Execute mcfunction on server
  • */helph Show hidden command help,

Game hidden Command:

  • ./closewebsocket Close websocket connection
  • ./gettopsolidblock <x> <y> <z> Get top solid block coordinates
  • ./querytarget <selector> Get precise float coordinates of entity
  • ./agent Mascot
  • ./enableencryption Unknown
  • ./closechat Close chat
  • ./geteduclientinfo Get version info
  • ./getlocalplayername Return player name

🎯 Events

Lifecycle Events:

  • ready
  • dispose
  • error
  • connection
  • message
  • close

Minecraft Events:

  • block_broken
  • block_placed
  • end_of_day
  • entity_spawned
  • item_acquired
  • item_crafted
  • item_destroyed
  • item_smelted
  • item_used
  • jukebox_used
  • mob_interacted
  • mob_killed
  • player_bounced
  • player_died
  • player_message
  • player_teleported
  • player_transform
  • player_travelled
  • unknown_minecraft_event
  • command_response

🚀 Class

Mcwss

  • start(): void Start a websocket server
  • stop(): void Stop a websocket server

Extends Events:

  • emit<T extends keyof EventsList>(type: T, ...data: [...Parameters<EventsList[T]>]): void Emit a event
  • parallel<T extends keyof EventsList>(type: T, ...data: [...Parameters<EventsList[T]>]): Promise<void> Emit a event asynchronous
  • on<T extends keyof EventsList>(type: T, callback: EventsList[T]): void Listen a event
  • once<T extends keyof EventsList>(type: T, callback: EventsList[T]): void Listen a event once
  • off<T extends keyof EventsList>(type: T, callback: EventsList[T]): void Cancel to listen a event
  • offAll<T extends keyof EventsList>(type: T): void Cancel to listen all events

Client

  • req: IncomingMessage Client websocket object
  • sessionId: number Connection identify at Mcwss
  • sessionDate: Date Connection setup time
  • send(data: SendPacket): void Send a packet to client
  • close(): void Close connection with client
  • subscribe(event: MinecraftEvents): void Subscribe a minecraft event
  • unsubscribe(event: MinecraftEvents): void Unsubscribe a minecraft event
  • run(cmd: string | string[]): void Run a or many of command to client
  • chat(message: string): void Send a normal message to client (Base for /say)
  • chatf(message: string, color?: TextColor, sender?: string, target: CommandTarget = CommandTarget.SELF): void Send a advanced message to client (Base for /tellraw)
  • func(file: string): void Run a .mcfunction file to client
const enum TextColor {
  GREEN = '§a',
  RED = '§c',
  BLUE = '§b',
  YELLOW = '§e'
}

const enum CommandTarget {
  ALL = '@a',
  SELF = '@s',
  RANDOM = '@r',
  EVERY = '@e',
  NEAR = '@p'
}

🧩 Internationalization

Supports languages:

  • English
  • 日本語 (Japanese)
  • 繁體中文 (Traditional Chinese)
  • 简体中文(Simplified Chinese)

🌰 Example

Setup your self program or package base on Mcwss, refer to src/utils/line.ts for more information.

import Mcwss from 'mcwss';
import { log, error } from 'console';

const mcwss = new Mcwss({ port: 2333 });

/* events register */
mcwss.on('ready', () => log(`WebSocketServer started at ws://localehost:${port} `));

mcwss.on('dispose', () => log('WebSocketServer stopped'));

mcwss.on('error', (data) =>
  error(data.client ? `[Client:${data.client.sessionId}]` : '[Server]', data.error.name, data.error.message)
);

mcwss.on('connection', (data) =>
  log(`[Client:${data.client.sessionId}]`, 'new connection from', data.client.req.socket.remoteAddress)
);

mcwss.on('close', (data) => {
  if (data.raw) {
    log(`[Client:${data.raw.client.sessionId}]`, 'Closing in progress code:', data.raw.code);
    return;
  }
  log('WebSocketServer is closeing...');
});

mcwss.on('block_broken', (data) => {
  const { block, player, tool } = data.body;
  /* ... */
});

mcwss.on('end_of_day', (data) => {
  const { player } = data.body;
  /* ... */
});

/* ... */

mcwss.start();

📜 License

Comply with The GNU General Public License v3.0 open-source license.

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A simple Minecraft Bedrock Edition websocket server framework, help developer to setup websocket server faster for Minecraft or your self package depend on it

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