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Coop checkpoints save P-Body's position but not Atlas' #3690

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Greypilgrim228 opened this issue Mar 6, 2021 · 1 comment
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Coop checkpoints save P-Body's position but not Atlas' #3690

Greypilgrim228 opened this issue Mar 6, 2021 · 1 comment
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Bug Something isn't working correctly Co-Op Issue only affects Co-op. Duplicate This issue has already been reported

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@Greypilgrim228
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Version 4.39.1 with 4.39.2 packages

What happens:
Walking through the coop checkpoint with both P-body and Atlas, and then dying after it (either both of them jumping into a pool of goo or being shot by turret etc. etc.) P-body will always respawn within the coop checkpoint room, yet Atlas will respawn at the map entrance point. It doesn't matter whether P-body is first into the coop checkpoint or Atlas, whether they run straight through or both stand on their colour matched Aperture logos before leaving the room.
This bug DOESN'T occur with the separated coop checkpoint, only the coop checkpoint.

What should happen:
Both P-body and Atlas should respawn in the coop checkpoint area upon death

Steps to reproduce the bug:
Place a coop checkpoint in the middle of the map, and an area of toxic goo on the other side, or a crusher, or some other way of killing players.
Walk into the checkpoint with both characters, walk out the other side, kill them both.

@Greypilgrim228 Greypilgrim228 added the Bug Something isn't working correctly label Mar 6, 2021
@LautaroL20 LautaroL20 added the Co-Op Issue only affects Co-op. label Mar 6, 2021
@FrozenDragon0
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Duplicate of #1564 I'm surprised this issue is still around even after 3 years.

@FrozenDragon0 FrozenDragon0 added the Duplicate This issue has already been reported label May 1, 2021
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Labels
Bug Something isn't working correctly Co-Op Issue only affects Co-op. Duplicate This issue has already been reported
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