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intro.tres
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[gd_resource type="Animation" format=2]
[resource]
resource_name = "intro"
length = 8.0
tracks/0/type = "value"
tracks/0/path = NodePath("Control/background:rect_size")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 5517, 3214 ), Vector2( 5517, 3214 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Control/background:rect_position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( -1979.08, -1512.91 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Control/background:rect_scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0.188353, 0.1953 ), Vector2( 0.559656, 0.68123 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Control/background/bug:rect_position")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 4712.17, 2709.76 ), Vector2( 4761.43, 2700.87 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("Control/background/bug:rect_size")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 734, 720 ), Vector2( 734, 720 ) ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Control/background/bug:rect_scale")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector2( 0.337033, 0.461599 ), Vector2( 0.47855, 0.54577 ) ]
}