diff --git a/README.md b/README.md index e3f5ae2..e8e884c 100644 --- a/README.md +++ b/README.md @@ -20,6 +20,12 @@ Usage and documentation available in wiki [Wiki Link](https://github.com/Auburns/FastNoise/wiki) +### Related repositories + - [FastNoise C#](https://github.com/Auburns/FastNoise_CSharp) + - [FastNoise SIMD](https://github.com/Auburns/FastNoiseSIMD) + - [FastNoise Unity](https://www.assetstore.unity3d.com/en/#!/content/70706) + - [Unreal FastNoise](https://github.com/midgen/UnrealFastNoise) + ## FastNoise Preview I have written a compact testing application for all the features included in FastNoise with a visual representation. I use this for development purposes and testing noise settings used in terrain generation. @@ -73,7 +79,4 @@ Timing are averages of time taken for 1 million iterations on a single thread. ![Position Warpring](http://i.imgur.com/JICFypT.png) -#Notes - -- I have a partially complete C# and Java version of FastNoise that I will release when I get it to the same feature level -- Any suggestions or questions welcome +#Any suggestions or questions welcome