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(Take Two) Toggle Latches cause Compile Error #3840

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pompousspaniard opened this issue Jul 2, 2021 · 0 comments
Closed

(Take Two) Toggle Latches cause Compile Error #3840

pompousspaniard opened this issue Jul 2, 2021 · 0 comments
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Bug Something isn't working correctly Compile Error Something is preventing the map from compiling

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@pompousspaniard
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pompousspaniard commented Jul 2, 2021

Take Two cause I selected Generic Bug Report earlier

BEE2 version: 2.4.40.1 with 2.4.40.0 packages

Description of the bug: Toggle Latches cause a compile error when present

Expected behavior: Toggle Latches should not cause a compile error

Steps to reproduce: Place Toggle Latch anywhere in the chamber. Does not need to have inputs/outputs from and to anything.

Additional information:
Here's a very simple chamber that causes a Compile Error. Yes, there's Neurotoxin Vents, they cause an error too, see #3841
editor

Here's the console log, I think I copied everything you need to know:

VBSP failed.

[I] cond.core.get_cond_group(): No name for module "precomp.faithplate"!
[I] cond.core.get_cond_group(): No name for module "precomp.fizzler"!
[I] vbsp.main(): BEE2 v4.40.1 VBSP hook initiallised.
[I] cond.core.import_conditions(): Imported all conditions modules!
[I] vbsp.main(): Map path is "J:/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf"
[I] vbsp.main(): New path: "J:/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf"
[I] vbsp.main(): PeTI map detected!
[I] vbsp.main(): Loading settings...
[W] texturing.load_config(): overlays: Unknown texture names faithfling, faithland
[W] texturing.load_config(): special: Unknown texture names edge_special, pedestalside
[I] cubes.parse_conf(): Parsed 7 cube types, 1 dropper types and 4 addons.
[I] fizzler.read_configs(): Loaded 14 fizzlers.
[I] vbsp.load_settings(): Settings Loaded!
[I] vbsp.load_map(): Parsing Map...
[I] vbsp.load_map(): Reading Map...
[I] vbsp.load_map(): Loading complete!
[I] antlines.parse_antlines(): Parsing antlines...
[I] antlines.parse_antlines(): Done! (2 antlines)
[I] vbsp.get_map_info(): Forcing elevator spawn!
[I] vbsp.mod_entryexit(): Setting SP Exit to 4
[I] vbsp.mod_entryexit(): Setting SP Entry to 6
[I] vbsp.get_map_info(): Game Mode: SP
[I] vbsp.get_map_info(): Is Preview: False
[I] brushLoc.read_from_map(): Analysed map, filling air... (40 starting positions..)
[I] brushLoc.read_from_map(): Air filled!
[I] texturing.setup(): Generating texture clumps...
[I] texturing.setup(): NORMAL.FLOOR.BLACK: 18 Clumps for 410 tiles
[I] texturing.setup(): Generating texture clumps...
[I] texturing.setup(): NORMAL.CEILING.WHITE: 14 Clumps for 410 tiles
[I] texturing.setup(): Generating texture clumps...
[I] texturing.setup(): NORMAL.CEILING.BLACK: 14 Clumps for 410 tiles
[I] texturing.setup(): Generating texture clumps...
[I] texturing.setup(): NORMAL.WALL.WHITE: 37 Clumps for 410 tiles
[I] texturing.setup(): Generating texture clumps...
[I] texturing.setup(): NORMAL.WALL.BLACK: 37 Clumps for 410 tiles
[I] texturing.setup(): Generating texture clumps...
[I] texturing.setup(): PANEL.FLOOR.BLACK: 18 Clumps for 410 tiles
[I] texturing.setup(): Generating texture clumps...
[I] texturing.setup(): PANEL.CEILING.BLACK: 14 Clumps for 410 tiles
[I] texturing.setup(): Generating texture clumps...
[I] texturing.setup(): PANEL.WALL.WHITE: 37 Clumps for 410 tiles
[I] texturing.setup(): Generating texture clumps...
[I] texturing.setup(): PANEL.WALL.BLACK: 37 Clumps for 410 tiles
[I] cond.core.check_all(): Checking Conditions...
[I] cond.core.check_all(): -----------------------
[I] (MetaCondition "link_cubes") cubes.link_cubes(): SPLAT File: ['instances/bee2/logic/gel_splat.vmf']
[I] (<BEE2_CATWALK>/items/factory) cond.catwalks.res_make_catwalk(): Starting catwalk generator...
[I] (<BEE2_UNST_SCAFFOLD>/items/pist_clean) cond.scaffold.res_unst_scaffold(): Running Scaffold Generator (BEE2_SCAFFOLD)...
[I] (<BEE2_UNST_SCAFFOLD>/items/pist_clean) cond.scaffold.res_unst_scaffold(): Finished Scaffold generation!
[I] (<BEE2_UNST_SCAFFOLD>/items/slot_clean) cond.scaffold.res_unst_scaffold(): Running Scaffold Generator (BEE2_SCAFFOLD)...
[I] (<BEE2_UNST_SCAFFOLD>/items/slot_clean) cond.scaffold.res_unst_scaffold(): Finished Scaffold generation!
[I] (<BEE2_UNST_SCAFFOLD>/items/wall_clean) cond.scaffold.res_unst_scaffold(): Running Scaffold Generator (BEE2_SCAFFOLD)...
[I] (<BEE2_UNST_SCAFFOLD>/items/wall_clean) cond.scaffold.res_unst_scaffold(): Finished Scaffold generation!
[I] (MetaCondition "gen_item_outputs") connections.gen_item_outputs(): Generating item IO...
[I] (MetaCondition "gen_item_outputs") connections.gen_item_outputs(): Item IO generated.
[E] () cond.core.check_all(): Error in condition:
Traceback (most recent call last):
File "precomp\conditions_init
.py", line 618, in check_all
File "precomp\conditions_init
.py", line 273, in test
File "precomp\conditions_init_.py", line 262, in test_result
File "precomp\conditions_init_.py", line 475, in call
File "precomp\conditions\entities.py", line 87, in insert_over
File "random.py", line 346, in choice
IndexError: list index out of range

@pompousspaniard pompousspaniard added Bug Something isn't working correctly Compile Error Something is preventing the map from compiling labels Jul 2, 2021
@TeamSpen210 TeamSpen210 added the Done in next release This has been addressed in the next release label Jul 3, 2021
@TeamSpen210 TeamSpen210 removed the Done in next release This has been addressed in the next release label Oct 2, 2024
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